RSS Articles
Underhell Chapter 1

UNDERHELL CHAPTER 1 TORRENT LINK


UNDERHELL CHAPTER ONE ALSO INCLUDES A REMAKE OF THE UNDERHELL PROLOGUE

*Make sure to completely uninstall Prologue before installing Chapter One, do not install on top!*

The game ONLY requires Source Sdk Base 2007 installed, no other source games are required.
EVEN IF YOU HAVE SDK BASE 2007, DO VERIFY THE CACHE BEFORE LAUNCHING THE GAME.
(to avoid possible bugs/crashes)


And 3.

Well, it's now been 3 years since Chapter 1. A lot more has happened since last year, unfortunately not a whole lot has to do with Underhell itself. It has become clear for some time now, that this is going to be a long winded project.

Truth is, I have been busy with other things as well.

DOI Keyart Flat 1024x576

I know this news section isn't necessarily meant for other projects, I'm just talking about them to explain what I've been doing, so I'll be brief.

Around September 2015, I was offered a permanent position at New World Interactive as a Producer, the job offer included moving to Amsterdam in the Netherlands, and actually working on site, I was still living in Mexico at the time. So I just said yes, and I moved to Amsterdam last November and have been here since.

Dismemberment, an upcoming feature for DOI

screenshot010 Recovered2

Since I moved here, we began pre-production on Insurgency : Sandstorm, the follow up to Insurgency, and we also began working on Day of Infamy, which as originally a free mod we worked on for Insurgency, but soon after release, it became clear that it could become so much more. Valve offered their support and approval of the project, and we set off to turn it into an actual game with loads of original content. I've always been a huge fan of WW2 shooters, and it's been my dream for a very long time to actually work on one.

(For those interested, here's dod_charlie a really old, really ugly map I made for DOD:S years ago. It hasn't aged well.)

Moving up


So I went from working as a producer for one game, to now being a Production Director for 3 announced projects, 1 in pre-production, 1 in full production, and one in post-release content production. It may not be clear to everyone how complicated things can get while multi managing these things, especially in an Indie studio, but yeah, I've had my hands full for a while, and I've been loving every second of it.

What does this means for Underhell though ?

MikkaBody

Well, it just means that things have been moving even slower. I must say that this learning experience as a Producer in a real game development studio is the best thing that could have happened to me. I'm learning so much every day and I'm blessed to work with an absolutely amazing team composed of many talented people...

Hmm...I'm a Producer in an indie studio, working with a team of talented people?

I wonder what's gonna happen next...Who knows? Nothing has been decided yet.

These things take time, what I can say at this point though, is that it is highly unlikely that Underhell will continue to be released simply as a Source Engine modification.

Wait...what?


Source Engine is on its way out, it has been for the past few years, and every time I've heard something from Valve about it, they've made it clear that their support and interest for the platform is minimal, which is logical given the fact that Source 2 is on the horizon.

We developed Day of Infamy on Source because we already had a built platform with Insurgency which facilitated the production and made it an obvious choice, and we've managed to build a great game with unique features in a record time.


But when it comes to Underhell, the more time passes, and the more I realize that Source is getting old, and newer engines have enormous possibilities and would open so many doors for an even better game.

I realize that this is probably not the news you hoped to hear, since it means no Chapter 2 for a while still. I also realize some of you may grow tired of waiting, and I know that it can be pretty hard.

But in the long run, this means nothing but good news, and Underhell would be all the better for it.


So I'll see you when I see you. Not too early...not too late.

Underhell - 2 Years later

Underhell - 2 Years later

News 62 comments

Well, it's been 2 years already, and there's still a long road ahead.

Underhell Chapter One - Anniversary

Underhell Chapter One - Anniversary

News 35 comments

One year ago today Underhell Chapter one was released. A lot of things have happened throughout the year, let's see where we are and where we are headed.

Underhell has been Greenlit on Steam !

Underhell has been Greenlit on Steam !

News 26 comments

Underhell has recently been Greenlit on Steam, thanks to everyone who voted. Updates on the weapon modeling of the game + a new ModDB design, and a Fan-Made...

Underhell begins now

Underhell begins now

News 29 comments

In case you haven't looked at the calendar, today Underhell begins! Also, development news!

RSS Files
Underhell Chapter 1 - German Language Pack

Underhell Chapter 1 - German Language Pack

Patch 9 comments

Underhell Prologue + Chapter 1 German Language Pack, includes translated subtitles and graphic content. Instructions:

Underhell Chapter 1 - TChinese Language Pack

Underhell Chapter 1 - TChinese Language Pack

Patch 16 comments

Underhell Prologue + Chapter 1 Traditional Chinese Language Pack, includes translated subtitles and graphic content. Instructions:

Underhell Chapter 1 - Spanish Language Pack

Underhell Chapter 1 - Spanish Language Pack

Patch 10 comments

Underhell Prologue + Chapter 1 Spanish Language Pack, includes translated subtitles and graphic content. Instructions/Instrucciones:

Underhell Chapter 1 - Russian Language Pack

Underhell Chapter 1 - Russian Language Pack

Patch 80 comments

Underhell Prologue + Chapter 1 Russian Language Pack, includes translated subtitles and graphic content. INSTRUCTIONS/ИНСТРУКЦИЯ:

Underhell Chapter 1

Underhell Chapter 1

Full Version 143 comments

Underhell Chapter 1 + Underhell Prologue Remake Do not install over the 2011 Prologue, first uninstall the old version, then install this clean.

Comments  (0 - 10 of 4,873)
heliosstar1
heliosstar1

**** NWI.
**** all of their shiity games.
They killed off this great mod.
What could have been...

Reply Good karma Bad karma0 votes
thefunny711
thefunny711

be happy for Mxthe (Jeremy) with the position he has, no need to be so rude

Reply Good karma Bad karma+1 vote
Crowbar-Man
Crowbar-Man

almost a decade, hope this mod is not dead

Reply Good karma Bad karma+2 votes
Narze
Narze

I heard you can lean, so how do you lean?

Reply Good karma Bad karma+2 votes
ViolentValentine
ViolentValentine

This was possible in the old Prologue build.

Reply Good karma Bad karma+6 votes
rafaderren
rafaderren

buy lean easy

Reply Good karma Bad karma+7 votes
Daburubareru
Daburubareru

Joel is streaming this!

Reply Good karma Bad karma+6 votes
Syst
Syst

(buried)

Have you ever heard the story of the Runaway Mod Developer?

Once upon a time a lad named Mxthe joined ModDB as the ultimate "Get Rich Quick" scheme. ModDB is very well known for its brainless community who worship even the most pathetic and unoriginal excuses for mods, so for Mxthe, this was the perfect place for him to pander for the support and admiration needed to get himself known as a "legit" developer. So what does he do to start his journey of deceit and treachery? He reskins HL2 with stolen assets from Nightmare House 2 and slaps his name on it. That's all it takes for the lemmings of ModDB to praise him as the messiah of gaming and it's disgusting.

But what comes after that is even worse. All he had to do was tell his brainless fanbase that the gig's up and that chapter 1 is really the epilogue, like a decent developer would. Instead, he aimed to afflict as much injury as he could to his lowly fans by claiming that he was still working tirelessly on this project when in reality he abandoned ship as soon as he was lured away by the smell of money. You see, a gaming studio offered him a job because of this embarrassment of a mod and he's been in Amsterdam ever since, getting stoned. making love with the finest European women, and fanning himself with money while his loyal fans are still dying to write love letters to him.

Underhell's developer used each and every last one of you and it's very obvious. Please, find another developer to worship. ModDB is filled is irredeemable hacks that would love your support!

Reply Good karma Bad karma-49 votes
Dune_Jumper
Dune_Jumper

When people want to make money with their skills 😱😱😱

Reply Good karma Bad karma+9 votes
AussieBleu
AussieBleu

When attempting to discredit someone on their own mod page— that of which hasn't been updated in years— and expect people to agree with you, perhaps don't refer to the audience you're addressing as "brainless." The mark is missed and has gone over your head to say the least.

It has been a while, but If I recall, I believe it was stated years ago that any assets from NH2 were used in tandem with permission from We Create Stuff. The chance of these being stolen is very unlikely, and a little research would prove this. If one considers every texture of his to be a mere 'reskin', I don't know what more you expect from a near-20 year old engine or the creations that have stemmed from it.

Every aspect of Underhell and Nightmare House 2 were designed to provide an experience that was far from the foundation it was built upon - and not just visually. From the changes in atmosphere, to a completely different setting; a newly written cast, a more fleshed out protagonist haunted by the demons of his past, or perhaps it is the heavier focus on psychological-horror with action elements. These two examples, and mods alike have offered us entirely new perspectives. But this has never been without challenge. The engine is quite old. Sure, it's being held together with an endless supply of duct tape and gorilla glue - but at the end of the day, it is still old. Because of this, developers had to get creative and find ways to surpass those limitations.

When thinking of a "mod" that offers something completely new, I think about Cry of Fear. Or projects like Grey, released in 2012 by a group of then-college students. Or perhaps The Shadow over Innsmouth- inspired by HP Lovecraftian horror.

These have created a contrast between what is considered a "mod" and a standalone indie game. The difference between a mod developer and a game developer has become quite thin. Massive projects have been undertaken by entire teams of people, some large and small, and some of which have no prior experience in game development. Without a doubt, what started out as a love letter to game design became an opportunity for many to pursue bigger projects. What started out as a simple mod offered something so vastly different, that these became a standalone game in their own right. Far more than a 'reskin', I might say. I think a far more interesting discussion could've been made about this.

Why does this matter? When you consider these things, you get a different perspective. It's far easier for you to say "this is a reskin" than to try and understand everything beyond that layer.

If total conversion mods aren't for you, Human Error and The Citizen are two other great mods to try. There are far more than I can remember playing, and far more that are being made today. It's been a while since I sat down to write something in such a way. I hope it was worth it.

Reply Good karma Bad karma+11 votes
Hazzmat305
Hazzmat305

Woah you are officially a piece of ****.

Reply Good karma Bad karma+5 votes
MAILETAG
MAILETAG

who hurt you

Reply Good karma Bad karma+9 votes
Wolfofdoom3
Wolfofdoom3

Cool, can you make everybody a game in his place then? In just 3 hours please, don't keep me waiting.

Reply Good karma Bad karma+6 votes
Xamp
Xamp

lmao dude got banned

Reply Good karma Bad karma+4 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @mxthe

RT @Pavel_Oliva: And so #buildify is now available for everyone! #geometrynodes library that I've made for quick city creation for… T.co

Jul 18 2022

RT @geoffkeighley: And...here....we.....go! See you later this month @Naughty_Dog @Neil_Druckmann T.co

Sep 10 2019

RT @NWI_Fortran: Insurgency: Sandstorm free weekend and 30% sale is on live! #InsurgencyFreeWeekend T.co

Jun 20 2019

RT @PoliteCarrot: @DreamlitGames #towersmaskcomp I made a boar mask by hand and then colorized in photoshop. It was my first time col… T.co

May 20 2019

RT @InsurgencyGame: Insurgency: Sandstorm free Open Beta weekend has started! Experience the intensity of modern combat in a team-base… T.co

Dec 7 2018

RT @dayofinfamygame: The Day of Infamy Steam Free Weekend has begun! Try it for free! Buy it for 50% off! Bring your friends!… T.co

Oct 12 2017

RT @ValentinTheMad: Excited to join the NWI weekly livestream this Thursday to play some @dayofinfamygame and talk about gore T.co

Jun 13 2017

Awwwww shit T.co

Oct 18 2016