The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Blue Tibierium Field Generator (view original)
Blue Tibierium Field Generator
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Ori`verda
Ori`verda - - 12,429 comments

How expansive would this be? maybe you should make that it can only be used once.

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azuza001 Author
azuza001 - - 1,381 comments

I was thinking once every 5 min if I don't get the shockwave in right, once every 7 if I do. It really depends on how the ai ends up using it.

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KiroXeiApex
KiroXeiApex - - 513 comments

This one can be used if the player is already low on funds during the game.

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azuza001 Author
azuza001 - - 1,381 comments

This is a Tiberium Expansion power, or a P4 lvl power. The goal is to make each lvl 4 option VERY attractive, something every player will go "Damn, I wish I could do them all".

The 3 powers are Lvl 4 Defense - Shields, Lvl 4 Offense - Rift Generator, and Lvl 4 Power Tiberium Expansion.

My only issue is not knowing where to put the Ion Blanket Storm power. Personally, I like shields. Most units gain 50% extra health and 50% beam / energy / laser resistance? Hell yea.

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legion9
legion9 - - 238 comments

what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?

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Description

Here is a pic of the Blue Tiberium Field generation power. It's pretty straight forward but is highly inaccurate. It generates about 10 small blue tiberium fields in the general area of deployment. I still want to add a "shock wave" effect to it so that these areas also do damage when they appear but this is what I have at the moment.