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Another take on the Black Mesa disaster, seen through the eyes of James Walker, a scientist caught up in the resonance cascade.

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Report RSS Chapter 1 - Initiation (view original)
Chapter 1 - Initiation
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Cro-man
Cro-man

I like the lighting and the different texture alignment on the pipes is a nice touch.
Liking the test chamber a lot but maybe it would be better if some faces of the interior of the test chamber would have a texture resembling a device emitting some sorts of waves to analyze the composition of matter from the object in the chamber. I recommend using textures of the same type used for the chamber.

Now for some logical aspects which I like to pay attention to. Since thats a lab where strange matter is being tested there could always be the danger of the matter reacting violently and breaking the test chamber which would leak potential toxic gas. So in order to prevent the concentration of gas in the air and prevent any further containment breaches, a few vent grates for the room and a grate texture for the ceiling of the chamber too, resembling the emergency vacuum system or so, could be nice.

The parts of the windows where the glass touches the wall structure could use a texture like this: "lab1_trim3" or so just so the glass doesn't end abruptly in the wall.
And of course two chairs for the scientists.

I like your mapping style and I see great potential in you! Keep up the great work!

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The-Mink Author
The-Mink

Thanks for the tips, I'll certainly make another pass on this room with that stuff in mind.

As for the trim around the windows has been done already. I noticed it as soon as I posted this. D'oh. :P

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GNU/Hurt
GNU/Hurt

nice classic style, but add some framing around windows.

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KillerMapper
KillerMapper

Basic mapping but it's just great, keep going like this !

I agree for the vents idea.

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