The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
It is a pretty simple effect for now. The structure spawns a small tib field around it every few minutes. When it does it causes a small storm cloud to appear above it.
I could take the storm out easily enough, but I like it there as the field is about the same radius as the cloud and I like the effect.
The cloud is fine, it can stay.
Is it mean you can build this structure without the tiberium chasm on it.
This is a power. You can summon the building anywhere on the map you want. ANYWHERE. This means you can drop a few into an allies base so that they have a continual stream of Tiberium along with empty space that now turns into a tib field. It doesn't require a chasm at all. :)
very nice, like a more powerful version of the NOD ability.
Thats where I got the idea from.
what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?