Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon SidHUD - Clean, Minimalist & Informative HUD
Filename
SidHUD.12.zip
Category
HUDs
Licence
Proprietary
Uploader
Strogglet15
Credits
BlackGrowl, RavenAscendant
Added
Updated
Size
122.82kb (125,772 bytes)
Downloads
1,693 (16 today)
MD5 Hash
e172d5ba59b64cbc6fa805c40334f259
Embed Button
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Description

Sick of the boring, uninformative, ugly and TINY HUD that Anomaly has by default? Want something colorful, or maybe still keep that sexy grit on it? Need information, more than you asked for? Want it sleek and clean? Want some Sidorovich in your life? The last one is guaranteed. Have this HUD and bring some HABAR.

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SidHUD - Clean, Minimalist & Informative HUD
Comments  (0 - 50 of 56)
peraleglerg_
peraleglerg_

It's awesome

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Sim0n`
Sim0n`

The dark scheme is awesome

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TheVoidPancake
TheVoidPancake

This is amazing. 10/10

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DELORIANx2
DELORIANx2

То чувство, когда 4:3 все глобально унизили

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The7Nate
The7Nate

Мне на своём 1280х1024 приходится играть в окне 1280х800 и постоянно унижаться))

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dumovrip
dumovrip

Лучше 4:3 и 5:4, чем не к селу, ни к городу в виде 16:10

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Strogglet15 Author
Strogglet15

Update 1, added a non-RC version of the HUD.

Enjoy!

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plestsov1992
plestsov1992

scheme version will be compatible with High Resolution 3d PDA maps! with NO QUICKSLOTS. But for some reasong Health Bar devided by 3, not 5 segments. . tested RC18

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Strogglet15 Author
Strogglet15

Is your videogame resolution 1920x1080? Because if it's not, that could be the problem.

Setting proper sizes for other resolutions in STALKER is a bitch, I'll try to fix it when I can find a way.

High Resolution Maps should have no compatibility issues at all.

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foxukstar
foxukstar

Is it possible to do a version with no ammo counter and a reduced size ammo box icon for those of us that use magazines?

Other wise this looks epic!

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Strogglet15 Author
Strogglet15

It is, but I am not interested in making it.
However, I can easily make you a guide on how you can do it yourself:

1. Go to gamedata/configs/ui and open up "maingame_16" with whichever text editor you want, Notepad++ recommended.
2. Get down from there until you find "static_cur_ammo", from here onwards, change all x or y to a huge number, like 9164
3. "static_cur_ammo" is the current ammo you have on the weapon. fmj, third and ap are the 3 ammo counters there.
"static_wpn_icon" is the ammo box icon, you can make it smaller with width and height, or just drive it out with the 'big number x' method.

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foxukstar
foxukstar

Thank you for a quick response and a very helpful tutorial!

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anilex
anilex

sexy

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Loner_20
Loner_20

Great mod!

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sergiopappalardo78
sergiopappalardo78

Great! Which masks overlay are you using for your last screenshot? I love that Misery style!

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Strogglet15 Author
Strogglet15

That's actually the Tier 2 Nightvision-Headlamp combo item overlay, it's in Anomaly by default.

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sergiopappalardo78
sergiopappalardo78

How is it possible? I finished the 3 parts and I'm currently playing the 4th, I always had the finest gear, with Nosorog (now Exo) and Tier 3 night-visione headlamp and I had always the same mask overlay, with just the drops on the sides. :(

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culprit007
culprit007

I really want to try this addon, however, had couple question to ask :

- Is it compatible with Muh Immersion addon pack by onegriot and Muh mags pack?

- Is it compatible with body health system addin mod?

Because as far as i know both of this mod changes the hud, but i dont know if they changes the
"maingame_16" file, please enlighten me with your answer.

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Strogglet15 Author
Strogglet15

No idea, try it yourself.

I can, though, guess that it isn't compatible with Body Health System since that one uses its own HUD separate from STALKER's default HUD itself.

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culprit007
culprit007

It works, even with Body Health System on!

And for the ammo count for those of you uses the Muh Mags Pack, just do the suggested on Oct 3 2020, foxukstar comment

Works like a charm now, thanks!

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Strogglet15 Author
Strogglet15

Nice, good to see it can work with some user-made tweaks.

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Guest
Guest

Is there a way to disable the mini-map? I tried from the settings but it doesn't work

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Strogglet15 Author
Strogglet15

Works for me, no idea what you're doing wrong.

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Guest
Guest

The statue effect Icons are all jumbled next to the ammo count, is there a way I can fix that?

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Strogglet15 Author
Strogglet15

PM me a screenshot of it, or at least say what is your game's resolution.

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AngryOscar
AngryOscar

So I installed on a clean rc18 build. I tried mod manager and just copy files. Yet nothing pops up. Also tried barts quickslots. Didnt work. I am on 3440x1440p ultrawide 21:9... is there a setting I can adjust to let it work?

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Strogglet15 Author
Strogglet15

3440x1440 is the problem, the HUD wasn't designed for 21:9 and I don't think I can ever do it, since I own no 21:9 monitor and I doubt I can overclock it for that.

I'll try finding help to make the HUD better compatible with all resolutions possible, but don't get your hopes up.

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Strogglet15 Author
Strogglet15

Update 2, added support for 4:3 (and in turn 21:9), be wary that it's not perfect and I have no idea if I will ever be able to actually make it so.

The "Quickslots" addon should be available for 4:3 and non-RC too.

I recommend testing, give feedback right on this post (Press on "Reply")

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Bartoche70
Bartoche70

All files V2 are exactly the same of version V1 for me...no difference

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Bartoche70
Bartoche70

All files V2 are exactly the same of version V1 for me...no difference

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Strogglet15 Author
Strogglet15

Update 3, minor fix for "Weapon Patch" addon, it now has the "anim fix" for RC19 in it, this futureproofs it for the time being.
Remember that the "Weapon Patch" is only for RC, I haven't tested on non-RC and chances are it will crash the game.

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andrejchudoba
andrejchudoba

what is the purpose of "weapon patch"?

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Strogglet15 Author
Strogglet15

After reading what I had written I can see it may confuse you, I have rewritten it;
"Ammo in Anomaly is ordered in a way that it requires actual code change to make it properly appear on the HUD. Unfortunately, I don't have that skill, so I had to change ALL the weapon files to make them appear on my HUD.
IN SHORT: Use this addon if you want your total ammo counters to be visible and you don't use any vanilla weapon mods."

Does this answer your question better than before?

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andrejchudoba
andrejchudoba

yep, thanks :)

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Strogglet15 Author
Strogglet15

Update 4, MAJOR UPDATE! With thanks to "RavenAscendant" I was finally able to make a visible Armor Condition HUD bar.

I have also integrated Quickslots by default, but if you want to remove them, just check the "MODDING GUIDE" document, it's easy!

To get the "Armor Condition Bar", it's on "Addons", just check there.

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Strogglet15 Author
Strogglet15

Update 5, MAJOR UPDATE! With thanks to "RavenAscendant" I was finally able to make a much better Ammo Counter function, the Weapon Patch is unnecessary now.
If you have it still, keep it for it has Animation Fixes.

The mod has been modified to have better compatibility with MO2, give it a try.

Armor Condition Bar now has the ability to display "text" instead, check the "MODDING GUIDE" to learn how to enable it.

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Strogglet15 Author
Strogglet15

IMPORTANT: If you have any files from older SidHUD, such as "ui_sidhud_armor", please remove them to avoid conflicts.

Update 6, TRULY MAJOR UPDATE! SidHUD has been completely rewritten to be even more compatible than before.
All options are now located in gamedata/configs/plugins/sidhud.ltx, give that a look.
New bars; Weapon Condition Bar, Radiation Bar, Bleeding Bar

Due to the newscript, the bars will be much more compatible, for example if you had issues with Night-Vision, you shouldn't anymore.

Please read the readme and modding guide for any details missed or otherwise.
This is a great day for a release.

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tusslebones
tusslebones

I love how customizable this HUD is, must've taken a lot of work. If it's not too much, any chance we could get a "fade out" option on all the different HUD elements? For example, health bar/stamina fades out unless you take damage/run, armor condition bar only showing up at a certain percentage, radiation bar when exposed to rads, etc? Thanks for the great addon and the constant updates

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Strogglet15 Author
Strogglet15

These are possibly planned for much, much later. Right now there is another semi-important update coming that will enable the ability to toggle options instead of having to change them via a text file.

On another note, requesting the developers to make it instead should be viable, considering they made "Autohide Stamina Bar" they should make it for the other bars too then.

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Strogglet15 Author
Strogglet15

Update 5 Hotfix 1, added a missing texture for the Bleeding Bar. My mistake.

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Strogglet15 Author
Strogglet15

IMPORTANT: The file "ui_custom_msgs" is no longer used, you can remove it from your files. Not doing so might make the PDA appear in the wrong location.

Update 7, yet another MAJOR update.
An options menu has been added for SidHUD, you can now change settings on-the-fly. It is written both in English and Russian (Thanks to "Thundervision").

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Strogglet15 Author
Strogglet15

Update 8, I'd separate this into two:
FOR ALL; New and much better Rad & Bleed Bars have been made
FOR NON-RC; You now have the latest SidHUD, this includes the Armor Condition Bar, Options Menu and the like.

Please do tell me of bugs in the non-RC version as I haven't tested it.

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Strogglet15 Author
Strogglet15

Update 8 Hotfix 1, this is for Non-RC ONLY; the Companion HUD should no longer block the Weapon Condition Bar. Also, Artifact Slots have been properly aligned with the HUD.

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Robco2.0
Robco2.0

Running 1.5.0 Update 4 Hotfix 8 and using Non-RC version of your addon. This is pretty much standard anomaly with Misterkat's armor/ammo/weapon drop tweaks death_generic itx. I get CTD in both character creation and attempting to load saves.

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Strogglet15 Author
Strogglet15

When that happens next, can you upload your crashlog? It will be in appdata/logs as xray_yourcomputername.log

Websites like "transfer sh", "filetransfer io" or even "pastebin" if you know how will do.

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Robco2.0
Robco2.0

I've decided to move onto testing and trying out the Release Candidates. Using RC19 right now and your addon works perfectly there. Even though there is still support for the original release these new updates feel much better to use.

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saturnit3
saturnit3

1920x1080, 16x9 RC19, HUD/UI settings menu, ammo options don't work. It counts the ammo and there is a ammo box icon on top off the health bar still. The other options work such as condition of weapons and armor.

I just wanted to change the horrible vanilla health bar and remove the ammo counter. This mod is pretty cool and all but it counts ammo and I liked the old position of ammo box and numbers more. Changing the "y" position of quick access items also only worked for the first three items. f1 f2 and f3. There is still the fourth item (default: improv stimpak) peeking on top of the healthbar.

In the modding guide I saw I could change the icon to anywhere on the screen but I really don't have the time to fine tune it for an hour. A simple JPG picture with preadjusted values on it to show which values were needed to put it on the right bottom of the screen could've helped. Still a neat mod, but needs more instructions and help.

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ravenascendant
ravenascendant

the large ammo icon and the large ammo text are not part of the ammo counter option just the small list of ammo in your bag. Because those two items are being drawn by the game engine not the script, so i can't hide them from in the game.

line 207ish of maingame_16.xml change the x for static_cur_ammo to 1000

that will get rid of the large ammo text. i am pretty sure the ammo icon is line 227 same deal change the x to 1000

not sure what's up with the quickslots. those should be quck_slot# and quick_slot#_text where number is 0-3

once again changing the x value to 1000 will push them off of the screen completely.

if you want to get rid of the grenade counter and fire mode those are right at the bottom. same deal x = "1000"

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Strogglet15 Author
Strogglet15

I don't think your intention was to be condescending, but "I really don't have the time to fine tune it for an hour." was simply insulting; do you think I had a pleasurable time trying to finetune that myself? This includes having to do more GUESSWORK than actual usage of proper mathematics with it, because that's how bad in maths the X-Ray Engine is.

I've already spent about 5 whole days just making the HUD from scrap, then I had the amazing courtesy (luck, I'd say) to meet RavenAscendant, who made me the script to make SidHUD work the way I wanted it to, all this pretty much took more than a month, using his time which I honestly didn't really wanted to, so yet again I was double-lucky for him to be eager about it.

Now for the rest...
I will rename "Ammo Counter" title to "Total Ammo Counter" so it's more obvious, not everybody can see the "hint text" for it anyway.

I have no idea why your 4th quickslot still appears, just change the y further, or set the x to a higher proportion as well.

I'm unwilling to make a "simple JPG picture" because of what I've stated; simply can't be "simple".

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Guest
Guest

I appreciate the work you put in this, the modders are what keeping this game alivs. But I'm just giving feedback how some users' experiences could be improved. It's up to you to do whatever you want with it. No need to take it personally and feel insulted. I could also have just disabled the mod and never come here but I wanted to give feedback.

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saturnit3
saturnit3

*this was me

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Strogglet15 Author
Strogglet15

Don't worry, it's good feedback, I'm not insulted, just that some of your words could draw other modders off-guard. (I was prudent yet still aggressive)

Some of the feedback you gave will be in the next update.

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saturnit3
saturnit3

Prudent and aggressive you were, just like me writing my first message. Thanks, have a great one my friend.

also maybe a transparency option could be neat

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