Official forum: at TWC.

French fan forum: at Mundusbellicus.



Stainless Steel 6.4 Features

The Campaign :

  • Rebalanced victory conditions.
  • Rebalanced building bonuses.
  • Guild's HQ's now always offer a faction wide bonus.
  • Rebalanced existing missions and added more missions.
  • New building, place-able in locations with long rivers.
  • Removed Ireland.
  • Added a new region below Kiev (Ireland is now 2 regions).
  • AI factions tend to stick to their Royal Blood for many generations.
  • Alberi di Famiglia Regal implemented.
  • New Faction Economy scripts.
  • Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
  • Mongols are finally pagan.
  • 1TPY Early Era campaign.
  • Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
  • New troubadours event.



The Campaign Map :

  • Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
  • New ground types and custom climates.
  • Maximum width the engine allows of 510 movement tiles.
  • Mountains, hills and map outlines are based on satellite data.
  • Work of art coastlines instead of the square 'vanilla' ones.
  • Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
  • Every Region has its own resources, including new valuable resources in the "outbacks" of the map
  • Resources are now better balanced, a couple of new resources were also added.
  • All resources were moved away from roads, to ensure merchants' peaceful life.
  • AI friendly map, the AIs' armies should no longer get stuck.
  • Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
  • Missing ports added.
  • Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
  • Agart's great city & castle models.

The Battle Map & Unit Balance :

  • Davide.cool grass mod implemented.
  • Water now looks a whole lot better!
  • Smoother steppes modification by wolfslayer implemented.
  • New war horn sounds by wolfslayer implemented (hand picked by me).
  • Ambient sound files for Muslim temples by wolfslayer implemented.
  • Magus' Crimson Tide implemented (the no-dirt version).
  • Award winning BAI by Germanicu5.
  • Swagger's Skymod included.
  • Knights Templar units from Lord_Calidor's KT mod implemented.
  • BftB units by Caesar Clivus implemented.
  • For God and St. George mods by AWellesley.
  • Lord Condormanius's Mailed Knights.
  • Polish Units by MADTAO included.
  • Rusichi mod units implemented.
  • Real Recruitment's AoR (Area of Recruitment) system included.
  • RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)

Traits & Ancillaries :


  • Rebalanced merchant traits for 1TPY.
  • As merchants get older, they lose movement points.
  • Generals are now a lot easier to educate in settlements with schools etc.
  • Faction Leaders can now acquire a set of traits affecting all settlements and generals.

General Changes :

  • Auto border-less mode - ALT+TAB in and out of the game without any loading.
  • New, epic loading screens.
  • New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
  • New main menu background & splash screen by Y2day.
  • Faction selection crash fixed.
  • All factions accessible in custom battle and hotseat.
  • External campaign chooser - for easy hotseat and CTD reduction.
  • External launcher application - taking care of things the user would normally do.
  • CBUR with most of its features implemented.
  • Riczu trade carts removed.
  • Parts of Awellesley's 1100AD mod integrated.
  • SSTC by Chimaeira implemented.
  • Real Horses by Argent Usher implemented.
  • CBUR and Unit Card improvement projects by Agis Tournas implemented.
  • Animations updates.
  • Y2day's faction shields & banners.
  • New quotes.
  • Proper character aging.
  • Byzantine and Kievan Rus unit cards by akvilonn.
  • Tax auto-manage should now work properly.
  • Added Patriarchs for Orthodox factions.
  • All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
  • Unbelievable amount of fixes, both big and small, too many to mention them all.
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SS Historical Battles 1 2

SS Historical Battles 1 2

Patch 2 comments

This is a mini-mod for anyone who wants to play the historical battles in SS 6.4.

SSHIP Renaissance Pike and Shot Submod

SSHIP Renaissance Pike and Shot Submod

Textures 14 comments

The Renaissance Pike and Shot submod for SSHIP (Stainless Steel Historical Improvement Project)

Stainless Steel 6.4

Stainless Steel 6.4

Full Version 87 comments

Re uploaded mod all other existing links are corrupted. Contains SS6.3.exe / SS6.3 Bin 1-5 / SS6.4.exe Patch

SS6 4 patch with SS6.3 DW link in Description

SS6 4 patch with SS6.3 DW link in Description

Other 15 comments

PS: open Description for Links !!! !"Download for SS6.3 (required for 6.4)" i uploade SS6.4 Patch and SS6.3 Install : open file and click on install exe...

Stainless Steel 6.0 (Part 2/2)

Stainless Steel 6.0 (Part 2/2)

Full Version

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Stainless Steel 6.0 (Part 1/2)

Stainless Steel 6.0 (Part 1/2)

Full Version

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Comments  (0 - 10 of 187)
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EL33T1337
EL33T1337

Crashes after i end the first turn :( i cant find any solution so i have to uninstall the mod. It crashes after the Byzantine's turn.. Sorry but i cannot play this.

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RLTYProds
RLTYProds

did you make it so that medieval 2 can run on 4gb?

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Uallas
Uallas

Hi

I have been away from MTW2 for a long time. Loved it with SS 6.3 but could never 6.4 to work.

I purchased MTW2 Definitive Ed on steam for the purpose for finally getting to play 6.4 and I'm stumped again. I followed Zachman1201's guide on how to install to the letter!

But after installing I get the message - "Unable to locate Kingdoms.exe Is Kingdoms .exe in your MTW2 folder?"

Is this because I have the Definitive Edition? Any help gratefully received. I came back to this game including re-purchase to get to finally play 6.4 so I would really appreciate some help.

Cheers

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JellyFinger
JellyFinger

wait but this is a standalone mod right?

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Argentinaball
Argentinaball

Nnnnnnope. You need M2TW and the Kingdoms expansion.

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zachman1201
zachman1201

This is an updated install video for 2020 on how to install the re-uploaded SSHIP sub-mod that was put onto MODDB.

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||AeternaVictrix||
||AeternaVictrix||

As many others have been posting, I had the same exact problem. 6.3 for me works perfectly. I downloaded 6.3 using the Setup that comes with the 6.3 Rar File. I set it to early campaign from the ****** not as good Campaign selector that comes with 6.3. Than went to the 6.4 Rar file and did the setup there. Downloaded 6.4 into >Medieval 2 Total War>Mods>SS6.3

It all went well, The Better, Much Nice looking Campaign Selector popped up. I chose my settings and than went to select Early Campaign (I selected this for both Campaign Selector Setups) It loaded up halfway than the "Cannot Create Folder Something Something" (Sorry I coudn't remember it). I just spammed "Okay" on this little prompt and than it disappears and on the bottom it says "Early Campaign Selected" (Or something alot the sorts). I press Start and Exit and it loads up, 3 to 6 seconds later. It closes out to window. I've looked in FAQ and can't seem to find it. I looked in system logs and it says the following

>>>>> 23:14:17.700 [system.io] [info] exists: missing mods/SS6.3/preferences/player.txt

I love this mod, I played the 6.3 and I will be sticking with that for the time being, I was awe-shook when I saw the massive unit roster for some of the factions. Keep up the good woork.

Anyone with a solution, or a tip please do reply. Thanks!

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Sep 14 2017 by Fenghuan

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