IW v2 is a overhauled version of the original IW. It holds little in common with the original as the 3 episodes that featured in it have been heavily updated. Plenty of new weapons have been added and there are 2 new episodes as well. One of these consists of maps made by the Duke Nukem community for both IW v1 and V2. The other episode is a much more story orientated episode with time travel and even has a choice of endings. Iw v2 uses Eduke32, an Enhanced version of JfDuke with much more coding control allowing fantastic effects. The port it is based on allows for models and high res textures which IW v2 takes full advantage of.
Time for another minor AMC Squad update! Work of course continues on episode 5, but significant work is still underway on updating and improving the overall experience.
In good news for hitscan haters, all enemies now fire projectiles rather than hitscan bullets (with a few minor exceptions) What does this mean exactly? Enemy bullets originally would fire and instantly strike their target; whilst there was inaccuracy built in, it also meant that being able to tell where you were being attacked from was extremely hard even with the built in damage direction indicator. This no longer happens; you'll be able to tell exactly where enemy fire is coming from even if you can't avoid it. This also avoids the problem shared with Blood where enemy hitscanners can instantly kill you as soon as you step into a room if you happened to be low on health.
The previously underused mechanic of building airfields has been completely overhauled; you can now dynamically order both airdrops and now airstrikes in any mission within range of an airfield, and as long as you have 30 supplies available. You'll need a steady upkeep of supplies to use these abilities frequently - fortunately, you can also now find supply barrels in missions that can be used outside to send them for fulton pickup.
Additional work has been put into allies; not only has the HUD been updated so it's easier on the eyes, but there is now support for far more helpers. Certain research abilities will increase how many allies you can have; if you stack this with artifacts and Highwire, who has a natural ability to command 1 extra ally above the default 3, you can potentially command a posse of up to 8 allies.
Many enemies without research projects have now received projects - even if you're a returning player, the Bestiary will be more useful as ever since it will now let you know what enemies you need to MIA to acquire a project's details.
As always, please join our Discord if you wish to join the discussion - we have a friendly and open community and there's always someone around to help newcomers. Release is of course still some time away; and we appreciate everyone's patience as we put in hard work on the project. Stay safe and have a good new year.
The AMC Squad v4 is released, with the brand new Episode 4! Read on to find out more.
The third episode of the AMC TC, a huge standalone game based on Duke 3D has been released! Taking direct inspiration from the FPS of the 90s, you'll...
Imagination World's sequel, featuring IW's protagonist, has just been released!
An Imagination World fan by the name of Batipede has made a great fan trailer for IW; I was impressed and humbled by his work so I'm linking it here for...
This patch includes a new exe file as well as a grpinfo file that will allow IW to run on newer operating systems. Thanks to Doom64Hunter for the patch.
This is Imagination world V2, a Stand-alone game created with Eduke32. It contains 6 new episodes full of high-quality levels, new weapons & lots...
What's new in V2.1: -Art files integrated into main Duke3d.grp to enable mod support -Fixed some Government Trooper art issues and enabled injured AI...
In unmodded dukenukem how do i change attack speed of weapon?
Pretty buggy, even in v2.1, but still one of my favourite total conversions in general. Worth the download, if you like old-school shooters.
Thanks - a fixed version of this along with some tweaks is definitely on the cards, I just have to find time to get it working.
Brandonchovey.net
I just tried this using eduke 3d w/ polymer enabled. Half of the textures are blank and some enemies will just blink into existence. It looks like no running animation was included. Also the weapon HUD models do not appear except for the axe and foot. Otherwise this mod has a lot of potential! Is there a way to fix any of these issues?
Okay got the game but I have a problem: the first person models/textures do not show, all I see are white boxes. All I did was unzip the game and then patch it and removed the art files. Any idea what the problem could be?
How did you fix it? Please post solution.
Nevermind fixed it.
you guys took sounds and textures from every major oldshool shooter ... quake, ut, duke,...
i like it :D
hey, i have problems - it crashes when i save it, and there is white box instead of every weapon
Try using the latest revision found here: Dukeworld.duke4.net