Credit to The Byzantine for the Logo and Signatures.

British Isles:

Kingdom of England
English Earldoms
Kingdom of Scotland
Kingdom of Gwynedd
Kingdom of Ireland

France:

Kingdom of France
Duchy of Burgundy
Provence
County of Toulouse
County of Flanders

Holy Roman Empire:

Holy Roman Empire
Duchy of Bavaria
Duchy of Saxony
Duchy of Lorraine
March of Brandenburg
Duchy of Savory
Duchy of Austria
Kingdom of Bohemia
Schwyz
Friesland

Italy:

Republic of Venice
Republic of Genoa
Republic of Pisa
Duchy of Lombardy
The Papacy
Kingdom of Sicily

Spain:

Kingdom of Aragon
Kingdom of Castile
Kingdom of Leon
Kingdom of Navarre
Kingdom of Portugal
Almohad Caliphate


Central Europe:

Kingdom of Hungary
Second Bulgarian Tsardom
Grand Principality of Serbia
Banate of Croatia
Banate of Bosnia

Scandinavia:

Kingdom of Denmark
Kingdom of Sweden

Eastern Europe:

Greater Poland
Lesser Poland
Duchy of Silesia
Duchy of Pomerania
Teutonic Order
Kingdom of Lithuania
Kievan Rus
Galicia-Volhynia
Cuman Khanate
Ryazan-Murom
Volga Bulgars

Byzantine Successor States:

Empire of Nicaea
Latin Empire
Empire of Trebizond
Despotate of Eprius

Anatolia and the Middle East:

Sultanate of Rum
Cilician Armenia
Crusader States
Ayyubid Sultunate
Kingdom of Makuria
Hafsids
Banu Ghaniya
Rasulids
Oman
Zengid Dynasty
Kingdom of Georgia
Shirvan
Kingdom of Abkhazia
Abbasid Caliphate


Khwarezmian Empire:

Khwarezm
Ahmadilis
Bavandids
Hazaraspids
Salghurids


Now if there were factions you wanted to see that didn't make it on this list, it was either due to constraints from the city limit.... or we have them for emergents! I also put the Mongols here as well since they kind of straddle the line.

Emergents:

Mongol Horde
Moldavia
Transylvania
Wallachia
Ottomans
Dauphine
Brabant
Tungul
Nogais
Armenia
Gascony
Tuscany
Verona
Aquitaine
Thuringia
Obortrites
Prussians
Circassians
Kurds
Sardinia
Valencia
Murcia
Granada
Cordoba
Morea
Khazaria
Lettgians
Ragusa
and more...

Religion List:

Catholicism
Orthodoxy
Sunni Islam
Shia Islam
Tengri
Paganism
Bogomiliism
Nestorianism
Catharism

Agents: TBD

Release Date: TBD

Links:

Total War Center:

Twcenter.net(MKTW)

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Canton of Schwyz


High up from the peaks of the Alps and the valleys in the mountains a rural independent minded folk emerge from the states of the Holy Roman Empire. The Swiss Confederacy, also known as the Eidgenossenschaft, are a loose confederation of small states (known as cantons). Each state has its own rules and government but they have banded together in order to preserve their freedom and independence from their German feudal overlords. Currently, they are only one of many small states fighting against the Habsburgs but gradually they will become one of the most famous and efficient armies of the late middle ages and the renaissance. The Swiss pike and halberd blocks will strike fear in the hearts of any enemy foolish enough to invade their lands!

Tier 1


Generals:


Landammann of Schwyz, Werner Stauffacher

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Feldhauptmann

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Sword Infantry:


Dismounted Zähringer Sarianten


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Dismounted Zähringer Ritter


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Shock Infantry:


Landsturms Axemen

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Spear Infantry:


Landsturms Spearmen

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Archer / Crossbow Infantry:


Landsturms Armbrustschützen

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Landsturms Bogenschützen


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Zähringer Armbrustschützen


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Shock Cavalry:


Zähringer Ritter (same as Feldhauptmann)

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Melee Cavalry:


Zähringer Sarianten


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Missile Cavalry:


Mounted Armbrustschützen
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Tier 2


Generals:


Schultheiss of Luzern, Petermann von Gundoldingen


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Feldhauptmann


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Sword Infantry:


Eidgenossen Swordsmen

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Shock Infantry:


Eidgenossen Pollaxes

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Dismounted Konstafler

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Polearm Infantry:


Eidgenossen Halberdiers

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Landsturms Halberdiers

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Auszugs Halberdiers

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Spear Infantry:


Landsturms Spearmen


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Eidgenossen Pavisiers

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Archer / Crossbow / Gunner Infantry:


Eidgenossen Armbrustschützen


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Landsturms Bogenschützen


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Landsturms Armbrustschützen

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Eidgenossen Büchsenschützen


20200204133423 1


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Shock Cavalry:


Konstafler


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Missile Cavalry:


Mounted Armbrustschützen

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Tier 3


Generals:


Schultheiss of Bern, Adrian von Bubenberg


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Feldhauptmann


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Shock Infantry:


Auszugs Schlachtschwerter

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Dismounted Gewappnete

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Polearm Infantry:


Eidgenossen Halberdiers

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Landsturms Halberdiers

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Auszugs Halberdiers

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Pike Infantry:


Eidgenossen Langspiesser


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Auszugs Langspiesser


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Spear Infantry:


Landsturms Pavisiers

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Eidgenossen Pavisiers

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Archer / Crossbow / Gunner Infantry:


Landsturms Armbrustschützen

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Eidgenossen Pavise Armbrustschützen

20200312140344 1


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Eidgenossen Büchsenschützen


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Auszugs Büchsenschützen

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Shock Cavalry:


Gewappnete


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20200312140844 1



Missile Cavalry:


Mounted Armbrustschützen

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20200312141110 1


Thanks to Drakir on his help in research and roster structure, Ltd, YGW, Banskie, and Sly for the models, YGW, Drakir, and Velkan for the manuscripts, Banskie for his suggestions on revising the roster, and everyone else for their input on the roster!

As it stands, I am trying to gauge whether swordsmen for tier 2 should be included in the roster as a lending hand for the custom / multiplayer battle side of the mod. Let me know what you guys think!

Announcement Regarding Download Links

Announcement Regarding Download Links

News 16 comments

Due to various reasons, we've taken down our download links(most of em). We are now workshop only.

The Papal States

The Papal States

News 10 comments

Boss Warman is back with Papal States! The very person who started it all years ago... time sure flies isn't it?

Principality of Moldavia

Principality of Moldavia

News 6 comments

Another Month, Another Campaign Unplayable Emergent by Ltd. Doesn't mean you won't be able to play them however....

Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

News 3 comments

Azrien Fox is back with his sixth roster, a model update/revamp of the old Electorate of Trier!

RSS Files
Medieval Kingdoms Total War: December 2019 UI Sounds

Medieval Kingdoms Total War: December 2019 UI Sounds

Patch 31 comments

This pack is a movie pack, so it won't register in the mod manager. It is self-activating, don't worry.

Comments  (0 - 10 of 4,015)
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emil26
emil26

Hello, first at all I want to congratulate you on your mod, it's a collosal job. I appreciate the number of playable factions but i sadly learn that I cannot play the Dauphiné of Viennois faction, my home region. Are there any plans to add it as a playable faction? In advance, thank you and keep up your work

Reply Good karma Bad karma+1 vote
Tattertottrot15
Tattertottrot15

Do you guys intend to have a Discord page eventually?

Reply Good karma Bad karma0 votes
kittyraider Creator
kittyraider

We already have a Discord server for 3 years already

Reply Good karma+1 vote
Reichtangle
Reichtangle

Maybe this has been said somwewhere already, but... considering that the LotR mod managed to work its way into Campaign map modding, ya think they'd share their secrets, so that you could make the map a bit more fitting for the Medieval Period? Increasing the scale and such?

Aachen, the place where the German Kings were crowned, not being on the map is... well

Or the German Order withotu Marienburg...

Two turns per year... i can see why that was chosen, but it can make campaigning quite a pain. For example Teutonic Order... Riga to the next settlements is multiple turns and every second turn is winter... attrition and so on.

Reply Good karma Bad karma+1 vote
kittyraider Creator
kittyraider

What Rise of Mordor does until now in their map-making streams are only the visual part. The logic part is still under research under a joint modding team comprised of the brightest modders of the TW modding community. Here's the exact quote from Maestro of the RoM team:

"Campaign modding foremostly requires a working campaign map. Campaign map modding is essentially split in two things, because the campaign map itself is split in two dimensions. One is logic, the other is visuals. Logic concerns all kinds of things: no-go zones, trade routes, you name it. Visuals, on the other hand, is nothing more than making sure that where there is supposed to be forest logically, there are trees on the map; and where fleets can go, there is sea.
At this stage, visual map modding is at a workable state. Not perfect, but good enough for the sake of making a game-ready campaign map. Hence, we are able to preview what we’re previewing now. The logic dimension of the campaign map, however, still requires further research and development of a tool in order to make it moddable. So, at this stage, we could make a map that looks completely like Middle Earth as you know it, but armies, agents and all that would still think they’re in Attila Europe.
To get a full campaign map going, we will have to wait for the development of the tool. Sings are promising, but one should not place bets that it’ll be here before the end of 2021. And, from there, we still have to actually mod the campaign map and test it all over. And then there is all the gameplay that will need making and testing.
Long ways ahead still, but ever onwards to a full RoM campaign!"

Reply Good karma+1 vote
Pista6
Pista6

First of all, all who are creating this mod...WELL DONE, you are godly and doing awsome. And now form my qestion...How can one leave HRE if the (HRE as a faction, is no more and the emperorship is hold by someone else).

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kittyraider Creator
kittyraider

You can't

Reply Good karma+1 vote
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Ready for crusade

May 5 2016 by hanshanshans

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