Star Wars Warlords of Gemini v.0.11 Alpha
Star Wars themed mod where i will put the models i make in, most design will be from Fractalsponge. The Aim for later is to maybe make a full conversion out of this.
What this mod includes:
Game changes:
Ship Statistics
All ships now have *significant* resistances to certain types of damage (Vanilla and Mod ships)
Smaller ship’s are generally highly resistant to plasma and projectile type damage
Mid-range ship’s are resistant to plasma damage
Large/super-large ship’s are resistant to projectile damage
This means you should generally engage smaller ship’s with smaller weapons, and larger ship’s with larger weapons (or specialized weapons such as proton torpedos, bombers, etc..)
For proper Turret placement take a look at the pictures or a look here: Steamcommunity.com
Front: Fractal Light Turbolaser
Left: DBY-827 Heavy Turbolaser
Right: Fractal Quad Turbolaser
Back: Fractal Light Turbolaser
Heavy weapons are on the left and right banks.
Front: Fractal Light Turbolaser
Left: Fractal Quad Turbolaser
Right: Fractal Medium Turbolaser
Back: Fractal Light Turbolaser
Heavy weapons are on the left and right banks.
Front: Fractal Light Turbolaser
Left: Fractal Ball Quad Turbolaser/ Ball Ion Cannon
Right: Fractal Ball Quad Turbolaser/ Ball Ion Cannon
Back: Fractal Light Turbolaser
Heavy weapons are on the left and right banks.
Left: Fractal Light Turbolaser
Right: Fractal Flak Laser
Heavy weapons are on the front bank
(Suited for scouting not fighting)
Left: Fractal Light Turbolaser/ Heavy Laser
no heavy weapons
Left: ISD I Heavy Dual Ion Cannon
Right: ISD I Heavy Dual Turbolaser
Front: Empire Medium Triple Turbolaser
Back: Fractal Light Turbolaser
Heavy weapons on all sides
Left: Fractal Light Turbolaser
Right: Fractal Light Turbolaser
Front: Fractal Flak Laser
Heavy weapons left/right
Left: Fractal Light Turbolaser
Front: Fractal Medium Turbolaser
Heavy weapons left/ right/ front
Left: RH 8 Laser Cannon (Neb-B)
Front: XI 7 Turbolaser (Neb-B)
Back: XI 7 Turbolaser (Neb-B)
Heavy weapons left/ right
Left: ISD I Heavy Dual Ion Cannon
Right: ISD I Heavy Dual Turbolaser
Front: Empire Medium Triple Turbolaser
Back: Fractal Light Turbolaser
Heavy weapons on all sides.
Left: Fractal Quad Turbolaser
Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser
Back: Long Range Medium TL
Left: Heavy Quad TL
Right: Heavy Triple Ball TL
Front: Heavy Single Ball IC
Back: Fractal Quad Turbolaser
Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser
Left: Long Range Medium TL
Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser
Left: Long Range Medium TL
Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser
Back: Fractal Ball Quad Turbolaser/ Ball Ion Cannon
Left: Venator DBY- 827 (Blue)
Right: Venator Trench Medium TL (Blue)
Left: Heavy Triple Ball Ion Cannon
Right: Ultra Quad Ball Turbolaser
Front: Ultra Dual Turbolaser
Back: Heavy Quad Turbolaser
Credits:
Mainmenu theme by Daniel Ciurlizza Youtube.com
Weapon pictures belong to Fractalsponge, same for ship/ weapon designs.
Quadlaser sounds from Jeroenimo´s mod Empire at war: RE.
Sound and Picture Copyright belongs to LucasArts/ Disney and DICE.
Scripts and Balance by Swizzler.
Star Wars decals from Fallini with his mod SFFA - Star Wars Symbols for Stellaris. (4 from me)
Neb- B ripped by Badhorse.
Hi,
for starters i am not good at this stuff writing :). After the shit that happend on steam and the fact that PDX is not really eager to support modders for Stellaris, yeah the game is great for modding the support on the other hand sucks.
I stopped with further modding my shippacks and the other mods and started looking for a game that is quite good/ easy to mod and the support for modders is nice too. After some search i found Starpoint Gemini Warlords, the Devs are quite activ on steam, it has a good amount of tutorials/ documentation for modding and the engine can handle the stuff you throw at it (what i have seen so far).
So i looked up the tutorials and started to prep my Fractal Victory SD. The time for it takes more time then in Stellaris but the final ship do looks nice ingame.
First 3 meshes are the LOD meshes, the middle one is the main mesh, the pink ones are Collision mesh and Collision Hit mesh (weapons), the last one on the right is the derelict mesh that spawns after the destrution.
The Material Editor is pretty awesome, the option´s that let you control you´r texture maps, particle´s and other stuff is quite good.
The time spent to get it into the game was around 2 days roughly, but the final ship ingame is it worth to spend.
For now i will concentrate on bringing in first my weapon models for the ships, then my other 2 ships and start making more of Fractals ships or i will retexture the ships i have from Jeroenimo but i am not sure on that :). About the Mod itself it will be for now only adding new ships but i think when i get the hang of it, i will expand to other areas from the game too.
Thanks for reading and bearing my English!
Install Instructions: 1. Delete all old mod folder files and the SW_WarlordsofGemini.sgwm file in the games mod folder. 2. Unzip the winrar file. 3. place...
Install Instructions: 1. Delete all old mod folder files and the SW_WarlordsofGemini.sgwm file in the games mod folder. 2. Unzip the winrar file. 3. place...
Imperial I-class Star Destroyer from Rogue One/ Original Model by Elratie.
Indictor electronic warfare corvette from Fractalsponge by Elratie.
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I know its been a long time since this mod has seen any action, and I know as a creator you are prob. sick of people bringing this mod up but, I have been trying to install it so I can play it and I have having trouble with it and need some help on getting it installed. I have downloaded the file many times but never got a zip file. Some help would be greatly appreciated
Anyone know if this mod is actively being worked on because if it is then awesome. I would love for this to become the total conversion the author wants.
I think he put it on hold because he is working on the new total conversion mod for Stellaris called "Star Wars: Fallen Republic". He does fully intend to finish this mod but will do so once the SW: Fallen Republic team have finished their mod.
No i do not intent to resume work on this mod, the game let´s you edit alot but only heavy restricted, i plan to bring the models into X4 Foundation and Remnant 4x in the future
X4?! Hell yeah! As long as we get you doing your magic on one of the great space games. I'm not sure if you know, but there is a SW TC in the works for X4. Maybe you could work with them? I think it may only be one guy, but he did a great job on X3. Moddb.com
Hello I wanted to point out that the TIE interceptor has an average damage of 10 and the standard tie fighter has a average damage of 20 are these reversed?
I highly asume that weaopn dmg is only under 6,000e calculated. I can shoot with 12x ultra dual turbolasers at a target at 10,000e with no dmg at all.. game limit?
I was wondering with the weapons...does the Ion Cannons deal more damage directly to shields?
So, i finally got the minimum amount of creds needed for the SSD....its amazing for sure, my only complain is the up/down/left/right speeds are WAY to fast on an unmodded SSD (dont have the creds atm to add propulsion upgrades)
Also, (its been awhile) are ther any star destroyer class ships that are in the cruiser class to not trigger the supercapital limit?
Also i found a bug of where i just got the executor but the enemy ships doesnt attack the executor. Any idea why?
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