Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Demonstration of the MoK Banshee.
Early footage, has several changes to go, including Unit Cameo, voicelines, tweaking of the locomotor (though it does what I want it to), and tweaks to the weapon...
But its looking more final at this point. :)
Banshee is now fully completed, with Cameo, voicelines, some (slight) tweaks to the locomotor, and the damage is balanced similarly to the Firehawk.(better than the firehawk though as its easier to Micro thanks to its large ammo store)
The Banshee will cost 1800 credits, and be Marked of Kane's alternative to the GDI firehawk (something that the Vertigo never compared to in the slightest, FH being completely overpowered).
The downsides to the Banshee will be its inability to teleport out of the combat zone and no anti-air weapon, nor being Stealthed.
The upsides are it being stronger than any GDI comparable fighter and very, VERY fast, and as above, having a large ammo count allowing for it to destroy multiple targets with a decent commander controlling them. ;)
And before you ask, the Banshee CAN deploy disruption pods, the same as the Vertigo.
Any chance that the icon can be switched from the vertigo icon to a brand new icon, and can we build both vertigos and banshees?
You really are talented and I'm glad you chose to breathe life back into this game.
Thank you, C&C has been something I played as a kid and I want to bring back that classic feel in the newer KW / Sage engine; I'm trying my best. ^^