Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod. For all of you who are new here, basically this modification gives you one of the largest overhauls for Total War: Rome 2 game for PC. Features include: Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic Over 1500 units added across all factions Unique AOR (Area Of Recruitment) for many units Roman Army Major Overhaul Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience. Unique UI, Loading Screens, Unit Cards and much more.... Many other features include Graphical and Campaign Gameplay improvements. Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity

Post news Report RSS Wars of the Gods - Ancient Wars 10.5

Construction times for building raised 35%. Reduced Ai research priorities on some technologies by 75% as they were too fast. Ai will build better balanced armies. Re balanced the unit recruitment of different culture types. Read More...

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Construction times for building raised 35%. Reduced Ai research priorities on some technologies by 75% as they were too fast. Ai will build better balanced armies. Re balanced the unit recruitment of different culture types.

Ai will focus on allocation of more money for navies for naval factions, Ai forces will attack with better coordination with at least two army groups. Ai will retreat if up against superior forces. Ai will expand better. Changed some faction personalities. Military Alliances will be more difficult to get.

Diplomatic relations are a bit more balanced as player will have to try to do things more to please other factions. Trade treaties will be easier with friendly nations. Ai defensive posture raises on campaign map. Battles will be more tactical as the enemy will exploit weakness.

Spotting ranges on battlefields raised 15%. Morale penalties raised for Flank and Rear attacks. Units will route sooner if army is taking heavy casualties. Adjusted fatigue in battles. AP damage on melee and projectile weapons raised 5%. Shields for barbarian faction made a bit more sturdy.

SAVE GAME COMPATIBLE.

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