An easy to use compilation of mods to provide the best Duke Nukem 3D experience, including neural network upscaled sprites and textures, skyboxes, voxels and high quality SC-55 music recordings
Finishing episode 4 graphics
While the current release of the ERP has the graphics for episodes 1-3 mostly complete, much of episode 4's tiles are not upscaled. This is the top priority for the next release.
Raze support
Since the release of the ERP Raze has implemented support for indexed hightiles, and which I followed up with a repack compatible with that port. Future releases will be compatible with both EDuke32 and Raze. Additionally, the issue of the missing pigcop firing animation has been fixed as of the 26 July dev build.
Life's a Beach, Nuclear Winter and World Tour
The ERP currently does not support Life's a Beach or Nuclear Winter. I have now figured out how to support Life's a Beach with the ERP in EDuke32 without resorting to BAT files. Raze will be supporting it using filter folders. The current upscales of Nuclear Winter is currently nowhere near the standard I want for the ERP. As for World Tour, I'd rather wait and see how upscales would interact with dynamic lights (something that's expected to come to Raze), there's also the matter of the lacklustre end boss to the episode
While the ERP currently runs Duke it out in DC, next release will have specific upscales for it as well
Support for addons
Going through Nightfright's EDuke32 Addon Compilation, I have found that 31 are fully compatible and another 47 semi-compatible, with most of the latter only require me to add new skybox palette variants.
The most asked question I get is whether the ERP can be combined with various gameplay mods such as Weapons of Mass Destruction. Unfortunately no. Even if you merge the def files of the ERP and the mod, the result would have HUD sprites switching between upscaled original sprites and the mod's own weapon sprites and similar for new enemy frames.
A collection of mods for the ultimate Duke Nukem experience
Compatibility Fix, adds colored skies for Shaky Grounds to ERP
Enhanced Resource Pack repackaged to work with Raze. See description for how to use it with World Tour edition on the latest Raze
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
Hi, I'm trying to recreate E1L1 in Half-Life and I'm having trouble with getting the textures I need to do that. To be honest, I don't know all that much about Build so I was hoping I can ask you about how to get the textures I need.
Sorry if this is a stupid question, but can you permanently install this mode in raze? Rather than having to drag and drop each time?
It will be detailed in the next version of the ERP. Until then you can open your Raze INI file and add the following
[Duke.Autoload]
Path=duke-erp-for-raze.zip
Then Raze will automatically load the mod when you play Duke 3D assuming you put the ZIP file in the same folder as Raze, otherwise you'll have to supply the full path to the file
Is this project still going? Nothing's happened on the Forums since June
I second this question.
Yes, I kinda stalled for a bit, but I've gotten back to working on it, and I'm investigating new AIs for improving textures.
Hi I really love this mod! I never play duke nukem without it and had a lot of playthrough since. Anyway, it'd be great if this is compatible with Duke It Out In D.C. Music Pack v2.0 by Jimmy Paddock. I tried playing this with the music pack but it appears that it's incompatible sadly, the music would really fit this kickass mod. Other than that a flawless mod! 10/10 the definitive way to play the classic duke ^-^
If you remove the SC55 zip (I can’t recall the specific name and I’m unable to check right now) from the autoload folder then it should fall back on the MIDIs used by Jimmy’s music pack
tried deleting it but still won't work (i'm using eduke32 btw). it's just minor inconvenience though thanks for responding
Question: why didn't you use the higher resolution textures from HRP while still upscaling the sprites and other textures? I know this one is meant to maintain the aesthetic of the original but the higher resolution textures of the HRP still looked good even if everything else (sprites, enemies etc.) would still be 2D and simply upscaled. In other words, keep the 2d sprites of Duke, enemies, items etc. but use the high resolution textures of the HRP for the map and wall textures.