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Rome: Total Realism 8: Beta 3.0 Release!


The RTR team are very proud to announce the full release of Beta 3.0, with an absolute legion of new features to play with. Big graphics overhauls, new buildings, new units, and much more add a whole new level of depth to the RTR 8 3.0 Beta.

Nabats

The Nabatean position at the start of the campaign - just one of the unique new factions in RTR

Graphics overhauls are always some of the most fun aspects to showcase in a new release, and certainly no exception has been made here. 3.0 includes great new attention to detail, down to the level of improved more realistic dust effects, and also new unit skins and cards, especially for the Sakae of central Asia from where expert Kazakh archaeologist Mike "Xeofox" Antonov has been advising the team. Overhauled banners and symbols are also featured, as well as several new units including the noble Italian Equites and the elite phalangites of the Basilikon Agema.

Sakae

Men and women ride side by side in a Saka army, riding under the symbol of a golden deer

The game's core features haven't escaped notice either, though, never fear. An irrigation system, the ability for Parthia to transition from nomadic to settled states as a faction, a new overhauled port system, a more diverse mining experience, and unit status bars in battle are all great new additions that give you an engaging, but also more realistic, look at how to manage your state in the classical world. Total war meets total attention to realism - this beta is taking the RTW engine another step into exciting new territory.

TooltipPlus

New easy-to-read unit status bars easily show you fatigue, combat power, and morale at a glance

In this release we also have the return of historical battles, allowing you to take control of a range of critical armies and re-live - or overturn - critical points from throughout classical history. In particular, Beta 3 a reworked version of the bloody clash at Raphia between Ptolemy IV Philopator and the Seleucid Antiochus III for control of the vital battleground region of Syria. One of the largest battles of the ancient world, tens of thousands of phalanx pikemen met in a protracted struggle with mighty African and Asian war elephants squaring off against one another on the flanks. Now you can take control and change history!

Raphia

Antiochus III's vast forces march to war at Raphia

Just hit the download link below to start a new realistic campaigning experience in the Rome: Total War engine and experience the Roman world as you've never seen it before:


RTR 8 Public Beta 3


If you need any support with downloading, installing or playing the mod, or have bugs to report, screenshots to share, or feedback to give, please do head over to the RTR Project forums and let the team know how you're doing!


FULL FEATURE LIST FOR BETA 3.0

  • Implemented textures made by Webbird, Warspite, Meretrix, Ferres, and Kali
  • New unit skins
  • New unit cards
  • New look and new units added for The Saka faction
  • Parthia is now a nomad faction that can transition into an eastern faction
  • Added most of the features from the Metro-Naval mod
  • Added forced diplomacy
  • Added new banners and symbols
  • Implemented irrigation system
  • New Port System added – Warships can now only be built in certain regions
  • New Mining System added, featuring many different varieties
  • Added Safe Sea buildings
  • New ships
  • Many traits reworked
  • Many unit stats reworked
  • New units : Kleruchoi Agema, Basilikon Agema, Italian Equites
  • Added Stone Thrower and Large Stone Thrower
  • New Chariot models
  • Implemented Unit Status Info Bars
  • Enhanced Realistic Movement System
  • Reworked Battle of Raphia
  • Re-added all historical and quick battles
  • Culture-specific battering rams
  • More Realistic Battle Map Dust
  • Two different faction unit rosters (one for campaign, one for custom battles and multiplayer)

RTR around the web


The RTR community is a large, vibrant network that goes well beyond modders into fans, historians, enthusiasts, and other such areas and people. Following how RTR develops and giving feedback is both rewarding and a great help to the team in putting future releases together.

As such, please do follow us on twitter, check out the Exilian forums, and subscribe to our YouTube channel! YOU can get involved and help make RTR even better, whether it's by joining the team, providing knowhow, or just providing the support, encouragement and feedback that drives these projects forwards.

Catties

Giant rock throwers stand ready to rain death upon the enemies of the Hellenic Kingdoms!

Once again, many thanks for reading, playing, and enjoying the fantastic mod that is Rome: Total Realism!


~ The RTR Project Team


Welcome Back To The RTR Project!

Welcome Back To The RTR Project!

News

The RTR project is now back underway, with continued work on a new vision of in-depth, local realism modding for the classic Rome: Total War!

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Comments  (0 - 10 of 89)
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BagaturKhan
BagaturKhan

Congratulations with release! I gave you 10 for this.
Very deep historical project with a great potential.
btw, about crashes - its really can be solved by disable settings and also deleting all DirectX8 graphic addons.

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Rationall
Rationall

fix the crashes

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ahowl11
ahowl11

A lot of crashes can be solved by disabling shadows and anti-aliasing.

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Rationall
Rationall

what about crash after battle while loading into campaign map

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SucceededMist
SucceededMist

how long does rtr take to load on intial start up because the screen before the main menu loads then it seems to do nothing even after 10 minutes

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isa0005
isa0005

Heya, so the faction selection screen is all messed up, the mini map covers most if not all of the faction icons. I can also only select provincial campaigns not the normal campaign...

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Guest
Guest

Hi! I just try this mod, it works well, but I can't save when playing as the Greek city states (even with CRLT+S, it does nothing). It works if I play another faction (at least, with the Ptolemaic Kingdom).

And I browse everywhere to find a solution, but still can't find out what cause the issue. Someone have an idea?

Thanks!

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Guest
Guest

The game runs just fine except for a few exceptions. When i start playing I realize I have hardly any men in my units. Its like the max is 25 men

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Lanjane Creator
Lanjane

You can change the number of soldiers in graphics settings of the game (recommended is LARGE)

Reply Good karma+2 votes
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