The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
[small tweaks & CEMENT's P&V 1.9.4 compatibility] Rebalances weapon damage based on caliber, so higher caliber weapons are more powerful than vanilla, but smaller ones still pack a punch. Should make using rifles and pistols on mutants & NPCs easier, but shotguns are still king. NPCs do more damage too.
Increases the damage of all weapons except gauss & explosives, with the bigger caliber weapons having a higher overall increase. I took some values from old Anomaly and sort of used New Vegas weapon balance as an inspiration.
If you are upgrading an older version (before 1.1), first remove that version then install the new one. Otherwise just install the latest.
It doesn't need a new game and it can be removed at any time.
It includes Alternate Aiming For Select Weapons, but only for Vanilla & Full upgrades for weapons and armor.
It has an optional file to display damage and RPM as numbers.
Blindside's Weapon Reanimation and Rebalance - "Loner" v6
Boomsticks and Sharpsticks (version Feb 19th)
CEMENT's Position and View 2.0 Beta
Full upgrades for weapons and armor (version 126.96.36.199)
JSRS Sound Overhaul New Tracers (version 3.6)
Please keep in mind I don't play with those mods, so if something seems wrong, let me know.
Anomaly magazines & Weapon Parts Overhaul are compatible - they don't modify weapon LTX files.
Weapon animations or new weapon mods likely use the normal Anomaly damages, but if you tell me what you use I might be able to make a patch.
General tissue damages (keep in mind all the ammo types & barrel lengths):
7.62x25 - 0.45
9x18 - 0.5 (P+ 0.625)
9x19 - 0.55 (JHP 0.73)
5.7x28 - 0.6 (SS195 0.75)
.45 ACP - 0.75 (Hydro 0.937)
.357 - 1.05
5.45x39 - 0.73 (EP & AP 0.66)
5.56x45 - 0.86 (EP & AP 0.76)
7.62x39 - 0.87
7.62x51 - 1.24 (AP 1.12)
7.62x54 - 1.1
7.92x33 - 1.1
PKM - 1.0
9x39 - 0.95
.338 - 1.6
12.7x55 - 2.5
12 ga Buckshot - 0.3*9 = 2.7
Damage winds up about the same as vanilla, so if you think it's OP, let me know.
Rifle Short - 90%
Rifle Medium - 100%
Rifle Long - 105%
Bolt-action - 110%
Pistol - 100%
SMG - 105%
Shotgun Short Double - 85%
Shotgun Short - 90%
Shotgun Medium - 100%
Shotgun Long - 105%
Shotgun Long Double - 110%
Bad ammo - 90% of GOOD
Very bad - 80% of GOOD
If you think anything needs tweaking, let me know. Change the bullet hit power in the gameplay settings menu to see if it helps.