An easy to use compilation of mods to provide the best Duke Nukem 3D experience, including neural network upscaled sprites and textures, skyboxes, voxels and high quality SC-55 music recordings

Post article RSS Articles

Finishing episode 4 graphics

While the current release of the ERP has the graphics for episodes 1-3 mostly complete, much of episode 4's tiles are not upscaled. This is the top priority for the next release.

New tiles for episode 4


Raze support

Since the release of the ERP Raze has implemented support for indexed hightiles, and which I followed up with a repack compatible with that port. Future releases will be compatible with both EDuke32 and Raze. Additionally, the issue of the missing pigcop firing animation has been fixed as of the 26 July dev build.

The ERP running on Raze

Life's a Beach, Nuclear Winter and World Tour

The ERP currently does not support Life's a Beach or Nuclear Winter. I have now figured out how to support Life's a Beach with the ERP in EDuke32 without resorting to BAT files. Raze will be supporting it using filter folders. The current upscales of Nuclear Winter is currently nowhere near the standard I want for the ERP. As for World Tour, I'd rather wait and see how upscales would interact with dynamic lights (something that's expected to come to Raze), there's also the matter of the lacklustre end boss to the episode

While the ERP currently runs Duke it out in DC, next release will have specific upscales for it as well

Life's a Beach on ERP

Support for addons

Going through Nightfright's EDuke32 Addon Compilation, I have found that 31 are fully compatible and another 47 semi-compatible, with most of the latter only require me to add new skybox palette variants.

The most asked question I get is whether the ERP can be combined with various gameplay mods such as Weapons of Mass Destruction. Unfortunately no. Even if you merge the def files of the ERP and the mod, the result would have HUD sprites switching between upscaled original sprites and the mod's own weapon sprites and similar for new enemy frames.

Add file RSS Files
Duke Nukem Enhanced Resource Pack - first release

Duke Nukem Enhanced Resource Pack - first release

Other 18 comments

A collection of mods for the ultimate Duke Nukem experience

Shaky Grounds - ERP Compatibility Fix

Shaky Grounds - ERP Compatibility Fix

Textures

Compatibility Fix, adds colored skies for Shaky Grounds to ERP

Duke Nukem Enhanced Resource Pack for Raze

Duke Nukem Enhanced Resource Pack for Raze

Other 12 comments

Enhanced Resource Pack repackaged to work with Raze

Comments  (0 - 10 of 15)
Russy25
Russy25

Hi I really love this mod! I never play duke nukem without it and had a lot of playthrough since. Anyway, it'd be great if this is compatible with Duke It Out In D.C. Music Pack v2.0 by Jimmy Paddock. I tried playing this with the music pack but it appears that it's incompatible sadly, the music would really fit this kickass mod. Other than that a flawless mod! 10/10 the definitive way to play the classic duke ^-^

Reply Good karma Bad karma+2 votes
phredreeke Creator
phredreeke

If you remove the SC55 zip (I can’t recall the specific name and I’m unable to check right now) from the autoload folder then it should fall back on the MIDIs used by Jimmy’s music pack

Reply Good karma+3 votes
Russy25
Russy25

tried deleting it but still won't work (i'm using eduke32 btw). it's just minor inconvenience though thanks for responding

Reply Good karma Bad karma+2 votes
IggyWolf
IggyWolf

Question: why didn't you use the higher resolution textures from HRP while still upscaling the sprites and other textures? I know this one is meant to maintain the aesthetic of the original but the higher resolution textures of the HRP still looked good even if everything else (sprites, enemies etc.) would still be 2D and simply upscaled. In other words, keep the 2d sprites of Duke, enemies, items etc. but use the high resolution textures of the HRP for the map and wall textures.

Reply Good karma Bad karma+1 vote
Guest
Guest

Is "Duke Nukem 3D 20th anniversary world tour" also supported in erp+eduke32?

Reply Good karma Bad karma+1 vote
phredreeke Creator
phredreeke

Are you asking whether you can use the ERP with the files that come with WT, or are you asking whether you can play the new episode with the ERP in EDuke32? For the former the answer is yes, I even added a fix that reverts the credit cards used on the Raw Meat and Rabid Transit cash registers to their original graphics. For the latter, not without the stopgap and some def file editing, and even then I expect weapons to display inconsistently due to WT using different widescreen tiles compared to those in the ERP

Reply Good karma+2 votes
Guest
Guest

Why aren't the 3d models for the enemies like in the HRP included?

Reply Good karma Bad karma+1 vote
phredreeke Creator
phredreeke

Because the goal of this pack is different from the HRP. The HRP wanted to make Duke look like a (for the time) modern game. This pack intends to provide higher resolution visuals while keeping the aesthetic of the original game.

Reply Good karma+3 votes
Guest
Guest

DUKE NUKEM 3D

Reply Good karma Bad karma+2 votes
Guest
Guest

Will you also upscale alien world order's textures ?

Reply Good karma Bad karma+1 vote
phredreeke Creator
phredreeke

As I said, I'd rather wait until Raze's renderer has functional dynamic lights

The next version will have textures from Duke it out in DC and Life's a Beach though

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags

Enhanced Resource Pack for Duke Nukem 3D has not been tagged yet.