This 'mod' will be released in a series of stages. I don't know how far I will take it, but we will see.

Stage 1-

New ships, and outifts that are necessary for the ship to function.Part of Balance is limited availability. I am changing the plan to focus on adding worlds specifically to house the super ships outside of the main game.

Step 2-

A larger pool of outfits, and more ships.

Step 3-

More ships, outfits, and systems to go with them? (So you can't just buy them from the beginning, you dirty cheaters!) :P

All of this will follow a simple progression. Already, I am studying the original games balance system, and trying to figure out a stepped Tier system of progression to match.

T0- Original Game content. Some of the most powerful ships will overlap with the weaker ships of the next tier.

T1- Voinian/EV ships - I have already made some Voinian ships too balanced. That is too their original counterparts. EG Voinian fighters were complete crap in EVO, and they are crap still. Need to fix that.

T2- Don't know what particular style these will follow, but they will dominate the inferior two tiers with ease.

T3+ Death Star. Already have a working prototype death star, albeit it is buggy. The death star has a superlaser, kinda like cheating. It will be incredibly expensive.


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A stable release

News

There is still a LOT of stuff to do, but Edwin Gibson has been amazingly helpful. He does a fantastic job filling in those little blanks that I leave all over the place...Of course, we still need to fix the engine glow.... add the outfits... balance the outfits....

You get the idea.

The next thing we will be doing is doing the minor races, and adding in more systems. I am already trying to figure out where to put everything on the map. I want to add enough, to make sure that players can enjoy the new 'galaxy' but leave enough room for growth.

The ships are wonderfully super, but their outfits are completely screwed up atm. A big thing I need to do, is to do some power->mass->outfit capacity calculations. With that, I will have a good idea what mass the ships should have, this will allow me to design engines, heat, and power ratios for the ships. This will, in turn help me figure out pricing.

Ah, so much to do, but so much fun.

Emalgha will be receiving an overhaul. I always wanted to see what they would look like as a major faction, and it looks like that day is today. We have already been discussing what we both think that would look like, kind of a nifty world war II version of the originals. They will spew forth many bullets, shells, and good old fashion death dealing.

Anyway, back to the drawing board.

What's Coming

What's Coming

News

A brief look into what we have been adding into this little mod.

Factions

Factions

Feature

Just been developing and designing factions. Most of the week, I took off, but I did think through a lot of design concepts.

That's no Moon

That's no Moon

Feature

A brief look into the Death Star, and why I am choosing such a random direction as this.

Azdara

Azdara

Feature

The Azdara is my first success. I feel this thing works perfectly. In the original game, it was fast, difficult to maneuver, but unbeatable.

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Super Ships v 0.10

Super Ships v 0.10

Full Version 1 comment

This is definitely more developed. A lot of stuff is added to the game. Races added: UE, Emalgha (we left it as testing values, not original), Igazra...

Super Ships V0.01

Super Ships V0.01

Full Version

A more polished release. Included: Death Star (Alpha) Voinian Ships (Alpha) Azdara (Beta) Changes: Voinian ships have been adapted to fit a design for...

Voinian Ships

Voinian Ships

Demo

The Voinian Ships, not balanced that well, but I am more than happy to share. Installation: Put the zipped file into gamelocation/Endless Sky/plugin folder...

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