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A full conversion mod for Thrones of Britannia that reverts the British isles to the time before the first roman invasion.


PROJECT DETAILS

this project has been a bit of a hobby of mine for a little while now and i have recently started it back up in production again.I feel the time period if fully fleshed out could provide thrones with a unique experiance.

currently available to players is the first module of the custom & multiplayer battles for the southern tribes with thier first round of units and i will be adding the other sub cultures with custom units as we go along into development. i have begun work on the grand campaign as you might be able to see from the map screenshots but i am not ready to make that available until the unit rosters have been fleshed out more for each subculture but progress is coming along nicely.

if you find this project interesting them please do feel free to get in touch with me about helping out. I am currently looking for a UI designer and artist to help out.

►Team Positions:
• DB Editing: Souron
• Startpos Editing: Souron
• 2d Art: Looking for assistance
• 3D Modeling: souron / Looking for assistance
• Animation: Looking for assistance
• Skinning: Looking for assistance
• Mapping: Looking for assistance with naming of towns
• Scripting: Possibly looking into this eventually
• AI: Looking for assistance
• Research: Looking for assistance
• SFX\Music editing: Looking for assistance

Let me know what you think and where you think changes and improvement could be made.

SETTING
The setting for the mods campaign will be a few hundred years before the roman invasion and will contain a roman invasion event along with gaulic raiding parties as well. players will have access to play as any landed faction in game and the Romans will be available in custom battles.

KEEP IN MIND THIS MOD IN STILL IN DEVELOPMENT - ALL COULD AND PROBABLY WILL CHANGE

one important note for this ^ i am no UI designer so all current faction flags, unit cards and uniform colours will be changed and the factions uniform colours in particular will be updated to reflect the tribes flag when i finally get them sorted.

Mod Progress Tracker
Research: Includes historical research, concept art, names, quotes, lore, general ideas etc
Intended Level: None/Low/Average/In-depth
Percentage Completed: None/Small/Average/High/Ready

3D Units\Buildings & Animation: Includes new or modification of existing 3D models, skins, animation etc
Intended to use: Vanilla/Few Editions/Some Editions/Many Editions/All New
Percentage Completed: None/Small/Average/High/Ready

DB Editing: Includes editing of DB values in various DB tables of the game. Like, addition of new units, balancing of unit stats, morale, upkeep, accuracy of missile units, new buildings & building trees. And certain misc changes like change of whether effects etc.
Intended Complexity Level: Basic/Average/Advanced
Percentage Completed: None/Small/Average/High/Ready

Startpos Editing: Includes modification that involves things like turn times, army sizes, where they're positioned & where settlements are positioned.
Intended Complexity Level: Basic/Average/Advanced
Percentage Completed: None/Small/Average/High/Ready

Mapping: Includes modification of campaign map & new battle maps for custom battles. It also includes complete map overhaul (supported in Total War Shogun II), like implementation of new provinces, change of locations or an entire new map etc.
Intended Complexity Level: low
Percentage Completed: None/Small/Average/High/Ready

Campaign Mechanics: Includes DB editing pertaining to any campaign map mechanics like faction diplomacy, technologies, character traits\ancillaries, settlements, income modifiers, buildings etc.
Intended to use: Vanilla/Edited Vanilla/Borrowed/Edited Borrowed/New
Percentage Completed: None/Small/Average/High/Ready

Scripting: Includes any lua scripting that your mod might have to modify an existing feature or implement a complete new one.
Intended to use: None/Basic/Advanced
Percentage Completed: None/Small/Average/High/Ready

2D Art: Includes UI cards, interface, banners, misc textures etc
Intended to use: Vanilla/Few Editions/Some Editions/Many Editions/All New
Percentage Completed: None/Small/Average/High/Ready

AI: Includes any modification affecting the behaviour of CAI (Campaign AI) & BAI (Battle AI). Modification of AI is very limited though there are some possibilties to affect its behaviour by tweaking some things like recruitment priorities and overarching modifiers in NTW. In shogun 2, we have things like faction behaviour based on profiles like super aggressive, loves diplomacy, unique & individual recruitment, tech and building priorities which overall affects the CAI behaviour.
Intended to use: None/Few Editions/Some Editions
Percentage Completed: None/Small/Average/High/Ready

SFX\Music: Includes modification of existing in game sound effects and addition of new soundtracks\music in the game.
Intended to use: Vanilla/Edited Vanilla/New
Percentage Completed: None /Small/Average/High/Ready

Currently Available
- Custom & multiplayer battles with custom briton based units from the first sub-culture & Romes first wave of units

Planned features
- Fully overhauled campaign set 100's of years before the roman invasion of Britain
- Event spawned Gaulic invasion & eventual roman invasion (removed normans)
- Custom units per faction depending on starting positions
- 60 playable factions
- Custom faction traits
- General game system changes
- Custom unit abilities to come (head throwing!!!)
- Chariots.....hopefully
- More to come!

MODDB PAGE
Discord Link

its just me on the project currently but i do hope you enjoy this as much as i have enjoy creating it

Thank you!

Resource Credits - Big thank you to anyone who allows me to use assets in this mod.
Custom Units textures & wespons from : Sebidee's Iceni Roster Expansion


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26/05/2020

News

Update - 26/05/2020

Hi there all.

this updates introduces some small changes to some units along with adding a new "buff" unit into the game for the tribal factions.

all available in the urrent build on steam

ROMAN UNITS
Now have acess to Pilum on charge and also can use testudo formation.

SCREENSHOTS


CARNYX WAR HORN
This new unit added in gives tribal factions a buff unit consisting of an officer, standard bearer and 4 warhorn holders. eventually i would love to add custom audio for these that play consistantly during combat but for now they do not. the idea behind this unit is to give the player and active feature to benefit or hunder them if not contained or utalised properly on the battlefield. they have access to a selection of friendly buffs and enemy taunts and will need to be protected or targeted depending.

they are by no means however finsihed and the model used currently however looks good enough for now but is just a base game standard asset and i will be replacing it in time with a proper model

SCREENSHOTS




Example of what they MIGHT have sounded like
Youtube.com

Hope you guys like

Mod Development 21/05/2020

Mod Development 21/05/2020

News

Update on the mods development in the past week. - Souron

Mod Development 17/05/2020

Mod Development 17/05/2020

News

Quick update on the progress of the mod from this week.

Faction Placement Progress

Faction Placement Progress

News

Quick update on the progress of faction placement.

Back to work

Back to work

News 6 comments

Hi All, Just a quick heads up on the development of this mod.

Add file RSS Files
Tribes Of Britannia - Test Release v0.3

Tribes Of Britannia - Test Release v0.3

Demo 1 comment

Update from the last patch with the following changes

Tribes Of Britannia - Test Release v0.1

Tribes Of Britannia - Test Release v0.1

Demo

Test release for the custom battle side of the mod with the first wave of units for the southern tribes.

Comments  (0 - 10 of 21)
Sith_Pureblood
Sith_Pureblood

What happened to this mod on Steam? I can't find it on the Steam Workshop and since I'm subscribed to it, I go to my mods and click it, but it says it can't be found. Did the creator take it down? It was a work in progress and not even near complete yet, but I wonder if they gave up on it or not.

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Guest
Guest

I wonder the same question most likely he himslef just gave up maybe he did not have the time to develope the mod and that is really sad since i really looked forward to it =(

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souron_ Creator
souron_

Yeah i have been gone for some time now but i am picking it back up working on it at my own pace from time point onwords! ty for checking in and it is back up on the workshop now

Reply Good karma+2 votes
Guest
Guest

the mod is deleted in steam

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souron_ Creator
souron_

Yeah i took a little break but back working on this at my own pace now! cheers

Reply Good karma+1 vote
Guest
Guest

Can you put a limit on the occupation of regions for factions? It could be 10. I would like a different gameplay.

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souron_ Creator
souron_

Hi there, i am still working on the map balance currently. my goal right now is to get the basic campaign campaign rready for testing

Reply Good karma+1 vote
Guest
Guest

Hi there, masters. How do i install de mod?

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LemmingAid
LemmingAid

Did a video on this mod, looking forward to more progress

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Benjin
Benjin

Keep up the good work! I'd be willing to lend a hand 3D + 2D art-wise at some point after I've done some more of my AAA: Generals mods and Age of Bronze, simply because I really used to love imagining the idea of a Britannia-themed DLC for Total War: ROME II. I now feel that it could probably be recognised in ToB through a total conversion mod such as this.

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