Medieval Kingdoms: Total War
Real Time StrategyMedieval Kingdoms: Total War is a total conversion of Total War: Rome II sets in 1212 AD, with many new factions, new units and so on.
[TA:K Plus 0.9.1 - What is included?] - 20 New units/structures - Over 10 new spells/attacks for original and mod units - Fixes for the most disruptive bugs (weapon jamming and etc) - Paralyze weapons have been repaired - Unit speed slightly increased while still preserving TA:K slower paced strategy - Soft adjustments to unit stats to make each factions more versatile - All factions have more viability across most map terrain and map size (Still no perfect balance, but 'leaks' of each race have been plugged) - Original units that were infamously overpriced or weak have been given buffs and/price reductions - Naval balance has been given a overhaul to make amphibious units (like Liches, Swamp Beasts and Mer Warriors) less dominant.
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Medieval Kingdoms: Total War is a total conversion of Total War: Rome II sets in 1212 AD, with many new factions, new units and so on.
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