I saw all those DOA balance mods and thought to myself "I want a piece of that action!"

The MLA (vanilla faction) suffers from a very Total Annihilation problem: lots of units, many of them worthless. This mod intends to restore diversity to the faction, but without making hugely dramatic changes. The mod should feel familiar, with all units doing what you always expected them to do, but now being viable for their task. There will not be dramatic role changes.

This mod is compatible with the Legion Expansion.

You can discuss this mod further on the PA Community Discord server.

Installation

You should download and install this mod using the in-game Community Mods menu.

Goal

To build a proposal for changes to Titans' balance, one which works for all levels of play. All units should have some viable use, but the game should not switch from a philosophy of soft counters to hard counters. I wish to achieve this with the least number of changes possible.

Feedback

When providing feedback please be sure to describe the issue in as much detail as possible. You should include any information relevant to the issue such as map, build order, unit composition, anything you/they tried to counter the issue (and whether it worked or failed), the ranking of both yourself and your opponent and any suggestions you have to resolve the issue and why. It is important that issues be replicated and not be one off surprises based on a change made in the mod. We all fell to Booms once.

If you are able to link to a replay (ID or otherwise) that would be ideal.

Golden Rules Of The Mod

  1. Make every unit viable
  2. Adhere to WYSIWYG principles
  3. A Titans player should feel comfortable when playing this mod
  4. Remove noob traps
  5. Avoid pendulum balancing
  6. Balance should apply to all skill levels
  7. Respond to evidence, not theorycrafting
  8. Don't make changes which require modifying the translation files

Changes

See the changelog for changes over time. This list is a comparison between a unit's stats in classic, Titans, and in this mod. The full breakdown of change justifications is found here.

## Global

| Unit             | Attribute         | Classic  | Titans    | Boring     |
| ---------------- | ----------------- | -------- | --------- | ---------- |
| Fabbers          | Reclaim           | Surface  | Surface   | Surface    |
|                  |                   | Seafloor | Seafloor  | Seafloor   |
|                  |                   | Air      | Air       | Air        |
|                  |                   |          |           | Underwater |
| Mobile Weapons   | Target Priority   | Various  | Various   | Mobile     |
| (anti-surface)   |                   |          |           | Orbital    |
|                  |                   |          |           | Structure  |
|                  |                   |          |           | Air        |
|                  |                   |          |           | Wall       |
| Static Weapons   | Target Priority   | Various  | Various   | Structure  |
| (anti-surface)   |                   |          |           | Orbital    |
|                  |                   |          |           | Mobile     |
|                  |                   |          |           | Wall       |

## Air

| Unit        | Attribute         | Classic | Titans | Boring |
| ----------- | ----------------- | ------- | ------ | ------ |
| ALL         | Wreckage          | 0       | 0      | 0.7    |
| Angel       | Cost              | N/A     | 5500   | 2200   |
| Hornet      | Range             | 180     | 180    | 200    |
| Icarus      | Speed             | N/A     | 30     | 60     |
| Wyrm        | Speed             | N/A     | 20     | 25     |

## Land

| Unit        | Attribute              | Classic | Titans     | Boring  |
| ----------- | ---------------------- | ------- | ---------- | ------- |
| Atlas       | Health                 | N/A     | 40000      | 60000   |
| Bluehawk    | Range                  | 160     | 180        | 220     |
| Drifter     | Rate of Fire           | N/A     | 0.4        | 0.5     |
|             | Yaw Rate               | N/A     | 60         | 180     |
| GIL-E       | Damage                 | 400     | 350        | 400     |
| Grenadier   | Rate of Fire           | 0.4     | 0.5        | 0.4     |
|             | Yaw Range              | 180     | 90         | 180     |
|             | Yaw Rate               | 360     | 120        | 45      |
| Leveler     | Cost                   | 800     | 800        | 600     |
| Spark       | Health                 | N/A     | 130        | 120     |
| Storm       | Pitch Rate             | N/A     | 180        | 3600    |
|             | Pitch Range            | N/A     | 0          | 89      |
|             | Splash Damage          | N/A     | 30         | 60      |
| Vanguard    | Cost                   | 1500    | 1500       | 1200    |
|             | Radar Vision           | 150     | 150        | 200     |

## Orbital

| Unit        | Attribute         | Classic | Titans | Boring |
| ----------- | ----------------- | ------- | ------ | ------ |
| Solar Array | Cost              | 2800    | 1800   | 1500   |

## Sea

| Unit             | Attribute         | Classic | Titans | Boring |
| ---------------- | ----------------- | ------- | ------ | ------ |
| ALL              | Wreckage          | 0       | 0      | 0.7    |
| Typhoon          | Ammo Demand       | N/A     | 15     | 30     |
|                  | Range             | N/A     | 250    | 350    |
| Typhoon (Squall) | Guard Distance    | N/A     | 200    | 300    |
|                  | Health Regen      | N/A     | -3     | -2     |
Post article RSS Articles

Version 0.9 released

News

Reversion of previous changes following evidence they weren't required.

AI

  • Stripped out Queller changes

LAND

  • GIL-E
    • Restored damage from 400 to 350
Version 0.8 released

Version 0.8 released

News

Updates to the AI behaviour and standardisation of weapon targeting

Version 0.7 released

Version 0.7 released

News

Modifies Queller AI at Uber difficulty for mod changes and adds more radar vision to the Vanguard.

Version 0.6.1 released

Version 0.6.1 released

News

A minor bugfix release to resolve issues with sea reclaim

Version 0.6 released

Version 0.6 released

News

Reverting some previous changes owing to other units rendering them unnecessary and focusing on buffing the Typhoon following testing.

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