For the ongoing project to build an in depth, high detailed historical experience in the classic Rome: Total War engine, with continuing updates giving ever greater provincial and local detail in this spectacular mod.

Post news Report RSS Welcome Back To The RTR Project!

The RTR project is now back underway, with continued work on a new vision of in-depth, local realism modding for the classic Rome: Total War!

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There are historical mods for the Total War series. And then there are detailed mods. And then there's the Rome: Total Realism project.

The continuing RTR project strives to add more detail to Rome: Total War than ever before. Going through with a fine tooth-comb, every province researched and edited in detail, this is an experience of playing Rome TW like no other you'll ever have seen.

All the classic features and playstyle are there of course, with the systems from the original game built on and fine-tuned - including loyalty systems, night battles, and maps and battles that retain the key vanilla RTW feel that has made the game engine such a classic. New scripts further tweak the gameplay, adding more turns per year, detailed climate scripting, and more.

Managing your Empire has a huge additional dose of realism to it, as you decide whether to keep provinces as client-states hiring local troops or to assimilate them into your Empire. A redesigned building tree gives you a far trickier set of choices in how you manage your expanding dominions. The clash of cultures between the settled and unsettled peoples of the Roman world is also encapsulated in a "cultures" system built and based on the RTWBI religion feature.

Faction Barracks

It's not just about detail in the management systems though; it's also a beautifully rendered vision of Rome: Total War with great new attention paid to landscapes and other details. A vast, high detailed campaign map is backed up with new battlefield scenery, including new trees, cliffs, and other items to give much more in depth possibilities when your armies get to the field. Many new units have also been added, opening up new tactical potential in your forces.

new cliffs zpsrk4ougo5

We're thrilled to be bringing RTR in its latest form back to ModDB: the mod is now based on the Exilian webforums, and more information can be found at our website. If you're a historian, modder, or simply a fan of realism mods, please give us a shout, drop by the forums, and get involved; there's a whole new high detail world waiting for you!

RTR 8 Public Beta 3

RTR 8 Public Beta 3


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