Star Wars Warlords of Gemini v.0.11 Alpha

Star Wars themed mod where i will put the models i make in, most design will be from Fractalsponge. The Aim for later is to maybe make a full conversion out of this.


What this mod includes:

  • Intersector Gunship
  • Indictor EW Corvette
  • Customs Corvette Military Variant
  • Vigil- class Star Corvette
  • EF76 Nebulon-B Escort Frigate
  • Fulgor Pursuit Frigate
  • Kontos Star Frigate
  • Dreadnaught Star Frigate
  • Vindicator Star Frigate
  • Immobilizer 418 Star Frigate
  • Enforcer Star Frigate
  • Victory Star Destroyer
  • Venator Star Destroyer
  • Imperial I Star Destroyer
  • Tector Star Destroyer
  • Allegiance Battlecruiser
  • Executer Super Star Destroyer
  • Changed WM Nyca to an Star Wars themed WM
  • New weapons for the ships
  • New sound effects (Weapons, Gui, effect)
  • 183 Star Wars themed decals
  • Balance changes for vanilla ships (ressistance) for the new weapon changes

Let´s Play by Legion217

Game changes:

Ship Statistics
All ships now have *significant* resistances to certain types of damage (Vanilla and Mod ships)
Smaller ship’s are generally highly resistant to plasma and projectile type damage
Mid-range ship’s are resistant to plasma damage
Large/super-large ship’s are resistant to projectile damage

This means you should generally engage smaller ship’s with smaller weapons, and larger ship’s with larger weapons (or specialized weapons such as proton torpedos, bombers, etc..)


For proper Turret placement take a look at the pictures or a look here: Steamcommunity.com


Victory Star Destroyer:

Front: Fractal Light Turbolaser
Left: DBY-827 Heavy Turbolaser
Right: Fractal Quad Turbolaser
Back: Fractal Light Turbolaser

Heavy weapons are on the left and right banks.

Kontos Star Frigate:

Front: Fractal Light Turbolaser
Left: Fractal Quad Turbolaser
Right: Fractal Medium Turbolaser
Back: Fractal Light Turbolaser

Heavy weapons are on the left and right banks.

Fulgor Pursuit Frigate:

Front: Fractal Light Turbolaser
Left: Fractal Ball Quad Turbolaser/ Ball Ion Cannon
Right: Fractal Ball Quad Turbolaser/ Ball Ion Cannon
Back: Fractal Light Turbolaser

Heavy weapons are on the left and right banks.

Intersector Gunship:

Left: Fractal Light Turbolaser
Right: Fractal Flak Laser

Heavy weapons are on the front bank

Indictor Electronic Warfare Corvette:

(Suited for scouting not fighting)

Left: Fractal Light Turbolaser/ Heavy Laser

no heavy weapons

Imperial I-class Star Destroyer

Left: ISD I Heavy Dual Ion Cannon

Right: ISD I Heavy Dual Turbolaser

Front: Empire Medium Triple Turbolaser

Back: Fractal Light Turbolaser

Heavy weapons on all sides

Customs Corvette MV

Left: Fractal Light Turbolaser

Right: Fractal Light Turbolaser

Front: Fractal Flak Laser

Heavy weapons left/right

Vigil-class Star Corvette:

Left: Fractal Light Turbolaser
Front: Fractal Medium Turbolaser

Heavy weapons left/ right/ front

Nebulon-B Escort Frigate:

Left: RH 8 Laser Cannon (Neb-B)
Front: XI 7 Turbolaser (Neb-B)
Back: XI 7 Turbolaser (Neb-B)

Heavy weapons left/ right

Tector Star Destroyer:

Left: ISD I Heavy Dual Ion Cannon
Right: ISD I Heavy Dual Turbolaser
Front: Empire Medium Triple Turbolaser
Back: Fractal Light Turbolaser

Heavy weapons on all sides.

Dreadnaught Star Frigate:

Left: Fractal Quad Turbolaser
Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser
Back: Long Range Medium TL

Allegiance Battlecruiser:

Left: Heavy Quad TL
Right: Heavy Triple Ball TL
Front: Heavy Single Ball IC
Back: Fractal Quad Turbolaser

Immobilizer 418 Star Frigate:


Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser

Vindicator Star Frigate:

Left: Long Range Medium TL
Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser

Enforcer Star Frigate:

Left: Long Range Medium TL
Right: Fractal Quad Turbolaser
Front: Fractal Light Turbolaser
Back: Fractal Ball Quad Turbolaser/ Ball Ion Cannon

Venator Star Destroyer:

Left: Venator DBY- 827 (Blue)
Right: Venator Trench Medium TL (Blue)

Executer Super Star Destroyer:

Left: Heavy Triple Ball Ion Cannon
Right: Ultra Quad Ball Turbolaser
Front: Ultra Dual Turbolaser
Back: Heavy Quad Turbolaser


Credits:

Mainmenu theme by Daniel Ciurlizza Youtube.com
Weapon pictures belong to Fractalsponge, same for ship/ weapon designs.
Quadlaser sounds from Jeroenimo´s mod Empire at war: RE.
Sound and Picture Copyright belongs to LucasArts/ Disney and DICE.
Scripts and Balance by Swizzler.
Star Wars decals from Fallini with his mod SFFA - Star Wars Symbols for Stellaris. (4 from me)
Neb- B ripped by Badhorse.

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New Mod

News 8 comments

Hi,

for starters i am not good at this stuff writing :). After the shit that happend on steam and the fact that PDX is not really eager to support modders for Stellaris, yeah the game is great for modding the support on the other hand sucks.

I stopped with further modding my shippacks and the other mods and started looking for a game that is quite good/ easy to mod and the support for modders is nice too. After some search i found Starpoint Gemini Warlords, the Devs are quite activ on steam, it has a good amount of tutorials/ documentation for modding and the engine can handle the stuff you throw at it (what i have seen so far).

So i looked up the tutorials and started to prep my Fractal Victory SD. The time for it takes more time then in Stellaris but the final ship do looks nice ingame.

victory prep

First 3 meshes are the LOD meshes, the middle one is the main mesh, the pink ones are Collision mesh and Collision Hit mesh (weapons), the last one on the right is the derelict mesh that spawns after the destrution.

The Material Editor is pretty awesome, the option´s that let you control you´r texture maps, particle´s and other stuff is quite good.

Material Editor

The time spent to get it into the game was around 2 days roughly, but the final ship ingame is it worth to spend.

Ingame 1

Ingame 2

Ingame 3

Ingame 4

For now i will concentrate on bringing in first my weapon models for the ships, then my other 2 ships and start making more of Fractals ships or i will retexture the ships i have from Jeroenimo but i am not sure on that :). About the Mod itself it will be for now only adding new ships but i think when i get the hang of it, i will expand to other areas from the game too.

Thanks for reading and bearing my English!

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Star Wars Warlords of Gemini v.0.12

Star Wars Warlords of Gemini v.0.12

Full Version 8 comments

Install Instructions: 1. Delete all old mod folder files and the SW_WarlordsofGemini.sgwm file in the games mod folder. 2. Unzip the winrar file. 3. place...

SW Warlords of Gemini v.0.11

SW Warlords of Gemini v.0.11

Full Version 4 comments

Install Instructions: 1. Delete all old mod folder files and the SW_WarlordsofGemini.sgwm file in the games mod folder. 2. Unzip the winrar file. 3. place...

Customs Corvette MV

Customs Corvette MV

Vehicle Model

Customs Corvette Military variant from Fractalsponge by Elratie.

Imperial I Star Destroyer

Imperial I Star Destroyer

Vehicle Model

Imperial I-class Star Destroyer from Rogue One/ Original Model by Elratie.

Indictor EW Corvette

Indictor EW Corvette

Vehicle Model

Indictor electronic warfare corvette from Fractalsponge by Elratie.

Intersector Gunship

Intersector Gunship

Vehicle Model 1 comment

Intersector Gunship from Fractalsponge by Elratie.

Comments  (0 - 10 of 101)
BlitzLyco
BlitzLyco

Anyone know if this mod is actively being worked on because if it is then awesome. I would love for this to become the total conversion the author wants.

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The_Game_Mogul
The_Game_Mogul

I think he put it on hold because he is working on the new total conversion mod for Stellaris called "Star Wars: Fallen Republic". He does fully intend to finish this mod but will do so once the SW: Fallen Republic team have finished their mod.

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Elratie Creator
Elratie

No i do not intent to resume work on this mod, the game let´s you edit alot but only heavy restricted, i plan to bring the models into X4 Foundation and Remnant 4x in the future

Reply Good karma+2 votes
Gylfe
Gylfe

X4?! Hell yeah! As long as we get you doing your magic on one of the great space games. I'm not sure if you know, but there is a SW TC in the works for X4. Maybe you could work with them? I think it may only be one guy, but he did a great job on X3. Moddb.com

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rossy954
rossy954

Hello I wanted to point out that the TIE interceptor has an average damage of 10 and the standard tie fighter has a average damage of 20 are these reversed?

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Lt_Ryan
Lt_Ryan

I highly asume that weaopn dmg is only under 6,000e calculated. I can shoot with 12x ultra dual turbolasers at a target at 10,000e with no dmg at all.. game limit?

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rossy954
rossy954

I was wondering with the weapons...does the Ion Cannons deal more damage directly to shields?

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Kalvorax
Kalvorax

So, i finally got the minimum amount of creds needed for the SSD....its amazing for sure, my only complain is the up/down/left/right speeds are WAY to fast on an unmodded SSD (dont have the creds atm to add propulsion upgrades)

Also, (its been awhile) are ther any star destroyer class ships that are in the cruiser class to not trigger the supercapital limit?

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coolcolt57
coolcolt57

Also i found a bug of where i just got the executor but the enemy ships doesnt attack the executor. Any idea why?

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