An easy to use compilation of mods to provide the best Duke Nukem 3D experience, including neural network upscaled sprites and textures, skyboxes, voxels and high quality SC-55 music recordings

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Finishing episode 4 graphics

While the current release of the ERP has the graphics for episodes 1-3 mostly complete, much of episode 4's tiles are not upscaled. This is the top priority for the next release.

New tiles for episode 4


Raze support

Since the release of the ERP Raze has implemented support for indexed hightiles, and which I followed up with a repack compatible with that port. Future releases will be compatible with both EDuke32 and Raze. Additionally, the issue of the missing pigcop firing animation has been fixed as of the 26 July dev build.

The ERP running on Raze

Life's a Beach, Nuclear Winter and World Tour

The ERP currently does not support Life's a Beach or Nuclear Winter. I have now figured out how to support Life's a Beach with the ERP in EDuke32 without resorting to BAT files. Raze will be supporting it using filter folders. The current upscales of Nuclear Winter is currently nowhere near the standard I want for the ERP. As for World Tour, I'd rather wait and see how upscales would interact with dynamic lights (something that's expected to come to Raze), there's also the matter of the lacklustre end boss to the episode

While the ERP currently runs Duke it out in DC, next release will have specific upscales for it as well

Life's a Beach on ERP

Support for addons

Going through Nightfright's EDuke32 Addon Compilation, I have found that 31 are fully compatible and another 47 semi-compatible, with most of the latter only require me to add new skybox palette variants.

The most asked question I get is whether the ERP can be combined with various gameplay mods such as Weapons of Mass Destruction. Unfortunately no. Even if you merge the def files of the ERP and the mod, the result would have HUD sprites switching between upscaled original sprites and the mod's own weapon sprites and similar for new enemy frames.

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Duke Nukem Enhanced Resource Pack - first release

Duke Nukem Enhanced Resource Pack - first release

Other 21 comments

A collection of mods for the ultimate Duke Nukem experience

Shaky Grounds - ERP Compatibility Fix

Shaky Grounds - ERP Compatibility Fix

Texture

Compatibility Fix, adds colored skies for Shaky Grounds to ERP

Duke Nukem Enhanced Resource Pack for Raze

Duke Nukem Enhanced Resource Pack for Raze

Other 20 comments

Enhanced Resource Pack repackaged to work with Raze. See description for how to use it with World Tour edition on the latest Raze

Comments  (0 - 10 of 21)
BillyJoeTodd
BillyJoeTodd

Hi, I'm trying to recreate E1L1 in Half-Life and I'm having trouble with getting the textures I need to do that. To be honest, I don't know all that much about Build so I was hoping I can ask you about how to get the textures I need.

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Guest
Guest

Sorry if this is a stupid question, but can you permanently install this mode in raze? Rather than having to drag and drop each time?

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phredreeke Creator
phredreeke

It will be detailed in the next version of the ERP. Until then you can open your Raze INI file and add the following

[Duke.Autoload]
Path=duke-erp-for-raze.zip

Then Raze will automatically load the mod when you play Duke 3D assuming you put the ZIP file in the same folder as Raze, otherwise you'll have to supply the full path to the file

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wolfprince1
wolfprince1

Is this project still going? Nothing's happened on the Forums since June

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bak
bak

I second this question.

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phredreeke Creator
phredreeke

Yes, I kinda stalled for a bit, but I've gotten back to working on it, and I'm investigating new AIs for improving textures.

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Russy25
Russy25

Hi I really love this mod! I never play duke nukem without it and had a lot of playthrough since. Anyway, it'd be great if this is compatible with Duke It Out In D.C. Music Pack v2.0 by Jimmy Paddock. I tried playing this with the music pack but it appears that it's incompatible sadly, the music would really fit this kickass mod. Other than that a flawless mod! 10/10 the definitive way to play the classic duke ^-^

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phredreeke Creator
phredreeke

If you remove the SC55 zip (I can’t recall the specific name and I’m unable to check right now) from the autoload folder then it should fall back on the MIDIs used by Jimmy’s music pack

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Russy25
Russy25

tried deleting it but still won't work (i'm using eduke32 btw). it's just minor inconvenience though thanks for responding

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IggyWolf
IggyWolf

Question: why didn't you use the higher resolution textures from HRP while still upscaling the sprites and other textures? I know this one is meant to maintain the aesthetic of the original but the higher resolution textures of the HRP still looked good even if everything else (sprites, enemies etc.) would still be 2D and simply upscaled. In other words, keep the 2d sprites of Duke, enemies, items etc. but use the high resolution textures of the HRP for the map and wall textures.

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Enhanced Resource Pack for Duke Nukem 3D mod

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