Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS 1.25 Defender Scorpion Composite Armor Demonstration
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shaithias
shaithias

That armor looks very interesting. If you added a move that increases turn speed, acceleration and move speed for 10 seconds on a 60 second cooldown, you would have a very nice hit and run tank.

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Description

Demonstration of the Defender Scorpion's composite armor system.

Featuring incredibly strong frontal armor, weak rear armor and slightly stronger side armor; I've been meaning to show a demonstration of these for a while.

When not in combat the Defender Scorpion will initiate a slow autoheal function.

As seen in the video, the Defender can take 8 laser turret shots to the rear, 11 to the side and 21 shots to the front, highlighting the clear difference between the front, rear and side armor.

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tiberium-dusk-125-composite-armor-demonstration.mp4
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