Title: Simpler Times
Author: Alex Pistol
Release date: 2023-12-23

Announcing a brand new map for Duke Nukem 3D (requiring EDuke32) with an urban/city theme. The map is large and very open, with a lot of room for exploration and interaction, yet with a fairly linear and perfectly clear progression. This time, my goal was to combine and balance together the technical prowess of advanced Build engine effects, detailed, realistic design and open landscape with the sense of conceptual grandness, into a kind of "dream level" that everyone was imagining back in the 1996 when they first launched Duke Nukem 3D. The level is an action-packed adventure that should keep you entertained for about 1-2 hours.

Overview of one part of the city

Story:

It was about 10 years since the events in Duke Nukem Forever, and it’s been a rough 10 years for Duke. He was labelled a misogynist for some odd reason (despite loving women of all colours, shapes and sizes more than anyone else in the world!), his fans have grown up and seen through him as being something else than the idealized all-American hero image they kept from their childhood and due to some weird legal actions, he even lost the rights to his own media image. The worst part, however, was definitely the fans – on one hand, they kept nagging him for “betas”, and on the other, they started to dig into the stuff Duke would rather no one find out about (including a drunk incident involving a donkey). This was far too much! Duke decided to withdraw from public life (being hit with cancel culture helped with it) and only poke his nose whenever the Earth needed to be saved from another alien invasion.

Spending his time defending what was left of his good name over at the Internet forums, drinking booze with his only remaining friend Dylan and getting laid a lot (he’s still Duke, after all), he was living up his days in a world where he no longer fit. However, this was soon to change…

Some guy got in touch with him and claimed he knows about an old warehouse where all the beta materials from Duke 3D and DNF are kept. This was a chance for Duke to finally regain his good name! If he could only destroy that warehouse, getting rid once and for all of all the embarrassing, shameful stuff – and also of the stuff people kept begging him about all the time!...

The warehouse used by the aliens to humiliate Duke!

Having paid the guy with still sealed, boxed copies of his 90s games, Duke got his hands on the coordinates of the warehouse and set out for a trip to Alexanderville, a picturesque town by the river where the warehouse was located. Renting a room in the Otterlook Hotel, he started making plans on how to hit the warehouse.

Little did he know that all the damage done to his image was an intricate revenge campaign set out by the aliens, who would not satisfy themselves with his death, but wanted to humiliate him and ruin his life for the thousands of their brethren he has slain over the last 25 years! Learning that he is coming to the very town where they kept all their evidence against Duke, the aliens have decided it’s high time to finish the revenge by killing Duke right there.

Aliens heavy reinforcements sent to deal with Duke once and for all!

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One of the most important aspects of level design is setting a desired vibe/mood for your map. In this case, I wanted it to play with the title even more, giving another layer to the meaning. Simpler Times reflects the story – with how Duke was The Hero back in the day, when everything was much more simple and straightforward, the action movies (and video games) didn’t have to be nuanced and deconstructive and the world, in general, was black and white. However, the title hints also at the atmosphere of the level itself, which I aimed to be kind of nostalgic, with strong summer holidays vibe (even somehow directly referenced with the town fair taking place at the plaza) – a nod back to the idealized childhood memories and times when our lives felt much more simple. This is also emphasized with the soundtrack selected for the level – the lyrics of Death’s Symbolic are literally about memorizing the innocent childhood moments and the unnoticeable, yet relentless passage of time.

Town fair at a plaza near the beach

Last but not least, the title reflects my design process itself. The initial idea was to make a level that would feel classic, with plenty of nods and design references to the original Duke 3D levels and even early user maps (which were a large part of my childhood and still feel quite fascinating, even if dated), such as certain texture picks – but at the same time make it overly complex and ambitious “under the hood”, centered around strong sequencing and spectacular effects. This goes as far as to somehow satisfying the once naïve imaginative concept of creating a dream level which would feel completely open and “like real life”. Below are some of the more direct inspirations for certain buildings and effects present in the map.

The central effect of the level, which is raising the water level in the river after solving a simple puzzle, followed by a boat cruising in, from which you retrieve a crucial item, is directly inspired by the legendary Point & Click Adventure game The Mystery of Time and Space (MOTAS) by Jan Albartus. This was one of the key elements on which the initial premise of the level was based. Ironically, the simple motif of a boat passing under a bridge is yet another trope which plays with my personal understanding of the dream level idea – this time, referencing a memorable mission from the original Grand Theft Auto (1997), where you had to toss a briefcase from a bridge to a motorboat passing underneath it, which always made me wonder if it was possible to traverse the water boundaries in that game. Here are some comparison screenshots between MOTAS and Simpler Times.

Comparison of the puzzle in MOTAS and Simpler Times

Several buildings in the map are Build reinterpretations of real-life ones, with the most distinct one being the docking crane in the central part of the map, which you visit to retrieve the blue keycard. It is based on The Crane, National Maritime Museum building in Danzig, Poland. Below are comparison photos of the original and its recreation – obviously only the external façades were inspired, while the inside was completely my own invention. The surrounding architecture was not recreated either, as – luckily – the level does not have to obey the strict urban planning regulations.

The Crane, National Maritime Museum building in Danzig, Poland

The Crane recreated in build - facade from the river side

The Crane recreated in build - facade from the town/street side

The church you can see in the distance is based on traditional American white wooden churches. In particular, I used photos of the Waterbury Congregational Church in Vermont (originally dating back to 1824) for reference. The message on the sign in front of the church, which might be difficult to read from within the game, is unironically an actual message once presented by the Bella Vista Baptist Church in Florida…

Church you can see in the distance, beyond the player area

The building between the docking crane and main street is based on another landmark, an art deco Old Docks House located in Preston, England. This building lends its architecture particularly good towards a Build Engine reinterpretation due to mostly blocky, regular geometry and fairly simple “texturing” of the façade. Comparison can be seen below.

Old Docks House in Preston, England

Old Docks House reinterpretation in Build

Some of the other buildings that are located outside of the player area were also loosely inspired on real-life architecture – there is one based on the 30 St Mary Axe in London (more commonly known as The Gherkin), designed by Norman Foster and Ken Shuttleworth and one based on the .KTW office building in Katowice, Poland. The hotel lobby was heavily inspired by studying a lot of different photos of such places – some of these inspirations were already detailed in one of my previous maps, Submachine, where I used the same type of angled hanging ceiling lights.

City skyline in the distance - can you spot The Gherkin?

Duke’s boat – The Leaking Beta – was based on various stock images of yachts and motorboats found around the Internet. Similarly, the red car parked next to the bridge is based on Ferrari model 308 GTS. Some comparison photos are shown below.

Duke's boat and Ferrari car - inspirations and Build reinterpretations

Another architectural detail which might not come as obvious during regular gameplay is the shape of the water fountain located next to the restaurant. Its design is inspired by the works of M.C. Escher. From certain perspectives, it can be perceived as an “impossible object”, an optical illusion where something is instantly perceived as a representation of a 3D object, but cannot exist as such. In this case, this is based on a simple play with perspective between similarly looking objects where the contours are difficult to detect at first glance.

Did M.C. Escher design this fountain...?

Last but not least, the name of the restaurant, La Sirena, is a reference to the starship SS La Sirena (NAR-93131) from Star Trek: Picard, a vessel commanded by captain Cristóbal Rios. Adequately, the interior of the place is decorated in pictures of foreign planets and star systems. Furthermore, the joint serves mediterran cuisine, which is not a typo…

La Sirena restaurant entrance

MSDN review of Simpler Times and TLOD video!

MSDN review of Simpler Times and TLOD video!

News

Mikko Sandt of MSDN reviewed the map, giving it a high rating of 96/100. TLOD's Youtube live-stream playthrough is now available for re-watching.

Simpler Times - 100% secrets video by Radar

Simpler Times - 100% secrets video by Radar

News 1 comment

2.5 years of hiding the secret places wasn't something that would stop Radar from finding them all in just a few days after the release!

Teaser and review!

Teaser and review!

News

New video teaser of Simpler Times, review by Quakis of The Abandoned Workshops and 32-bit-friendly version of the mod!

"Simpler Times" level for Duke Nukem 3D is released!

"Simpler Times" level for Duke Nukem 3D is released!

News

Announcing the official release of Simpler Times user level for Duke Nukem 3D!

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Simpler Times

Simpler Times

Full Version

Official release of Simpler Times level version 1.0 for Duke Nukem 3D!

Simpler Times - 32-bit version

Simpler Times - 32-bit version

Full Version

Official release of Simpler Times level version 1.0 for Duke Nukem 3D - including EDuke32 version for 32-bit systems.

Post comment Comments  (0 - 10 of 15)
Guest
Guest - - 689,559 comments

Are you going to be making your own episode anytime soon or more usermaps in the future? Its Chris btw.

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Ledsbourne Creator
Ledsbourne - - 18 comments

Hey, thanks for asking. So far I've released the following (besides Simpler Times and Der Zorn Gottes which I believe you played):
Back in Business episode (4 levels, "mission oriented" with heavy backstory): Moddb.com
Submachine (single level, but quite long and complex): Moddb.com
The Conundrum episode (6 short levels, based on puzzles so might take a while to finish): Moddb.com

Now I started working on a 5th and final level for Back in Business. I do have plans for some more stuff in the future... ;)

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Guest
Guest - - 689,559 comments

Hey its your pal Chris finally was able to play your map and figured out how to run your MOD. You basically need to make a copy of your DN3D executable file or files and add them to the location of the eduke32 copy you gave the person in the download. Then you Add the Simpler Times.grp file to the new eduke32 and your copied DN3D file in the simpler times folder and run the new eduke32 to play the map or MOD. Please correct me if I'm wrong. I loved the map by the way. Needs more RPG and Devastator Ammo at the end to Deal with all the Overlords I felt a bit laking at the end and had to use the chaingun and freezer to finish off the last of the Overlords well done on a fantastic map man. Hopefully you'll make even more maps or your very own episode later on in the year. Couldn't find all the secrets though got 11 out of 14 close but no cigar. There was one I couldn't get because the monsters I was supposed to freeze in the boxing ring were already dead and I couldn't freeze anyone to get into the women's bathroom so it was either DNCLIP or nothing I chose the latter because I don't cheat unless it truly is neccesary. Others I guess I couldn't find. A secrets guide wouldn't be a bad idea for this map. Thanks man and awesome map 10 out of 10 in my opinion.

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Ledsbourne Creator
Ledsbourne - - 18 comments

Glad you finally managed to play the map, appreciate your patience with it and congratulations on the completion and secrets! There are some extra supplies dropped towards the end fight around the streets and marked with red flares in the sky, not sure if you've found them - but if you still could finish the overlords, it was not that bad I guess :) You can also check Radar's video with all of the secrets marked to see what you missed: Moddb.com

Thanks for playing the map and your feedback, really appreciate it!

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Guest
Guest - - 689,559 comments

You got rid of your how to install and run simpler Times map video why? It's very useful and important so the player can play and run the map correctly. Would you please reupload that video or better yet remake that video going into greater detail of setting up simpler times for DN3D Atomic so you could help the more inexperienced Duke players for running the map an MOD. Thank you very much and appreciate the thoughts.

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Ledsbourne Creator
Ledsbourne - - 18 comments

Hi, the video is still here: Moddb.com

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Guest
Guest - - 689,559 comments

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Guest
Guest - - 689,559 comments

I did exactly what you showed in the video Chris btw and it still didn't work don't know the exact reason why but when I loaded the DN3D Atomic up the map wasn't there but I did everything correctly what gives. And I am using eduke32 32{bit} maybe the map just isn't compatible with the 32{bit} but still don't understand what I did wrong. I did not get my DN3D Atomic version from GOG.com by the way tried to infect my desktop computer with a virus when I went to their free download link mine is on my LATITUDE I got somewhere else. My duke file is duke.cfg not the one from scammers GOG are us.

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Ledsbourne Creator
Ledsbourne - - 18 comments

32-bit shouldn't make any difference, but you need a fairly recent version of EDuke32. You should have the file DUKE3D.GRP from your retail version of Duke Nukem 3D, doesn't matter where you purchase it from, this is where the game data is stored. Files settings.cfg and eduke32.cfg are not mandatory and will be created by EDuke32 upon launching if they are not in the directory, but they can help with keeping your settings like key mapping etc.

In case you can run Duke Nukem but it doesn't see the map, you can try unpacking SIMPLER_TIMES.GRP file, it's a normal ZIP archive with just the extension changed, if you unpack all the files from it into the main Duke directory, it should work as well, just will clutter the directory with files.

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Guest
Guest - - 689,559 comments

I did what you showed in the video but it still did not work. Would love to play this map if the actual MOD worked but it doesn't work my friend. Instead of making the running process of this map so complicated you could just give the actual user map to the player then just let them play it normaly or using the Blast Radius MOD work instead of making running it so complicated. Had the same problem with the Dern Zen Zottes level you made and could not play that level either. Please make a note of this for future maps you make like this please. PS: Appreciate all your hard work on this map shame I can't play it known it would have been a masterpiece like Dern Zen Zottes that I also couldn't play. Whatever you did to the map file eduke32 just doesn't want to run the map like you did on my laptop for some reason. From your pal Chris.

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Ledsbourne Creator
Ledsbourne - - 18 comments

Hey mate, thanks for your comment and your interest in my levels!

Sorry you are having problems with launching the mod. I've tried to keep the installation as clean as possible and provided the video instructions as simple as I could. It would be easier to solve the problem if you could let me know what error are you stumbling across.

I suppose one thing I didn't originally take into account was providing only 64-bit version of EDuke32, so if your system is 32-bit, it won't run it. I have now provided additional downloads for both "Simpler Times" and "Der Zorn Gottes" that include a 32-bit version of EDuke32 instead, hope that helps.

Also, the map will not be compatible with "Blast Radius" or other mods, as it uses slightly modified code and art of its own.

Cheers!

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