This Mod aims to grope for TS engine's cap for fans to show a totally different world from command and conquer , from the world view setting, plot, battle, side, unit, model, and the graphic effects, sound effects, and some detail part, with any on the market a command and conquer and MOD completely different, as much as possible to adopt the new technology. We also made breakthroughs and innovations in game mechanics, including but not limited to synergy, POW systems, fog of war, etc. Although the MOD is marketed as realistic, there is still a certain amount of fiction and a balance between gameplay and realism that is acceptable to even light players.

Post news Report RSS World Axletree PB1.4 Released!

Currently only Chinese version, English version will be released later, keep watching! There are currently 14 levels of the campaign, which tells the story of two chapters, "Prologue" and "Proxy War", with more to come. Four new encounter playable sides, each with a completely different technical path, meant a new experience, but also meant a level of mastery difficulty.

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Moddb.com

World Axletree will has five new sides:
NACSF(Northern American Coalition Strike Force), mainly composed of the United States, Canada, and the United Kingdom;
CISUF(Commonwealth of Independent States United Force), composed mainly of Russia and some Eastern European countries;
EFRRF(European Federation Rapid Response Force), made up of elite troops strictly selected from the newly formed European federations after the breakup of the European Union;
FECO(Far East Cooperation Organization), an economic, military and political complex in East and Southeast Asia dominated by China;
RITC(Regenbogen International Training Center), the company's ostensibly product-display department and the private military contractors that lurk beneath it.

There are currently 14 levels of the campaign, which tells the story of two chapters, "Prologue" and "Proxy War", with more to come.
Four new encounter playable sides, each with a completely different technical path, meant a new experience, but also meant a level of mastery difficulty.
Good hand feel, after a lot of player verification, you can still just like the original Red Alert 2 attack flat push without the need to endure rock-paper-scissors balance, but too simple class composition can still cause you a huge loss.

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