Non-commercial project designed to transfer the game Half-Life 2 to the engine Xash3D using the modification of Spirit of Half-Life.
Hello, dear friend.
Let me tell you about this modification. Several years ago, there was an idea to launch Half-Life on Android, and it was realized only in those years - from the mods of Quake 1 and Unity development to the launch of Windows 95 on Bochs and DosBox. But this was until this day did not appear and became a famous game engine Xash3D.
What do we have now? And at the moment we have Spirit of Half-Life 1.9, which is ported to mobile platforms, and my modification is based on it.
As for the fashion at the moment, the following elements have been implemented:
Support of terraces
Support for high-resolution textures
Support maps up to 65536x65536 units
Support for high-poly models
Support for VBO and Bump mapping
Added vehicle Airboat
Added vehicle Jeep
Added weapons AR2 (including the energy ball), GravityGun
Added implementation of physics in real time (you can move, throw objects, etc.)
What am I doing this for? This mod I do first of all for myself. I'm interested to see how my mod works on mobile platforms. Modification is developed only by one person - me, so the development will take a long time. I will not distribute the "raw" assembly.
What will include the modification?
This modification will include a remake of such games as Half-Life 2, Half-Life 2 Episode One and Half-Life 2 Episode Two.
Also there will be a multiplayer mode - a remake of Half-Life 2 Deathmatch
In the future, there will be SDKs and tutorials for creating mods based on this mod.
! Do not compare my mod with Half-Life 2 Classic. Look screenshots in group VK. And look when they were done. My mod NOT belong to Half-Life 2 Classic!!!
VK Group: Vk.com
P.S. translated using Google Translate
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