Hannibal ad Portas (meaning 'Hannibal at the gates') is a total conversion of Rome: Total War - Alexander made by Milner and his team in 2011-2012, focused on the Second Punic War, opposing Hannibal Barca and Carthage to the Roman Republic. With a new campaign map, thirteen new factions, dozens new units, new scripts & many more, it is a mod not to miss for any RTW or Antiquity fan.


Factions:

  • S.P.Q.R.
  • Republic of Carthage
  • The Barcid clan
  • Syracuse
  • Emporion of Massilia
  • Megae Hellas
  • Illyria kingdom
  • Samnites
  • Allobroges
  • Boii
  • Insubres
  • Veneti
  • Ligurians

Some features:

  • Campaign map from Paeninsula Italica mod
  • Complete new faction's rooster to every factions
  • 12 turns per year script
  • New interfaces
  • New loading screens, menu and visual elements
  • Delete more than 30% of vanilla traits and ancillaires
  • New traits and ancillaires (include new images for them)
  • New buildings, economic and political system
  • Rome Surrectum II enviroment pack added
  • Battle formations by Darth Vader
  • Signifer One animations pack added
  • Res Gestae animations added
  • Force diplomatic and ai's faction help money scripts
  • New icons, symbols and battle standards
  • New resources
  • New arrow textures

Links:

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Hannibal ad Portas is now uploaded at ModDB !


Hannibal ad Portas v2.4


Hannibal ad Portas is a total conversion of Rome: Total War - Alexander focused on Hannibal's Invasion of Italy during the Second Punic War. It features a new campaign map from Paeninsula Italica mod, thirteen new factions, new units, new scripts and many more!

Battles Battles


Battles Battles


Campaign map Campaign map


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Hannibal ad Portas v2.4

Hannibal ad Portas v2.4

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This is Hannibal ad Portas v2.4, a mod for Rome: Total War - Alexander. 13 factions, 12 turs per year and many more. Click on the description of installation...

Comments  (0 - 10 of 12)
InfanteDHenrique
InfanteDHenrique

Greetings. There is a major problem. Units do not have those "yellow circles" wich makes management and depoyment very difficult and hard to handle. Please someone help me. Thank you.

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InfanteDHenrique
InfanteDHenrique

Is this in english?

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MilnerTW
MilnerTW

A english version will be available in a few months, with the new version of the mod...stay tuned, please!

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SCIPCION
SCIPCION

niceeeeeeee!

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MilnerTW
MilnerTW

Restarting the game

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medieval3
medieval3

is this the english version?

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MariusTheCimmerian
MariusTheCimmerian

Great mod, thanks 4 the links. I know developer is not working anymore on it, but maybe someone could help me to fix this:

Found an unit wich is not named correctly, it says: "Unlocalized placement test". Its available in some cities but you can find it for sure at Tarquinii, is the third from left to right, recruitment cost is 450, upkeep 90, heavy type, it uses a red circle shield, his description have same error: "Unlocalized placement test".

I dont know if this bad named unit will cause a ctd, so im not recruiting any of it yet. Is there a way to fix it? Manual script fix or patch, both work for me, thanks soo much if you answer me about, and again, great mod, thanks 4 upload.

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zalanum
zalanum

"Unlocalized placement test" is not a serious bug it appears when a unit was never given a name or descrption you can fix it by going into the file export_units heres a link to better info Twcenter.net

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