Official forum: at TWC.

French fan forum: at Mundusbellicus.



Stainless Steel 6.4 Features

The Campaign :

  • Rebalanced victory conditions.
  • Rebalanced building bonuses.
  • Guild's HQ's now always offer a faction wide bonus.
  • Rebalanced existing missions and added more missions.
  • New building, place-able in locations with long rivers.
  • Removed Ireland.
  • Added a new region below Kiev (Ireland is now 2 regions).
  • AI factions tend to stick to their Royal Blood for many generations.
  • Alberi di Famiglia Regal implemented.
  • New Faction Economy scripts.
  • Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
  • Mongols are finally pagan.
  • 1TPY Early Era campaign.
  • Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
  • New troubadours event.



The Campaign Map :

  • Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
  • New ground types and custom climates.
  • Maximum width the engine allows of 510 movement tiles.
  • Mountains, hills and map outlines are based on satellite data.
  • Work of art coastlines instead of the square 'vanilla' ones.
  • Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
  • Every Region has its own resources, including new valuable resources in the "outbacks" of the map
  • Resources are now better balanced, a couple of new resources were also added.
  • All resources were moved away from roads, to ensure merchants' peaceful life.
  • AI friendly map, the AIs' armies should no longer get stuck.
  • Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
  • Missing ports added.
  • Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
  • Agart's great city & castle models.

The Battle Map & Unit Balance :

  • Davide.cool grass mod implemented.
  • Water now looks a whole lot better!
  • Smoother steppes modification by wolfslayer implemented.
  • New war horn sounds by wolfslayer implemented (hand picked by me).
  • Ambient sound files for Muslim temples by wolfslayer implemented.
  • Magus' Crimson Tide implemented (the no-dirt version).
  • Award winning BAI by Germanicu5.
  • Swagger's Skymod included.
  • Knights Templar units from Lord_Calidor's KT mod implemented.
  • BftB units by Caesar Clivus implemented.
  • For God and St. George mods by AWellesley.
  • Lord Condormanius's Mailed Knights.
  • Polish Units by MADTAO included.
  • Rusichi mod units implemented.
  • Real Recruitment's AoR (Area of Recruitment) system included.
  • RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)

Traits & Ancillaries :


  • Rebalanced merchant traits for 1TPY.
  • As merchants get older, they lose movement points.
  • Generals are now a lot easier to educate in settlements with schools etc.
  • Faction Leaders can now acquire a set of traits affecting all settlements and generals.

General Changes :

  • Auto border-less mode - ALT+TAB in and out of the game without any loading.
  • New, epic loading screens.
  • New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
  • New main menu background & splash screen by Y2day.
  • Faction selection crash fixed.
  • All factions accessible in custom battle and hotseat.
  • External campaign chooser - for easy hotseat and CTD reduction.
  • External launcher application - taking care of things the user would normally do.
  • CBUR with most of its features implemented.
  • Riczu trade carts removed.
  • Parts of Awellesley's 1100AD mod integrated.
  • SSTC by Chimaeira implemented.
  • Real Horses by Argent Usher implemented.
  • CBUR and Unit Card improvement projects by Agis Tournas implemented.
  • Animations updates.
  • Y2day's faction shields & banners.
  • New quotes.
  • Proper character aging.
  • Byzantine and Kievan Rus unit cards by akvilonn.
  • Tax auto-manage should now work properly.
  • Added Patriarchs for Orthodox factions.
  • All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
  • Unbelievable amount of fixes, both big and small, too many to mention them all.
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SS Historical Battles 1 2

SS Historical Battles 1 2

Patch 1 comment

This is a mini-mod for anyone who wants to play the historical battles in SS 6.4.

SSHIP Renaissance Pike and Shot Submod

SSHIP Renaissance Pike and Shot Submod

Textures 9 comments

The Renaissance Pike and Shot submod for SSHIP (Stainless Steel Historical Improvement Project)

Stainless Steel 6.4

Stainless Steel 6.4

Full Version 53 comments

Re uploaded mod all other existing links are corrupted. Contains SS6.3.exe / SS6.3 Bin 1-5 / SS6.4.exe Patch

SS6 4 patch with SS6.3 DW link in Description

SS6 4 patch with SS6.3 DW link in Description

Other 14 comments

PS: open Description for Links !!! !"Download for SS6.3 (required for 6.4)" i uploade SS6.4 Patch and SS6.3 Install : open file and click on install exe...

Comments  (0 - 10 of 130)
SideTracker
SideTracker

I am wondering, is it still worth playing SS 6.4 or has there been any other modders that have carried the legacy of the mod and advanced it?

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acidburnmcnord
acidburnmcnord

great mod but it crashes after like turn 40, anybody else have this issue?

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TheMetalfreak360
TheMetalfreak360

- Can you give more info? Is on a specific faction it crashes on (Watch top carefully, and remember which ones that comes after if possible).

- Is it directly when you press the end turn button?

- Is it a while after the turn starts?

- Is it because you are playing a specific faction?

- Did you install it correctly? (It might be a bad download too, and you might wanna test if it helps to reinstall the mod)

Etc. Just give more info, and we can help you out.

Reply Good karma Bad karma+1 vote
ssphoenix9
ssphoenix9

hello .. i have same problem ; game will crash after about 40-50 turns with sicily while after i press next turn or while i gonna load that save :( pls help me out

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zachman1201
zachman1201

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herakula
herakula

how to fix problem, unable to locate kingdoms.exe in your MWTW?

Reply Good karma Bad karma+1 vote
herakula
herakula

never mind i found the solution..

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Guest
Guest

How did you fix this?

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herakula
herakula

Go to your folder game of medieval 2, duplicate medieval2.exe and this duplicate rename to Kingdoms, type Kingdoms and ur good to go

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Shuforces
Shuforces

Can the mod be used when the game is cracked?

Reply Good karma Bad karma+2 votes
PekoBG
PekoBG

Yes, it can.

Reply Good karma Bad karma+1 vote
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Sep 14 2017 by Fenghuan

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