World Axletree has five new sides:
NACSF(Northern American Coalition Strike Force), mainly composed of the United States, Canada, and the United Kingdom;
CISUF(Commonwealth of Independent States United Force), composed mainly of Russia and some Eastern European countries;
EFRRF(European Federation Rapid Response Force), made up of elite troops strictly selected from the newly formed European federations after the breakup of the European Union;
FECO(Far East Cooperation Organization), an economic, military and political complex in East and Southeast Asia dominated by China;
RITC(Regenbogen International Training Center), the company's ostensibly product-display department and the private military contractors that lurk beneath it.
These factions have very different tech trees and units, and there are no redundant parts.
As of version 1.2, World Axletree has 9 main campaign missions, 5 commander challenges, and more to come.
Download World Axletree 1 2PB English Version - Mod DB
World Axletree has five new sides:
NACSF(Northern American Coalition Strike Force), mainly composed of the United States, Canada, and the United Kingdom;
CISUF(Commonwealth of Independent States United Force), composed mainly of Russia and some Eastern European countries;
EFRRF(European Federation Rapid Response Force), made up of elite troops strictly selected from the newly formed European federations after the breakup of the European Union;
FECO(Far East Cooperation Organization), an economic, military and political complex in East and Southeast Asia dominated by China;
RITC(Regenbogen International Training Center), the company's ostensibly product-display department and the private military contractors that lurk beneath it.
These factions have very different tech trees and units, and there are no redundant parts.
As of version 1.2, World Axletree has 9 main campaign missions, 5 commander challenges, and more to come, we welcome interested fans to join us.
You can join the World Axletree Discord channel in C&C Mod Haven to discuss this Mod.
'We are not just the weapon dealer, we are the WAR DEALER.'
The members of Antimo Project and What do they do in Antimo Project.
This Mod aims to grope for TS engine's cap for fans to show a totally different world from command and conquer , from the world view setting, plot, battle...
This patch fixes crashes with NACSF using scanning, in-game reading files, campaign reopening, and engineer repair Bridges.
Sorry, there is only Chinese version at present. We will launch English version as soon as possible. You need to unzip it into Yuri's Revenge to play.Click...
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Can you upgrade the Mothership now or still no?
Also can we get transport units that can cross terrain such as water/mountains
Hello! First of all, I want to download a big thank you for your work! This is an amazing mod that gave me and my friends a lot of good emotions.
I really hope that you will continue to develop your idea in terms of setting and mechanics!
Please tell me, will there be ships?
Are you planning to expand the mod with new equipment and mechanics? For example, teach infantry to storm buildings occupied by the enemy, as it was in the Act of War strategy?
Will Marines be added for the NACSF faction? A more expensive analogue of the usual rifleman, more accurate and rapid-firing?
Will there be machine gunners, snipers and special forces, as it was in the story company? It would be cool to place a machine gunner in the building, who will be suppressing fire slowing down enemy infantry and a Javelin operator with a couple of shooters with grenade launchers. Will ordinary infantrymen throw grenades? I want variety in infantry and equipment. And taking into account the size of the maps, various maneuvers and special operations are asking for. Personally, I really like to combine different types of infantry.
This post has been translated with the help of a translator.
Hey! I just saw this comment, thanks for your liking and approval!
Based on the mechanism and the authenticity of the game, we won't consider temporarily join ships in the skirmish, but it doesn't mean they doesn't exist, at least, I mean, a considerable part of the player support comes from "battleship", for example, the tomahawk missiles attacks, but no player can directly manipulate and visual to ships.
AOA building loot is currently not practical, it is not supported by the engine itself, unfortunately, all it can do is kill the garrison inside the building.
We will be adding a new type to the NACSF in the future, with more comprehensive capabilities and cheaper than the current Tier3 infantry, you can think of it as the Marine corps.
This mod is awesome but I think the one with mothership is too op.
This looks awesome! You might want to fix the bar size, a common problem with the games made from this is the side bar size.
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Is this finished?
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QWQ
Wow this mod needs more attention