Fix for technology tech research times to proper 4tpy scaling. Fix for Tylis not have the correct faction type..changed to Celtic. Changed the focus on...
Bug fix for AI not recruiting armies. Ai will now research technology types better to build correct buildings to recruit units and also better civic buildings...
Construction times for building raised 35%. Reduced Ai research priorities on some technologies by 75% as they were too fast. Ai will build better balanced...
Better AI Naval recruitment. Changed Ai money allocation FOR more for military recruitment. Better AI expansion. Diplomacy: War will have a more negative...
Better Ai recruitment of armies and navies. Fix for Roman recruitment. Better AI Tech research. Changed some Ai battle formations. Better spotting rules...
Fix for rear/flank attacks on infantry for Cav units-will be more deadly. Adjusted Hoplite and Pike units to not be over powered. Ai will be more defensive...
Roman and Carthage factions will be more aggressive and expand on the campaign map. As faction empires grow they will consume more resources so that will...
Removed duplicate units from Campaign games for Macedon, Egypt, Seleucid and Bactria.Duplicate units for Pergamon removed and some further tweaks to Unit...
Removed duplicate units for many factions, Total Overhaul to all Unit Cards for all factions. Baktrian Unit banners added. Additional Lucanian units added...
Updated Shields for all greek factions and added individual flag bearers to Carthage, Seleucid, Macedon and Egypt. Battles improved.Hoplites get better...
Raised effects for buildings, technologies and traits, so that they really matter. raised armor values 10%. Ai should siege more. Raised edicts by 20...
Ai will make more diplomatic offers. Diplomatic Marriage is now an option in diplomacy for AI. Factions will Occupy more. Ai will construct more buildings...
Fixed bug of certain archers firing straight up. Lowered Zone of Control and Reinforcement radious by 25%. Settlement defense raised by 20% Fatigue penalties...
Desert factions more likely to do ambush attacks, fix for Roman armor types, better research of military tech by some factions, dis loyal generals cause...
Reworked Morale, Fatigue, less matched combat, lowered morale penalty for army destruction, better Ai flanking of armies-Ai will re position to flank...
Changed some faction personalities for IA campaign, Ai will be a bit more defensive, changed some strategic values for resources Fixed bug with unit abilities...
I factions will attack settlements more, better Ai expansion, trajectories of archers lowered, combat length raised 10%, chance of ambushes raised, chance...
Units will be effected more while moving through different ground types on the battlefield. Forests effect battle abilities more. Roads on campaign map...
Fixed a problem with the AI sending weak armies to attack the players stronger armies. Fix for fire arrow bug in naval battles. Ai allied factions will...
Critical Fix for Rome as they were not recruiting units in Grand and Imperator Augustus Campaign games.
Critical Update...Raised Generals attributes skills per type to be more balanced. Raised some starting agent levels to one. Certain faction types now...
Latest version which entails a massive update in all areas of the mod with major improvements to Battles and Campaign games. Read more....
AI will be more expansionist and aggressive and also defend their regions better. Generals and Agent start off with better main attributes. AI will spend...
Ai will priorities making trade,defensive and military alliances. Ai will defend settlements more, defend captured regions more,counter attack to take...
Campaign: new occupation personality types for Romans, Barbarians and Eastern factions, overhaul of diplomatic system to make it more dynamic with different...
CRITICAL FIX! - Generals cap raised from 10 to 50 per faction so countries can make more armies. We noticed that this was capped which is a CA bug...no...
Ai factions will defend their capitals and regions better, Ai will create more armies, raised matched combat by 20%, Raised indict cap by 1 per Imperium...
All Barbarian factions get small hidden capital income boost, All major cities will have better trade and manufacturing, barbarians factions will do more...
AI factions have better focus on defending captured territory and main capital. Increase trade volume on trade routes so trade income is more important...
Public Order bonus raised 35% for all Religious and Entertainment buildings. Revolts reduced. Small morale penalty for exhausted troops, fatigue penalty...
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