Announcing a brand new map for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, unlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills. The map will not use any new assets (graphics, sounds or modified CON files) besides new music, as one of my goals is to push the original game and Build engine up to the limits of feasible effects. Weekly updates with new screenshots will follow!

Post news Report RSS If you liked Submachine with it's puzzles, you're gonna love The Conundrum!

Introducing The Conundrum, my new episode for Duke Nukem 3D consisting of 6 levels strongly based around puzzles.

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For some time I have been working on and off on a new episode for Duke Nukem 3D - The Conundrum - and now it's time to announce it to the public! I have already shown a little sneak peek of it a couple of months ago with some assorted screenshots, but without telling any details.

The episode consists of 6 levels strongly based around puzzles rather than combat or exploration. The design is minimalistic, with mostly beige and gray colours and strong contrast shadows, but no unnecessary details to derail the player's focus from solving the puzzles. If you liked Submachine, be sure to check it out! Scheduled for release on 16th January 2022.

Highly toxic purple lava, long underwater tunnel and stormy sky - just lovely!

This'll be a barrel of laugh!

A kind of reverse shooting range...

Stay tuned and make sure to visit The Conundrum page on ModDB:

The Conundrum


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