Realms Forgotten MOdule Files Part B
Full Version 5 commentsThe second zip file containing the module folders for Realms Forgotten. Please check load order on description below.
What you will find here so far:
A complete culture troop tree overhaul, with more than 90 % custom made armors.
Current Factions
The Realms of Men - Survival of the first cataclism, the first men arrived after hundreds of years in exodus. Focus: infantry
The City states of Athas - slave warriors, desert tribesmen, decayed gladiators. Focus - skirmishers and heavy infantry
The Elvean - The first inhabitants, guardians of the First tree, inhabitants of the forests. Focus -Archers
The Dreadrealms - The Undead lived under the ice since immemorial times. know they are awake. Focus - undead infantry, monsters.
The Nasoria - survivors of many wars, a mixed of cultures coming from the east. Focus - cavalry
The All Khuur - People of the Steepe, joined together to defend their land. Focus - Horse Archer
Known smaller issues
Realms Forgotten is a solo project, and had taken tons of works and hours without sleep. I apologise for the issues that can be found, thats why we are at a beta test version. Some of the issues are
. vegetation layer of main map would shows up only after first fight.
. some armors or/items can be clipping
. Some items on inventory can be missing, even if their names can be read.
. Some caravans or npcs can be stuck without finding their path (i have seen some but not many.
. In case you hover your mouse over a location and it doesnt seem avaiable, move slightly beside and it will be possible to travel.
. Some factions banners use the mod CCs banners, found in nexus mod.
Realms Forgotten is a solo project, but it is never the result of one single person. I want to thank the whole mod community and the suport i receive at the Mount and Blade Modding Channel. Without their help, their time and comitment to the mod philosophy, i would have give up a long time ago. Special thanks to Anian, Cephas, Saiistaken, Chase K, Carolina Warlord, Foozle Macdoozle, NPC 99, Order of Power, Hunharibo, Ranoufl, Bartotzko, Meatbeater, Heragoga, Scorilo, Alexander Drakos, Lemmy, Clayton Bigsby, Ramsay, Ragnar Hrodgarson, Major Roy, King Kilo, Hayster Modelling, King of the North and all the incredible modders out there.
Thank you Tale World for sharing that amazing game and modding tools.
Some items goes to credit:
Cephas and actualanian with their magic code. Without them it would not be so cool!
Ramsay and his amazing assets.
Dark Knight by Nick Scott is licensed under Creative Commons Attribution
Medieval mace, shield and helmet. by sheffrator is licensed under Creative Commons Attribution
Binh viet by Vu.Quang is licensed under Creative Commons Attribution
And there are many artists who contributed but the list is too big to name them all here.
The Mod projects itself in a development era that resemble the 800 bc to 1170 bc of our time, but do not restrain to it or only medieval concepts. It is a fantasy mod, and uses it´s poetical license to interfere with certain accuracies. Aestetic coerence is very important, that cultures in diferent stages of development do not look like simple patches of diferent Eras mixed together, but that coexist in the same time and space. This mod wants to be a story told by a collective of people, to achieve an unexpected end.
Join Us. at discord:
Realms Forgotten - Mod Version compablity - 1.0.1
Discord.gg
I decided to split the mod in diferent folders so the players are able to use only the map if they want, or only the troops, etc.
The following order is necessary to avoid conflicts:
Harmony - load BEFORE native files
1. RF_ Map
2. Custom Spawns
3. RF_Core
4. RF_ core II
5. RF_Core_III
6, CCs banners mod (for some factions that use some of the banners present on this mod)
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The second zip file containing the module folders for Realms Forgotten. Please check load order on description below.
The Realms Forgotten MOdule Folders necessary to play. Here you will Find Realms Forgotten and RF_Core_II. Please check load order down in description.
The Core files for running Realms Forgotten. Please unzipp them inside you MountandBalde 2: Bannerlord/modules located inside your C:/windows programs/steam/steampps/bannerlord/modules...
This folder contains the campaign map necessary to run the mod. Unzipp it inside your mountandblade 2: Bannerlord/Modules and follow the load order: 1...
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How to start your own kingdom
hey bro i got bug, how i can get in to the door in old mountain mission
Good afternoon, I am using beta 1.2, is this mod compatible with that version? because it crushes. I saw that most of the components are for version 1.2 but one is not.
The discord invitation link is not working, can you please update it?
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Any chance this will be available on mods nexus
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wow, r u on steam workshop as well ?
steam workshop is creating issues with my upload. I am awaiting support.
Has steam replied on the workshop issue yet? I'm trying to download but ModDB has horrible download speed right now(at least to asia)so I'm thinking of waiting for steam or an alternate download.
by slow I mean 50kb/s slow, and my download time is counted in days
Edit : nevermind, apparently there was something weird going on in my service region that made connection to certain countries slow, and moddb was the only thing I was accessing that was affected when I typed this.