Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod.
For all of you who are new here this modification gives you one of the largest overhauls for Total War: Rome 2 game.
Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic
Over 1500 units added across all factions
Unique AOR (Area Of Recruitment) for many units
Roman Army Major Overhaul
Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience.
Unique UI, Loading Screens, Unit Cards and much more....
Many other features include Graphical and Campaign Gameplay improvements.
Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity to perform on its decisions on Diplomacy and Strategy.
Here is a flavour of what to expect......AI armies are well balanced mix of units and are powerful and Faction growth with expansion and formation of empires. Also your allies will assist and aid in wars with you, less squalor and more food production, cities are harder to take down as the ai will defend them. Ai will be aggressive and attack you and will grow stronger still as the campaign continues faction growth with improved factions will research more and build up their cities.
Battles in game are also now more creative by the AI when facing your opponents as they will plan there attacks carefully. AI armies keep their formations better and are clever -units will disengage reform and attack your weak points, better flanking, units will counter player moves better, battles last longer...but not too long, units have better endurance and morale, better AP for javelin units. battle will be tough and bloody affairs-do not take AI faction for granted they are not push overs.
The Mods preferred level to be played on is Hard/Very Hard difficulties. Please visit our website which is located in right column next to "Homepage" to view more details and the additional mods we recommend you to use that are compatible.
Experienced Players:If you want the most challenging campaign it is recommended you play on Very Hard Campaign difficulty and use some of the following submods: Harder Economy, Double Research and Building Costs, Total Slaughter or the Super Slaughter submod. Also if you play as the Romans the preferred level is Very Hard as they have buffs in game so that the AI when using them stay in game and do not get wiped out early on!
So that's it for now and stay tuned for further developments....
IMPORTANT NOTE: This mod is only compatible with the sub mods that are listed on our download section or steam sites and any other mods are not supported and will give either erratic game play or crashes in game. We will only consider and offer help on bug reports with the provision that you are using no other unsupported mods, however if you wish to contact the mod authors direct to confirm if compatible, thanks.
On Major updates to mod we advise a new start as some save games will not be compatible, however we will always try and let you know if they are save game compatible. Also on major updates it is always best to start a new campaign game so that you can play with all the new stuff that has been added.
Also please visit our official website for news, updates and Sub Mod downloads: Website
Steam Download: Steam Site
Nexus Mods Download: Nexus Site
Game Watcher Download: Game Watcher Site
Ai will priorities making trade,defensive and military alliances. Ai will defend settlements more, defend captured regions more,counter attack to take back captured settlements. Ai will protect allied lands more if they have military access. Ai settlements should be tougher to take. More resource productions added. Changed loyalty effects.
Unit Formations changed by lowering and raising depth of unit for better battles. Pikes will be stronger from the front. Raised heavy infantry unit size by 12% Ai will make stronger navies and more navies.
Corruption effects can be lowered by raising party support and public happiness and building administration and library buildings...but if party support and public happiness goes down then corruption will rise.
New bribe effect-Rebel. Various unit recruitment priority raised for better army balances-Eastern factions should recruit more infantry units. Battles will be a bit longer with more flanking by Cavalry. Changed some weapon damage stats and missile damage stats to be in line with armor stats.
Campaign will be more dynamic with more action all the time.Pike Phalanx and Hoplite Phalanx and Shield Walls and Spear Wall have been made stronger. Pikes made stronger from the front. Raised morale penalties for flank and rear attacks and unit fatigue. Unit fatigue raised for charging.
Campaign: new occupation personality types for Romans, Barbarians and Eastern factions, overhaul of diplomatic system to make it more dynamic with different...
CRITICAL FIX! - Generals cap raised from 10 to 50 per faction so countries can make more armies. We noticed that this was capped which is a CA bug...no...
Ai factions will defend their capitals and regions better, Ai will create more armies, raised matched combat by 20%, Raised indict cap by 1 per Imperium...
All Barbarian factions get small hidden capital income boost, All major cities will have better trade and manufacturing, barbarians factions will do more...
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