Official forum: at TWC.

French fan forum: at Mundusbellicus.



Stainless Steel 6.4 Features

The Campaign :

  • Rebalanced victory conditions.
  • Rebalanced building bonuses.
  • Guild's HQ's now always offer a faction wide bonus.
  • Rebalanced existing missions and added more missions.
  • New building, place-able in locations with long rivers.
  • Removed Ireland.
  • Added a new region below Kiev (Ireland is now 2 regions).
  • AI factions tend to stick to their Royal Blood for many generations.
  • Alberi di Famiglia Regal implemented.
  • New Faction Economy scripts.
  • Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
  • Mongols are finally pagan.
  • 1TPY Early Era campaign.
  • Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
  • New troubadours event.



The Campaign Map :

  • Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
  • New ground types and custom climates.
  • Maximum width the engine allows of 510 movement tiles.
  • Mountains, hills and map outlines are based on satellite data.
  • Work of art coastlines instead of the square 'vanilla' ones.
  • Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
  • Every Region has its own resources, including new valuable resources in the "outbacks" of the map
  • Resources are now better balanced, a couple of new resources were also added.
  • All resources were moved away from roads, to ensure merchants' peaceful life.
  • AI friendly map, the AIs' armies should no longer get stuck.
  • Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
  • Missing ports added.
  • Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
  • Agart's great city & castle models.

The Battle Map & Unit Balance :

  • Davide.cool grass mod implemented.
  • Water now looks a whole lot better!
  • Smoother steppes modification by wolfslayer implemented.
  • New war horn sounds by wolfslayer implemented (hand picked by me).
  • Ambient sound files for Muslim temples by wolfslayer implemented.
  • Magus' Crimson Tide implemented (the no-dirt version).
  • Award winning BAI by Germanicu5.
  • Swagger's Skymod included.
  • Knights Templar units from Lord_Calidor's KT mod implemented.
  • BftB units by Caesar Clivus implemented.
  • For God and St. George mods by AWellesley.
  • Lord Condormanius's Mailed Knights.
  • Polish Units by MADTAO included.
  • Rusichi mod units implemented.
  • Real Recruitment's AoR (Area of Recruitment) system included.
  • RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)

Traits & Ancillaries :


  • Rebalanced merchant traits for 1TPY.
  • As merchants get older, they lose movement points.
  • Generals are now a lot easier to educate in settlements with schools etc.
  • Faction Leaders can now acquire a set of traits affecting all settlements and generals.

General Changes :

  • Auto border-less mode - ALT+TAB in and out of the game without any loading.
  • New, epic loading screens.
  • New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
  • New main menu background & splash screen by Y2day.
  • Faction selection crash fixed.
  • All factions accessible in custom battle and hotseat.
  • External campaign chooser - for easy hotseat and CTD reduction.
  • External launcher application - taking care of things the user would normally do.
  • CBUR with most of its features implemented.
  • Riczu trade carts removed.
  • Parts of Awellesley's 1100AD mod integrated.
  • SSTC by Chimaeira implemented.
  • Real Horses by Argent Usher implemented.
  • CBUR and Unit Card improvement projects by Agis Tournas implemented.
  • Animations updates.
  • Y2day's faction shields & banners.
  • New quotes.
  • Proper character aging.
  • Byzantine and Kievan Rus unit cards by akvilonn.
  • Tax auto-manage should now work properly.
  • Added Patriarchs for Orthodox factions.
  • All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
  • Unbelievable amount of fixes, both big and small, too many to mention them all.
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SS Historical Battles 1 2

SS Historical Battles 1 2

Patch 2 comments

This is a mini-mod for anyone who wants to play the historical battles in SS 6.4.

SSHIP Renaissance Pike and Shot Submod

SSHIP Renaissance Pike and Shot Submod

Textures 16 comments

The Renaissance Pike and Shot submod for SSHIP (Stainless Steel Historical Improvement Project)

Stainless Steel 6.4

Stainless Steel 6.4

Full Version 109 comments

Re uploaded mod all other existing links are corrupted. Contains SS6.3.exe / SS6.3 Bin 1-5 / SS6.4.exe Patch

Stainless Steel 6.0 (Part 2/2)

Stainless Steel 6.0 (Part 2/2)

Full Version

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Stainless Steel 6.0 (Part 1/2)

Stainless Steel 6.0 (Part 1/2)

Full Version

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Comments  (0 - 10 of 231)
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russellk6347
russellk6347

Does anyone have any advice on installing this mod currently in 2021? Whatever I do I run into the error saying,

"Unable to lacate kingdoms.exe.
Is Kingdoms.exe in your MTW2 folder?"

Any suggestions are welcome.

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Guest
Guest

just make a copy of medieval 2 and name it kingdoms and put in where your game is downloaded (steam/steamapps/common/Medieval2TotalWar)

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Guest
Guest

same here

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Guest
Guest

the game date muss have the name kingdoms you must rename this in your date sry my english is not the best

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MelkorMorgothBauglir
MelkorMorgothBauglir

you dont need to rename any mods folder, just install SS 6.3 in your M2TW main folder (that is steam/steamapps/common/Medieval2TotalWar if youre using steam) then install the update 6.4 in the same folder, chose your language and early or late era campaign and the AI you want to use, and MOST IMPORTANT, dont launch the mod from steam, it has no workshop support for this game, go to your SS6.3 folder on the game directory, open it, and theres an .exe called Launcher, double click and youre set

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yousefsoldier3
yousefsoldier3

Maybe you should rename the Americas mod folder then rename and copy the name then name Americas something else and then rename the mod folder you want to play and paste it then than go to team and go to your library to Medival 2 then press play and press americas than your ready to go. (If this does not work than reply if not)

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joe34000
joe34000

A TU TROUVER UNE SOLUTION ? JE RENCONTRE LE MEME PROBLEME

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Sep 14 2017 by Fenghuan

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