For the ongoing project to build an in depth, high detailed historical experience in the classic Rome: Total War engine, with continuing updates giving ever greater provincial and local detail in this spectacular mod.
The RTR team are very proud to announce the full release of Beta 3.0, with an absolute legion of new features to play with. Big graphics overhauls, new buildings, new units, and much more add a whole new level of depth to the RTR 8 3.0 Beta.
The Nabatean position at the start of the campaign - just one of the unique new factions in RTR
Graphics overhauls are always some of the most fun aspects to showcase in a new release, and certainly no exception has been made here. 3.0 includes great new attention to detail, down to the level of improved more realistic dust effects, and also new unit skins and cards, especially for the Sakae of central Asia from where expert Kazakh archaeologist Mike "Xeofox" Antonov has been advising the team. Overhauled banners and symbols are also featured, as well as several new units including the noble Italian Equites and the elite phalangites of the Basilikon Agema.
Men and women ride side by side in a Saka army, riding under the symbol of a golden deer
The game's core features haven't escaped notice either, though, never fear. An irrigation system, the ability for Parthia to transition from nomadic to settled states as a faction, a new overhauled port system, a more diverse mining experience, and unit status bars in battle are all great new additions that give you an engaging, but also more realistic, look at how to manage your state in the classical world. Total war meets total attention to realism - this beta is taking the RTW engine another step into exciting new territory.
New easy-to-read unit status bars easily show you fatigue, combat power, and morale at a glance
In this release we also have the return of historical battles, allowing you to take control of a range of critical armies and re-live - or overturn - critical points from throughout classical history. In particular, Beta 3 a reworked version of the bloody clash at Raphia between Ptolemy IV Philopator and the Seleucid Antiochus III for control of the vital battleground region of Syria. One of the largest battles of the ancient world, tens of thousands of phalanx pikemen met in a protracted struggle with mighty African and Asian war elephants squaring off against one another on the flanks. Now you can take control and change history!
Antiochus III's vast forces march to war at Raphia
If you need any support with downloading, installing or playing the mod, or have bugs to report, screenshots to share, or feedback to give, please do head over to the RTR Project forums and let the team know how you're doing!
The RTR community is a large, vibrant network that goes well beyond modders into fans, historians, enthusiasts, and other such areas and people. Following how RTR develops and giving feedback is both rewarding and a great help to the team in putting future releases together.
As such, please do follow us on twitter, check out the Exilian forums, and subscribe to our YouTube channel! YOU can get involved and help make RTR even better, whether it's by joining the team, providing knowhow, or just providing the support, encouragement and feedback that drives these projects forwards.
Giant rock throwers stand ready to rain death upon the enemies of the Hellenic Kingdoms!
Once again, many thanks for reading, playing, and enjoying the fantastic mod that is Rome: Total Realism!
~ The RTR Project Team
The RTR project is now back underway, with continued work on a new vision of in-depth, local realism modding for the classic Rome: Total War!
After a year and a half, we have finally released our 4.0 Beta, which is in our opinion our best work to date! We are really excited about this, and hope...
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The Second Beta Release of RTR and the RTR Project Team.
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