A custom story following Daniel, Fleeing the Brennenburg castle after taking his revenge on Alexander
v1.0 - First release.
v1.01 - Fixed lag issues and large save sizes caused by the Storage level. (Thanks Hds46)
v1.02 - Fixed movement issues inside the Tomb level. (Thanks Sabatu)
v1.03 - Added skybox to North Prison Kitchen. Added mountains to Upper Halls Watchtower. Fixed minor issues in ending cutscenes.
v1.04 - Fixed item issue in Concourse. Fixed puzzle issues in Old Archives. Adjusted difficulty of some puzzles in the Tomb level. (Thanks Joona)
v1.05 - Fixed Autosaves. Pincers will no longer be removed after usage. Fixed Old Archive puzzle. (Thanks KiraImmortal) Fixed Concourse and Back Hall level names not showing. Bettered visibility of a puzzle part in Concourse.
v1.06 - Fixed a loading screen typo (Thanks Matthew Emmett). Minor changes made to Chancel. Major Study map change. Added a flashback to The East Hall.
v1.07 - Fixed rubble inconsistencies in Prison North and Cistern Entrance. Fixed fall damage behaviour after using Final Rope in East Hall. Adjusted Empty Glass Container spawn conditions in Prison South and Study. Changed inventory state in Windy Tomb. Disabled lantern usage at Tomb ending. (Thanks hasujuttu)
Feel free to report any game-breaking bugs in the comments. I'll do my best to fix them ASAP.
- Florian.
"Descent into the darkness where Alexander waits and murder him." The last sentence Daniel wrote to himself before drinking the Amnesia potion. That's where your journey, through the Brennenburg castle, starts.
Fleeing Brenneburg picks up where The Dark Descent ends. In the Orb Chamber after killing Alexander, right as he and his dreams vanish in a bluish mist.
At this point, the shadow nor any of the servants are present in the Brennenburg castle. It's empty. Almost.
Feeling of guilt is what Daniel goes through as he remembers leaving Agrippa alone, trapped in his human vessel, before he starts his journey out of the castle.
Being in the lowest depths of the castle, Daniel has to go and follow his own footprints back. He was confident in his ability of ascending out of the darkness after he successfully descended into it. But something was off. He knew the feeling very well, the feeling of something lurking in the shadows.
Going through The Chancel, Cistern Entrance, The Cistern, Prison North at a steady pace, with no signs of slowing down.. Daniel had frozen in fear.
Fleeing Brennenburg, an Amnesia custom story now available to download!
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Very nice mod! I got the ending 2. I think I missed quite a few things, interesting. I recall there was a locked chest in the kitchen in the cell area, which I didn't figure out how to open. Thank you for the mod!
Every time I download the mod, WinRAR flashes an error saying the entire RAR file is corrupted. I've redownloaded it about 5 different times now and tried to repair it with WinRAR with absolutely no dice.
Is there an alternative source for this mod - Steam Workshop, maybe - or am I screwed?
Try to use different archiver. I unzip mod with 7z and it works fine.
I think I may have found a soft lock. Picked up the glass jar and filled it with oil in the Cistern Entrance. Now I can't fill it with explosive mixture from storage.
How can two or more areas be connected to one area, such as a guest room and a study in one?
It's most likely just one map with two different start pos' assigned to two different level doors
Hello, I would like to create a Japanese translated version of this wonderful mod so that many Japanese people can play this mod, but looking at the lang file, it seems that creating translations is forbidden. If possible, could you please give me permission to create and distribute the Japanese translation mod. I am waiting for your reply. I use Deepl translation for English, so it may be hard to understand. Sorry.
Sorry, I cannot allow you to publish your translated version as a standalone mod for Amnesia as to avoid unnecessary clutter. You are free to translate the file, but find a way to distribute it 'on demand only.'
Thank you very much. Understand
Great custom story.