Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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Add media Report RSS Allied Machine Gunner (view original)
Allied Machine Gunner
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Thelazarus
Thelazarus - - 137 comments

Is the machine gunner a deploying unit?

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PolishedPole
PolishedPole - - 209 comments

You cannot deploy infantry in Tiberian Sun

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Templarfreak
Templarfreak - - 6,721 comments

i wouldnt put it past them to implement such behavior, considering all the engine modifications they've accomplished since the release of C&C Remastered

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PolishedPole
PolishedPole - - 209 comments

Well, yes, but at the current state of things we cannot do that and if it was possible it would be pretty loud news in TS community.
Plus, deployable units are micromanagement hell and AI has severe problems using them correctly so it's unlikely to happen.
At the moment the only exceptions are driving barracks, floating airfield, and 3-turreted cruiser.

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PolishedPole
PolishedPole - - 209 comments

Ah yes, a new infantry unit for my favourite fortress-faction, solving problems with MORE DAKKA in mundane but safe manner, as usual

Finally inf-to-inf that doesn't get fragged by their own artillery or explode on death, can't wait to merge those with rocket-medic blobs

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

Awsome.
Needs some Mortar Infantry now.

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PolishedPole
PolishedPole - - 209 comments

Why?

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

Rule of Cool, Infanty Artillery is not a role yet filled in the game (highly unique), and Mortars are awsome!

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PolishedPole
PolishedPole - - 209 comments

1. Rule of Cool is regarded very lowly by development team of this mod. Trust me, I've tried.
If there is no need balance-wise for it or it can work very closely to vanilla RA1 asset, forget it.

2. Maybe artillery-infantry role is not filled, but role as high-RoF, low-burst-damage artillery is filled by tracked howitzer (something Nod or Soviets have nothing comparable to), and gunner fills role as non-melee antipersonnel infantry for Allies.

And if overdone those mortars would simply replace the howitzers as easier to get on front via enforcer and too abusable with APC use.
Hell, GDI has something very similar in form of Grenade Launcher guys and they explode on death and are only medium-ranged to stay somewhat balanced.

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skyrish19
skyrish19 - - 244 comments

So it's like the GI from Red Alert 2 with no need to deploy the MG

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PolishedPole
PolishedPole - - 209 comments

Gunners have HP and slowness of heavy infantry like shockies and chemists though, while GI is pretty average in those regards, and very fragile when deployed because cannot benefit from prone damage reduction (usually 50%).

Lack of need to deploy (and incapability to garrison) also changes use a lot, GI are quite clearly defensive assets while gunners are just as good for holding the ground as taking it.

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PolishedPole
PolishedPole - - 209 comments

Update: Gunners are slower than rocket guys, who in turn are slower than rifles (making gunners the slowest infantry in DTA), have 7x cost of rifle infantry (making them the priciest regular infantry in DTA), and between 5x and 6x HP of rifle infantry, 3x HP of shockies, 2x HP of chemists (2.7k, making them the toughest regular infantry in DTA), and of course uncrushability, though armor type is the same as all infantry.

If that ain't enough, they share a faction with medics.

They aren't like GIs at all, they are AT-proof walking tanks.

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APB_ICE
APB_ICE - - 1,245 comments

Nice, can't wait to try these out! :D

One suggestion though; I highly recommend finding a more suitable cameo icon for the unit, as the modern-looking soldier doesn't thematically fit the Allies or RA1-era infantry at all.
He should use a picture of a German MG42 gunner or something similarly WWII-ish.

EDIT: Actually, I had previously made a cameo for a similar unit in my own RA1 mods, which I could donate if you'd like:
I.imgur.com

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PolishedPole
PolishedPole - - 209 comments

Good point here

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Rampastring Author
Rampastring - - 1,190 comments

Thanks for the cameo offer, but we think it looks lower in quality / out of focus compared to the original TD/RA cameos or cameos for our new units.

To create a better cameo, we'd need a photo with more fitting gear that still has reasonable quality and a license that allows us to re-publish it in modified form. This has so far been the best image that we've been able to find.

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Description

With the Soviets fielding fearsome Flamethrower Infantry and Shock Troopers, the Allies found themselves to be lacking in high-tech infantry options.

To solve this disadvantage, they designed a new tough infantry armor and gave soldiers protected by it relatively heavy machine guns. These Machine Gunners can take a lot of damage and also deliver it, with especially lighter targets getting eradicated quickly.

Due to their heavy equipment they're slow and expensive for infantry, so tactical consideration is required. Often it's a good idea to move them around with APCs, and Medics can massively boost their already high survivability.

Graphics created by Pinkthoth.