Based on the SWGEmu Core3, Empire in Flames revisits a galaxy far, far away in a setting after the battle of Endor with revamped combat, crafting, and storytelling!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

As promised, our Friday Feature today is about an element of the upcoming GCW system: planetary invasions.

Standard disclaimer: all information below is subject to change during the development and adjustment process. While we believe this will remain accurate, unforeseen circumstances are always a possibility.

In a previous Friday Feature, Political Power, we discussed how players could be elected to their chosen faction's ruling body, which manages the war effort by selecting enemy planets for invasion, engaging in a sort of dejarik game against the opposing faction's ruling body.

Today's feature is about the boots on the ground - how planetary invasions work!

Stage 1: Forces Marshal

It may be a bit of a misnomer to call this a "stage". As an invasion kicks off, initial defense forces rally around the defending starports. Defenses generally consist of mid-sized squads of troopers, as well as multiple defense turrets. Large-city starports deploy autoturrets both in normal defensive positions and inside the landing ring to prevent attacking troops from bypassing the defenses by using civilian transport.

Attacking forces spawn at a nearby beachhead camp and prepare to march on the target starport. These forces usually have large squads of troops and, depending on the size and value of the target, combat walkers ranging from small AT-RTs all the way up to massive AT-ATs. The walkers are reserved strictly for players; unlike the troops, they will not act without a living commander.

During the "forces marshal" step, PvP zones will be established. Any player entering the invasion zone will be vulnerable to attack from other players.

Finally (though it may not be available for the NYE live server event), players will be able to use factional trooper coordinators to travel directly to a starport (if a member of the defending faction) or to a beachhead camp (if a member of the invading forces) of the world being attacked.

Phase 2: Forces Engage

Offensive forces marching on the target will inevitably clash with the static defenders. NPC armies will engage, and without player involvement the defenders will have a small advantage given their autoturrets. Attacking forces, however, can use their assault walkers to crack through the defenses and make their way into the target starport.

Both offensive and defensive forces will regularly respawn and maintain a running battle throughout the invasion time. However, defensive autoturrets and invading walkers will not respawn, and once knocked out of the fight are out for the duration of the invasion.

Phase 3: Hostile Takeover

Attacking players need to force their way into the starport and take control! To seize control requires five players - a bounty hunter, a smuggler, a doctor, a commando, and a squad leader.

The bounty hunter will initiate the takeover by jamming the uplink terminal. (This requires the Investigation II box and grants a healthy chunk of investigation XP!) The minigame for an uplink jam is a simple higher/lower guessing game.

The smuggler then slices into the security terminal. (This requires the Slicing I: Terminals box.) This process follows the standard slicing minigame; it is highly recommend the smuggler be prepared with a molecular clamp so he does not screw up the slicing process!

The doctor then uses the override terminal and provides a DNA sequence. It uses a gene letter matching minigame with A-T and C-G DNA sequencing.

The commando switches alignment on the power regulator next. The minigame requires the player to switch all the switches to either "on" or "off", with the catch that flipping one switch will affect other switches as well.

Finally, the squad leader uses the HQ terminal to seize control of the starport!

Invasion Success?

A successful invasion requires the attacking faction to seize all the target planet's starports inside the time limit.

All the starports must be seized.

The invasion system is programmed so that we can adjust the time limit on a per-planet basis (as well as adjust attacking and defending forces). For initial purposes of the GCW, all planets will have a 60 minute time limit to successfully complete an invasion.

When the GCW is fully released, we will be monitoring the GCW closely and adjusting as necessary to ensure both factions have a chance at seizing planets. We have no illusions that it will be perfect right out of the box; monitoring and adjusting is an important and necessary step.

The dev team is proud of the invasion system, though we ask that players understand the limitations of the SWGEmu code. Elements we are using to pull this off are as-of-yet unfinished, particularly in regards to the NPCs, and some wonky behavior results. We're waiting in part for the SWGEmu team to finish their AI revamp to smooth out some rough edges.


Good luck, have fun, and may the Force be with you!

Friday Feature - Political Power

Friday Feature - Political Power


The GCW is getting closer to live on EiF. This week, we discuss player control of the GCW system.

Combat in Empire in Flames, or How I Spent My Summer Vacation

Combat in Empire in Flames, or How I Spent My Summer Vacation


EiF player Pizza the Hutt shares his perspective on the revamped combat system!

GCW System Q&A

GCW System Q&A


Community Manager Sandarie brings the players' questions to the development team.

Add file RSS Files
Empire in Flames Patcher

Empire in Flames Patcher

Full Version

Launcher/patcher/installer for Empire in Flames - REQUIRES FULL SWG INSTALL


Theres actually a server which uses this mod?

Reply Good karma Bad karma+1 vote
neumiller Creator
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Star Wars: Galaxies
Send Message
Release date
Mod watch
Community Rating



0 votes submitted.

You Say


Ratings closed.

Role Playing

Latest tweets from @empireinflames

What's a day without a good tease? EiF continues to work on new and cool stuff!

Oct 18 2018

RT @GalaxiesTheBook: This is important stuff. SWGEmu is at a stage now where people have made some awesome private servers with some rea…

Oct 16 2018

Six days ago, the New Republic opened the war with the Empire by seizing Dathomir. Tonight, the Empire struck back…

Oct 12 2018

Did anyone else ever wonder what was in that damn briefcase? I know I did...and now you can find out!

Oct 10 2018

Now that our GCW system is live, we're gearing up for a big content push with rewards old and new!

Oct 9 2018

Sep 30 2018

GCW map, found in starports on updates with real-time status of the GCW on planets across the galaxy.

Sep 29 2018

With fame comes new rewards!

Sep 28 2018

Somtimes you need a brain break from challenging code. There's always easy stuff left to do, too...

Sep 25 2018

Embed Buttons
Link to Star Wars Galaxies: Empire in Flames by selecting a button and using the embed code provided more...
Star Wars Galaxies: Empire in Flames
Last Update
15 members