This page is currently on WIP...

We're working on something at the moment, please stay tuned!

  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Update 1

News 8 comments

Hey, it's been a while since the last article

I've been mostly busy with my studies, eventhough im kind of failing

without further ado, heres some of the improvement i've been bringing to this mod

FXAA + New Bloom

You've might noticed in several footages i've sent, there is alot of artifacts in the distance or around small sized objects. This was caused because Half-Life originally has MSAA built-in onto the engine. Unfortunately, their approach was using FBO, and it completely destroys Trinity depth reading. The fix is to disable it using the -nofbo parameter. However now you're left with no AA at all, which is a big problem for some people (including me)

I decided to implement a whole another Antialiasing method called the FXAA. While its far from perfect (you can see, its basically just blurring), it does the job quite well.

Another issue that had been fixed is the bloom. If you notice in some of my old footages, you can see theres alot of colour banding happening all around bright surfaces. This happened because my initial implementation of bloom were using immediate-mode OpenGL calls to modify textures. Its quite slow and also wonky. So i decided to rewrite it using GLSL.

ssssaaa


ssss

(Lensflare Texture from WAR, Lensflare Code originally from Raven City, added implementation for scaling)

More Volumetrics

As i've mentioned in the last article, the renderer is actually capable of rendering real-time volumetrics. However, due to artistic and performance choices, it won't be possible to use this technique at all times. So i ended up doing what source had been doing for the past decades. Beam sprites.

Credit to Aynekko (check out his project, called Diffusion!) and Simbl (also check out his project, called Solitary Echoes!), these two helped me alot in the developing of this feature. Simbl told me about these sprites used in dm_hellhole maps and taught me how to recreate it, and provided with the assets Aynekko began writing the optimized renderer for this feature

heeeee


jajajaj


iwdwdwmage


imwwwage


End of article

Thats all for now, i've been quite burned out due to the countless exams that recently held up. This article is pretty short, and i am really sorry for that. However, next updates will probably be bigger, just stay tuned!. And thanks alot for reading all these stuff

Welcome!

Welcome!

News 14 comments

You might ask yourself, what is this mod? why did you deleted everything, why did you never post an article.

Comments  (0 - 10 of 60)
TheFranticDreamer
TheFranticDreamer - - 56 comments

In my opinion, you should add an option to disable the view tilting left when sliding. It may be annoying when trying to shoot or look around when sliding.

Reply Good karma Bad karma+2 votes
baconmilks Creator
baconmilks - - 88 comments

good idea honestly, i'd make most of the dizzy effect tied to a cvar

Reply Good karma+2 votes
LordBob0619
LordBob0619 - - 1 comments

I love the look of this mod, reminds me of idTech 4 games

Reply Good karma Bad karma+3 votes
baconmilks Creator
baconmilks - - 88 comments

heheh, yeah the renderer artstyle was based on the Doom3 engine!

Reply Good karma+1 vote
EvilEMG
EvilEMG - - 91 comments

man this is ******* great. i love everything about this

Reply Good karma Bad karma+2 votes
baconmilks Creator
baconmilks - - 88 comments

thanks alot!

Reply Good karma+1 vote
RedLazer5000
RedLazer5000 - - 191 comments

Interesting Mod... Look forward to it

Reply Good karma Bad karma+1 vote
baconmilks Creator
baconmilks - - 88 comments

thank you!

Reply Good karma+1 vote
NapoleonII
NapoleonII - - 128 comments

Looks really nice! Can't wait to play the final version (or any beta for that matter).

Reply Good karma Bad karma+2 votes
baconmilks Creator
baconmilks - - 88 comments

heheheh, i mean, you've played it by now :D

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X