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Rome: Total Realism 8: Beta 3.0 Release!


The RTR team are very proud to announce the full release of Beta 3.0, with an absolute legion of new features to play with. Big graphics overhauls, new buildings, new units, and much more add a whole new level of depth to the RTR 8 3.0 Beta.

Nabats

The Nabatean position at the start of the campaign - just one of the unique new factions in RTR

Graphics overhauls are always some of the most fun aspects to showcase in a new release, and certainly no exception has been made here. 3.0 includes great new attention to detail, down to the level of improved more realistic dust effects, and also new unit skins and cards, especially for the Sakae of central Asia from where expert Kazakh archaeologist Mike "Xeofox" Antonov has been advising the team. Overhauled banners and symbols are also featured, as well as several new units including the noble Italian Equites and the elite phalangites of the Basilikon Agema.

Sakae

Men and women ride side by side in a Saka army, riding under the symbol of a golden deer

The game's core features haven't escaped notice either, though, never fear. An irrigation system, the ability for Parthia to transition from nomadic to settled states as a faction, a new overhauled port system, a more diverse mining experience, and unit status bars in battle are all great new additions that give you an engaging, but also more realistic, look at how to manage your state in the classical world. Total war meets total attention to realism - this beta is taking the RTW engine another step into exciting new territory.

TooltipPlus

New easy-to-read unit status bars easily show you fatigue, combat power, and morale at a glance

In this release we also have the return of historical battles, allowing you to take control of a range of critical armies and re-live - or overturn - critical points from throughout classical history. In particular, Beta 3 a reworked version of the bloody clash at Raphia between Ptolemy IV Philopator and the Seleucid Antiochus III for control of the vital battleground region of Syria. One of the largest battles of the ancient world, tens of thousands of phalanx pikemen met in a protracted struggle with mighty African and Asian war elephants squaring off against one another on the flanks. Now you can take control and change history!

Raphia

Antiochus III's vast forces march to war at Raphia

Just hit the download link below to start a new realistic campaigning experience in the Rome: Total War engine and experience the Roman world as you've never seen it before:


RTR 8 Public Beta 3


If you need any support with downloading, installing or playing the mod, or have bugs to report, screenshots to share, or feedback to give, please do head over to the RTR Project forums and let the team know how you're doing!


FULL FEATURE LIST FOR BETA 3.0

  • Implemented textures made by Webbird, Warspite, Meretrix, Ferres, and Kali
  • New unit skins
  • New unit cards
  • New look and new units added for The Saka faction
  • Parthia is now a nomad faction that can transition into an eastern faction
  • Added most of the features from the Metro-Naval mod
  • Added forced diplomacy
  • Added new banners and symbols
  • Implemented irrigation system
  • New Port System added – Warships can now only be built in certain regions
  • New Mining System added, featuring many different varieties
  • Added Safe Sea buildings
  • New ships
  • Many traits reworked
  • Many unit stats reworked
  • New units : Kleruchoi Agema, Basilikon Agema, Italian Equites
  • Added Stone Thrower and Large Stone Thrower
  • New Chariot models
  • Implemented Unit Status Info Bars
  • Enhanced Realistic Movement System
  • Reworked Battle of Raphia
  • Re-added all historical and quick battles
  • Culture-specific battering rams
  • More Realistic Battle Map Dust
  • Two different faction unit rosters (one for campaign, one for custom battles and multiplayer)

RTR around the web


The RTR community is a large, vibrant network that goes well beyond modders into fans, historians, enthusiasts, and other such areas and people. Following how RTR develops and giving feedback is both rewarding and a great help to the team in putting future releases together.

As such, please do follow us on twitter, check out the Exilian forums, and subscribe to our YouTube channel! YOU can get involved and help make RTR even better, whether it's by joining the team, providing knowhow, or just providing the support, encouragement and feedback that drives these projects forwards.

Catties

Giant rock throwers stand ready to rain death upon the enemies of the Hellenic Kingdoms!

Once again, many thanks for reading, playing, and enjoying the fantastic mod that is Rome: Total Realism!


~ The RTR Project Team


Welcome Back To The RTR Project!

Welcome Back To The RTR Project!

News

The RTR project is now back underway, with continued work on a new vision of in-depth, local realism modding for the classic Rome: Total War!

Rome Total Realism Beta 4.0 Released!

Rome Total Realism Beta 4.0 Released!

Feature

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RTR8 V4.0.2 FULL VERSION

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The first bugs and issues have been fixed as well as a small makeover of a few of our Arab AoR Units!

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Rome Total Realism 8 4.0 Beta

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After a year and a half, we have finally released our 4.0 Beta, which is in our opinion our best work to date! We are really excited about this, and hope...

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The newest edition of the RTR Public Beta is here!

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RTR Public Beta 2

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The Second Beta Release of RTR and the RTR Project Team.

Comments  (0 - 10 of 82)
isa0005
isa0005

Heya, so the faction selection screen is all messed up, the mini map covers most if not all of the faction icons. I can also only select provincial campaigns not the normal campaign...

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Guest
Guest

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Guest
Guest

The game runs just fine except for a few exceptions. When i start playing I realize I have hardly any men in my units. Its like the max is 25 men

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Lanjane Creator
Lanjane

You can change the number of soldiers in graphics settings of the game (recommended is LARGE)

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Lord_Baal
Lord_Baal

Did you ever managed to lift the hardcode limits with memory editing?

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lecoshikibara
lecoshikibara

Please help!

I'm not exactly sure how to install rtr 8 4.0.2

I have added the rtr files into the Alexander directory, but not sure how to properly install. When I try the rtr launcher I get the error message:

Rome total war: alexander executable was not found. make sure you have installed rtr correctly, and that the launcher is in the location [RTW install folder]/[RTR mod folder]/[launcher folder]/RTRlauncher.exe

Any help would be greatly appreciated!

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Guest
Guest

how do i download this to steam

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SucceededMist
SucceededMist

When i launch the game the launcher works however the loading bar before the main menu doesn't fill so i cant play it even though the launcher works fine and when i have installed it the same previously this never happened

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Tomjones99
Tomjones99

germanic tribes have 2 kinds of skirmishers. may be one can get another name?
others:
and may be:
peasants: 60000 talents?

or Berserker charge 12; Bastarner superior shock infantry only 2 charge? may be 12?

can I change these stats manually?

ps.
does every faction or culture own one unit with 2 hitpoints? need to check.
I know; semnones, celtic nobles, thureophoroi (very superior units)

I miss germanic spears which can use phalanx (?) in campaign description in battle modus

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Tomjones99
Tomjones99

semnones, celtic nobles, thureophoroi (very superior units)
with this 3 units you can conquer the whole map. they are cheap in costs in relation to their power.

play germanic tribes to build (sometimes buy) the semnones soon.
you can buy celtic mercenaries in the south a lot - absolutely superior.

and if you like you can collect money and buy thureophorois from Rebels factions. if there is no leader in the army, this works. and is worth the money. or you play Illyrians and try to get some semnones mercenaries - or be satisfied with other strong units with 1 hit point.

question:
are this 2 hit point units an error?

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Tomjones99
Tomjones99

just checked some custom battles.
Thureophoroi Cavalry I meant. there are also Thureophoroi (Peltasts/skirmishers) in the East (selucids?)
But the Illyrians cannot built this Thuroephoroi Cav. At description it is noted it is Illyrian unit. Gallic and Galatians can build this. bug?

But back to the Illyrians. I have found there one more 2 hitpoints single unit. Illyrian Cavalry? Hitpoints 2... AND Missile (Spear) attack 22 !!!!!
all skirmishers have 8 at maximum. so this one is the absolutley super unit!!!
beside the illyrian slave skirmishers. missile attack 18 !!!! you start with illyrian skirmishers, but you cannot build them only slave skirmishers with this buggy 18 attack for missiles.

the illyrian cav is the only one who kills the next buggy super unit:
selucid sythed carriots. attack 56!!!!! additional 26 charge (but higher costs than all others)
the pendant, Pontus carriots have 26 charge and "only" 26 attack. what is also superior, but not as heavy like the seleucids.
ok, they are not as fast as common heavy cavalry obviously they have 4 horses which protect in front enemies against the scythes ;) (strange)...

Only the Celtic Noble Cav, the superior 2 hitpoints mercenary unit cannot go in battle against carriots or the illyrians - as they are not to find in the customs battles... So I think this is an error, as there were meant Gallic Noble Cavalry, as they are looking like the same at the icon.

There I have found another error:
one kind of african Elephants have only 3 hitpoints?! baby elephants?
I am not sure if Rebels or African faction

another campaign error at barbarian factions:
the building browser does not show their "barracks". you can build the barbarian version, but it is missing at the browser.
there are also missing some single buildings in the browser.

as Rome2 is hard coded, there should be improve RTW Mods. I hope...

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