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Stainless Steel 6.4 Features

The Campaign :

  • Rebalanced victory conditions.
  • Rebalanced building bonuses.
  • Guild's HQ's now always offer a faction wide bonus.
  • Rebalanced existing missions and added more missions.
  • New building, place-able in locations with long rivers.
  • Removed Ireland.
  • Added a new region below Kiev (Ireland is now 2 regions).
  • AI factions tend to stick to their Royal Blood for many generations.
  • Alberi di Famiglia Regal implemented.
  • New Faction Economy scripts.
  • Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
  • Mongols are finally pagan.
  • 1TPY Early Era campaign.
  • Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
  • New troubadours event.



The Campaign Map :

  • Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
  • New ground types and custom climates.
  • Maximum width the engine allows of 510 movement tiles.
  • Mountains, hills and map outlines are based on satellite data.
  • Work of art coastlines instead of the square 'vanilla' ones.
  • Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
  • Every Region has its own resources, including new valuable resources in the "outbacks" of the map
  • Resources are now better balanced, a couple of new resources were also added.
  • All resources were moved away from roads, to ensure merchants' peaceful life.
  • AI friendly map, the AIs' armies should no longer get stuck.
  • Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
  • Missing ports added.
  • Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
  • Agart's great city & castle models.

The Battle Map & Unit Balance :

  • Davide.cool grass mod implemented.
  • Water now looks a whole lot better!
  • Smoother steppes modification by wolfslayer implemented.
  • New war horn sounds by wolfslayer implemented (hand picked by me).
  • Ambient sound files for Muslim temples by wolfslayer implemented.
  • Magus' Crimson Tide implemented (the no-dirt version).
  • Award winning BAI by Germanicu5.
  • Swagger's Skymod included.
  • Knights Templar units from Lord_Calidor's KT mod implemented.
  • BftB units by Caesar Clivus implemented.
  • For God and St. George mods by AWellesley.
  • Lord Condormanius's Mailed Knights.
  • Polish Units by MADTAO included.
  • Rusichi mod units implemented.
  • Real Recruitment's AoR (Area of Recruitment) system included.
  • RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)

Traits & Ancillaries :


  • Rebalanced merchant traits for 1TPY.
  • As merchants get older, they lose movement points.
  • Generals are now a lot easier to educate in settlements with schools etc.
  • Faction Leaders can now acquire a set of traits affecting all settlements and generals.

General Changes :

  • Auto border-less mode - ALT+TAB in and out of the game without any loading.
  • New, epic loading screens.
  • New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
  • New main menu background & splash screen by Y2day.
  • Faction selection crash fixed.
  • All factions accessible in custom battle and hotseat.
  • External campaign chooser - for easy hotseat and CTD reduction.
  • External launcher application - taking care of things the user would normally do.
  • CBUR with most of its features implemented.
  • Riczu trade carts removed.
  • Parts of Awellesley's 1100AD mod integrated.
  • SSTC by Chimaeira implemented.
  • Real Horses by Argent Usher implemented.
  • CBUR and Unit Card improvement projects by Agis Tournas implemented.
  • Animations updates.
  • Y2day's faction shields & banners.
  • New quotes.
  • Proper character aging.
  • Byzantine and Kievan Rus unit cards by akvilonn.
  • Tax auto-manage should now work properly.
  • Added Patriarchs for Orthodox factions.
  • All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
  • Unbelievable amount of fixes, both big and small, too many to mention them all.
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SS Historical Battles 1 2

SS Historical Battles 1 2

Patch 3 comments

This is a mini-mod for anyone who wants to play the historical battles in SS 6.4.

SSHIP Renaissance Pike and Shot Submod

SSHIP Renaissance Pike and Shot Submod

Textures 17 comments

The Renaissance Pike and Shot submod for SSHIP (Stainless Steel Historical Improvement Project)

Stainless Steel 6.4

Stainless Steel 6.4

Full Version 130 comments

Re uploaded mod all other existing links are corrupted. Contains SS6.3.exe / SS6.3 Bin 1-5 / SS6.4.exe Patch

Stainless Steel 6.0 (Part 2/2)

Stainless Steel 6.0 (Part 2/2)

Full Version

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Stainless Steel 6.0 (Part 1/2)

Stainless Steel 6.0 (Part 1/2)

Full Version 1 comment

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Comments  (0 - 10 of 262)
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lordal1665243600
lordal1665243600

Re-posting under my new Acct.

Sharing my recent experiences about the 6.4 version - 1.27 BugFix Compilation.

Had great fun playing this mod until.. you can't play no more.

First, I played the Ukrainian side (Grand Duchy of Kiev) and managed to play for 444 turns. While I didn't actually win the contest (Fatimid Caliphate did), I still grabbed the whole Northeast quarter of the map: all lands North of Black Sea and Caucasus, 32 regions. In the Overall ranking I took my faction to 2nd place. My finances chest power was a bit more than 100,000.. florins, ducats, talers or whatever. At this point I couldn't find anymore a way of voiding the constant crashing of this mod, when rolling forward to the next turn.

Then, because I was reading some Roger Crowley books about Mediterranean history, I started to play the Republic of Venice side. This time I achieved the contest win, but only could play 306 turns, before hitting the "no matter what" crashing wall. I grabbed 49 regions all around the Mediterranean Sea and the Southeast - South - Southwest shores of the Black Sea. My faction possessions stretch from Murcia/Oran in the West, to Kutaisi/Caesarea/Antioch in the East. My chest holds more than 150,000 "ducato" (historic Venetian currency at the time of the game: year 1405).

I have to say that the game crashing becomes constant before hitting the 100 turns. It's only that, for a while, restarting the game, or your PC, allows you to continue the game. It feels like "out of memory" issues that get remedied by itself when the game is closed and reopened. But all this works - even though taking down full enjoyment of the game - for a while. In my two experiences above, up to somewhere between 300 - 500 turns.

My PC runs with Windows 11 Home 21H2, CPU: Intel(R) Core(TM) i5-8259U, 16 GB RAM. It doesn't have a dedicated graphic card, it runs with the more than decent Intel Iris Plus Graphics 655, and my HD is a 500 GB SSD.

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MRRJ6549
MRRJ6549

Have you got the 4gb patch installed? Sounds like a memory issue you're running into, which would explain why when you reset the game it started to work again. Stainless steel isn't supported anymore, there are mods that have continued its development however,Roar of conquest automatically installs the patch plus stainless steel and broken Cresent, it's stainless steel but functional and fixed

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hams1t
hams1t

i have found the large address aware patch helps immensely with crashes, it allows the game to access more RAM. i too was having repeated crashes and that patch fixed it, you can find it here on moddb: Moddb.com

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Guest
Guest

like 1 in every 3 battles i get graphics card errors, any solutions?

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MRRJ6549
MRRJ6549

Either get the 4gb mod on its own, or installed roar of conquest that installs the mod automatically. It's a continuation of stainless steel and it's extremely stable on my end

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