Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS Mastodon Turret Swivel (finally) and more Tiberium Gardens (view original)
Mastodon Turret Swivel (finally) and more Tiberium Gardens
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RulesOfSurvivalOmega
RulesOfSurvivalOmega - - 177 comments

Few Months ago i was searching for Mastodon Tank and the result was from Warhammer40k, i was really an idiot like that lol.

At least this one looks like reference from Star Wars some sort (AT-AT)

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Description

Mastodon turrets can now finally swivel.

I don't know why I didn't implement it at first, but I am now.

Also, another picture of the "Tiberium Gardens Redux" map changes.