Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod.
For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 game. We have also been inspired by the original Rome Total War game which we pride ourselves on the inspiration, mechanics and game play from great mods such as Roma Surrectum and SPQR. The mod is about Wars and expanding and conquering, but it still gives you an option to plan and build your empire!
Wars Of The Gods is not a College Thesis, or micro managing and nor is it an extension of Vanilla game, It is totally unique experience and we are proud what we have delivered in this mod to our players.
Unlocked all factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Caesar In Gaul, Hannibal At The Gates, Empire Divided and Rise of the Republic with Traits and Victory Conditions added for all factions. Thats over 345 Major and Minor factions to choose from.
Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic
Over 1500 units added across all factions
Unique AOR (Area Of Recruitment) for many units
Roman Army Major Overhaul
Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience.
Unique UI, Loading Screens, Unit Cards
Many other features include Graphical and Campaign Gameplay improvements.
Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity to perform on its decisions on Diplomacy and Strategy.
Here is a flavour of what to expect......AI armies are well balanced mix of units and are powerful and Faction growth with expansion and formation of empires. Also your allies will assist and aid in wars with you, less squalor and more food production, cities are harder to take down as the ai will defend them. Ai will be aggressive and attack you and will grow stronger still as the campaign continues faction growth with improved factions will research more and build up their cities.
Battles in game are also now more creative by the AI when facing your opponents as they will plan there attacks carefully. AI armies keep their formations better and are clever -units will disengage reform and attack your weak points, better flanking, units will counter player moves better, battles last longer...but not too long, units have better endurance and morale, better AP for javelin units. battle will be tough and bloody affairs-do not take AI faction for granted they are not push overs.
The Mods preferred level to be played on is Hard/Very Hard difficulties. Please visit our website which is located in right column next to "Homepage" to view more details and the additional mods we recommend you to use that are compatible.
Experienced Players:If you want the most challenging campaign it is recommended you play on Very Hard Campaign difficulty and use some of the following submods: Harder Economy, Double Research and Building Costs, Total Slaughter or the Super Slaughter submod. Also if you play as the Romans the preferred level is Very Hard as they have buffs in game so that the AI when using them stay in game and do not get wiped out early on!
So that's it for now and stay tuned for further developments....
IMPORTANT NOTE: This mod is only compatible with the sub mods that are listed on our download section or steam sites and any other mods are not supported and will give either erratic game play or crashes in game. We will only consider and offer help on bug reports with the provision that you are using no other unsupported mods, however if you wish to contact the mod authors direct to confirm if compatible, thanks.
On Major updates to mod we advise a new start as some save games will not be compatible, however we will always try and let you know if they are save game compatible. Also on major updates it is always best to start a new campaign game so that you can play with all the new stuff that has been added.
Also please visit our official website for news, updates and Sub Mod downloads: Website
Discord Channel: Discord.gg
Steam Download: Steam Site
Nexus Mods Download: Nexus Site
Game Watcher Download: Game Watcher Site
Roman and Carthage factions will be more aggressive and expand on the campaign map. As faction empires grow they will consume more resources so that will make trade more important. Imperial Legions are too weak. Improved +2 charge bonus hit points melee attack and defense and morale. They were breaking too soon in battle. Roman gladius gets+3 in damage and ap damage, lowered hoplite shield armor -2 raised barbarian and roman shield armor values +2.
Scabbards added to a number of units for Greeks, Barbarians, Eastern and Nomadic factions including officers and campaign map units.Updated shield models for Rome in ROTR campaign for a number of units, Thanks to Avemetal for permission to use his wonderful shield designs.
Updated some Carthage units with new helmets and Officers with shield designs.Early Roman legions more historically correct now with helmets and hamata armour.
Updated Shields for all greek factions and added individual flag bearers to Carthage, Seleucid, Macedon and Egypt. Battles improved.Hoplites get better...
Raised effects for buildings, technologies and traits, so that they really matter. raised armor values 10%. Ai should siege more. Raised edicts by 20...
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