The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Turns the Minimap into a "Square", also provides many options for Compass, Detection/Sound Bars, Player Icon and Friendly/Enemy detector.
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DESCRIPTION
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SquareDOV. (The DOV stands for Depth of View, even though it's a bit nonsensical still)
In case you ever wanted a Minimap that was square, this is EXACTLY for you.
Comes with various designs that will hopefully fit your own artistic designs in many ways.
Also has a variety of options to toggle, as well as a "MODDING GUIDE" on how to modify it yourself without too much hassle.
The "MODDING GUIDE" offers tutorials on how to change the map's transparency, size and position, so do give it a read if you want to modify any of it.
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INSTALLATION
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NOTE: The mod was made with MO2/BAIN format in mind for ease of install, give that a try.
It also contains a FOMOD for MO2.
For manual install, it should be simple;
1. First and foremost, install the first file, in this case it's "00 SQUAREDOV MAIN FILE [INSTALL FIRST ALWAYS]", extract it to your main Anomaly file.
2. The rest are "Addons", install whichever you'd like in order.
* Check the "MODDING GUIDE" to know how to make configurations, for the map size, position, transparency and Static Counter.
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OPTIONS/ADDONS INFORMATION
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1 Different Color Scheme [GREY]. Changes the default color scheme to a more subtler grayish appearance instead of all being black.
1 Different Color Scheme [BLIND DOG]. Changes the whole style to a grittier, decadent look. Fits perfectly well with Old Dog HUD.
2 Detection Bars. [CENTERED]. Makes it so both detection bars are perfectly centered instead of being bottom-left and top-right.
--- DISABLE DETECTION BARS. Completely disables the detection bars.
3 Compass. [FULL]. Makes the compass much bigger, while also grittier. Fits perfectly well with Old Dog HUD.
3 Compass. [CORNER]. Moves out the compass to the bottom-left, as well as makes it minimal.
3 Compass. [CORNER] [DARK]. Same as default [CORNER], but has a darker and slightly bigger appearance.
--- DISABLE COMPASS. Completely disables the compass.
4 Player. [DOT]. [WHITE]. Changes the default dot to a white one.
4 Player. [TRAINGLE]. [DEFAULT]. Changes the player icon from a dot to a triangle, colored Orange.
4 Player. [TRIANGLE]. [WHITE]. Changes the player icon from a dot to a triangle, colored White.
4 Player. [ARROW]. [DEFAULT]. Changes the player icon from a dot to an arrow, colored Green.
4 Player. [ARROW]. [WHITE]. Changes the player icon from a dot to an arrow, colored White.
4 Player. [ARROW]. [DARK]. Changes the player icon from a dot to an arrow, colored a high-contrast Dark Red.
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PROBLEMS/TO DO
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X The map itself, ironically, is actually a Rectangle, not a Square. This is because of how Anomaly works; it stretches. There's nothing I can do.
X Vertical Detection Bars are planned, but despite many attempts it seems they're impossible to do.
X There is no proper way to move out the detection bars off the map. However, some dirty edits are planned.
X The mod was made for 16:9, tested in 4:3 and 21:9. Other versions might not work properly.
X Static Counter shows corpses as well. This will be fixed later.
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DETAILS
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- MINIMAP.
The minimap itself is a big square, roughly 256x256 and calculated by the monitor ratio (16:9 for example), it is also 20% transparent,
Transparency can be changed by reading the "MODDING GUIDE" on how to.
- COMPASS.
By default, the compass is integrated into the minimap itself. It has 4 waypoints, Red & Green are North and South respectively, while Blue & Yellow are East & West respectively.
Smaller subtle bars are also shown to indicate other directions.
- INDICATORS.
There is a Noise & Visibility indicator. Both are hovering over the player dot itself.
The Noise indicator is to the top-right, going from top-to-bottom. Starts as green and slowly turns to orange, until it reaches the "noisiest" which is red.
The higher it is, the noisier you are, meaning that enemies will hear you. Stepping on bushes and sprinting will make the highest noise.
There is also a blue "cone" centered right on the player dot that will progress with the bar itself. The color is static, it is meant to be used as an alternative indicator.
The Visibility indicator is to the bottom-left, going from top-to-bottom. Starts as a bright green, merging with the red, which turns it orange in the middle and finally a bright red in the end.
The higher it is, the faster an enemy will spot you and alert others. Be mindful that it only works with enemies and mutants, neutral stalkers won't care.
There is also a green "cone" centered right on the player dot that will progress with the bar itself. The color is static, it is meant to be used as an alternative indicator.
- CLOCK.
The clock itself, used to indicate the current time in-game. Nothing special about it.
- STATIC COUNTER.
This is used to display the amount of STALKERs, both friendly and hostile, right on the minimap.
It is positioned to the bottom-left and won't appear until you have at least one target.
Uses its own background and changes according to the style you pick.
Also has toggleable (through the "MODDING GUIDE") "Contact Sound" function, which you can further improve it by making it use "contact acquired" and "contact lost".
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COMPATIBILITY
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Anything that changes "zone_map" is not compatible.
Basically, not compatible with any other Minimap.
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FEEDBACK/CONTACT
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Please make a comment in the Moddb page itself for feedback.
If it's important, like you want to use it on another mod or you want to edit it, send a PM in Moddb.
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SUPPORT
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In case you actually feel like giving some money for the work done, you can use this link:
Ko-fi.com
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COPYRIGHT/LICENSE
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THIS MOD USES "Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License"
- Attribution. You must credit the original authors (BlackGrowl, RavenAscendant, Tronex) and share a link to the original mod in your page.
- No Commercial Purpose. No commercial purpose of any kind is allowed, this includes asking for donations.
- Share-Alike. You must adhere and use the same License if you are to use this mod.
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CREDITS
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I'd like to give big thanks to Tronex, Lucy and RavenAscendant for help provided, especially with scripts. (Tronex is the reason the Static Counter finally works)
I'd like to give big thanks to HarukaSai for adding "Contact Sounds".
I'd like to give thanks to Sarapz for making the FOMOD version of the mod.
I'd like to give thanks to Stirfry and HarukaSai for some good ideas.
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RECOMMENDED MODS
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Modular Compass & Minimap Extension (HIGHLY RECOMMENDED): Moddb.com
SidHUD, VoDis or Old Dog, choose one:
Moddb.com
Moddb.com
Moddb.com
Minimap White/Blue Dots:
Moddb.com
Minimap Toggler:
Moddb.com
Average
1084 votes submitted.
Changelog.
UPDATE 6
- "Static Counter" has a new feature; "Contact Sounds".
Enabled by default, can be turned off by reading "MODDING GUIDE".
Also as a bonus, has another optional function to make it so another sound works when contact is lost.
Big thanks to "HarukaSai" for making this.
UPDATE 5 HOTFIX 2
- Static Counter no longer counts corpses.
(Just in case you want the feature back, please read "MODDING GUIDE")
UPDATE 5 HOTFIX 1
- Static Counter no longer shows up in the inventory.
- Changed the way the Static Counter works, it should be a bit more reasonable now.
UPDATE 5
- SquareDOV should now work properly with 21:9 resolutions.
- Added "Player Icons", either keep the original (Orange Dot) or pick the White Dot, Triangle or Arrow.
- A "Static Counter" has been added. (This is the surprise, also big thanks to Tronex for making it)
If you don't like it, check the "MODDING GUIDE" on how to disable it.
UPDATE 4
- Added FOMOD
- Fixed an issue with "Disable Compass", which only made it work in one aspect ratio.
(21:9 support is coming, along with a surprise for you all)
UPDATE 3
- SquareDOV should now work properly with 4:3 resolutions.
UPDATE 2
- Updated the "MODDING GUIDE" to have a tutorial on how to change the map position.
UPDATE 1
- Fixed wrong pathway in add-on "Compass [CORNER] [DARK]"
- Updated the modding guide to include how to change map size.
Dear strogglet15,
thx for your effort in putting together this mod, i really enjoy it. I developed a fix for 16:10 resolutions which works like a charm at least on 1680x1050, havent tested any others. would you be interested?
picture:
Imgur.com
hi! can you please post the guide how to fix the mininmap for 16x10? thx
FAQ.
"How can I change Minimap Size/Position/Transparency?"
All configuration information is in the "MODDING GUIDE" that you get from downloading this mod
"Are there any other plans in mind?"
Yes, there is an "icons pack" planned for the minimap, but it will be independent from this mod.
"Why does it seem that the map is badly stretched in 21:9?"
Because that's how X-Ray's calculations work, they're incredibly bad that a chimpanzee with no math skills could do better.
There is nothing whatsoever I can do to fix that.
[DONATION LINK]
If you feel generous, please give donations to this link:
Ko-fi.com
Whoa looks dope. I should try this.
Wow this addon is great. But by any chance it's possible to change size of the minimap?
There is, I put it in the "MODDING GUIDE" after Update 1, I will put the small guide here for ease-of-access:
1. Go to gamedata/configs/ui and open up "zone_map_16.xml"
2. In the first section, called "level_frame", you'll see height="0.25". Change this to something smaller or bigger, I recommend a margin of 0.025. height="0.22 should make it small enough.
NOTE: The "width" doesn't work here, neither in the next value, "background".
3. Go to the next line, called "background" and change the height there as well. I recommend a margin of 0.04, in tune with 0.025 from the "level_frame".
4. Go to the further next line, called "compass" and change both "width" and "height" simultaneously. I recommend a margin of 64 each.
NOTE: It might be best to not edit the "compass" as it may get too small to have any details.
In short, the Math Formula for these three is:
V1 "level_frame" = 0.25
V2 "background" = 1.52 * V1
V3 "compass" = 1024 * V1
Thank you.
any plans to make the width configurable? Trying to make this work on 21:9
Nope, it doesn't work that way.
You'll have to wait for a 21:9 version, which is on the works right now.
Nice
Is any chance to add NPC counter? Like this in vanilla Stalker games?
Sadly, no, you must ask the Anomaly developers about it because they apparently disabled it, I'm unsure if accidentally or intentionally.
It can be enabled back, but they have to be convinced.
EDIT: Added! All thanks to Tronex.
Hi, I like your map but it's on the left and I want it on the right, how can I change it?
It will be included in the "MODDING GUIDE" next update, for now, you can have an 'early view' of it here:
1. Go to gamedata/configs/ui and open up "zone_map_16.xml"
2. In the first section, called "level_frame", you'll see x="0.143".
3. Change x="0.143" to x="1.19", this will move it to the right with a good margin to it.
4. To move it down, change y="0.117" to y="0.865". You can combine it with the above to make it go to the Bottom-Right.
In short, these are the presets:
TOP-LEFT [Original]
x="0.143", y="0.117"
BOTTOM-LEFT
x="0.143", y="0.865"
TOP-RIGHT
x="1.19", y="0.117"
BOTTOM-RIGHT
x="1.19", y="0.865"
will this mod working fine with Body Dots MiniMap addons ?
Yes, absolutely, I even recommend it.
Спасибо смотрится здорово ! но вот трабл один не могу исправить помогите Yadi.sk
Are you using an older version of Anomaly? This was made for 1.5.1 only.
Or did you mess around with zone_map.xml?
I see that you updated your nice mod again but i can't see a change log ?
It's the very first comment here.
Thank you for reply :) sorry , i didn't realize you were using that as change log.
Версия новая последняя
What is your video resolution?
Anyway, the best you can do is check zone_map.xml, then find rounded="0", which should be in level_frame itself, check that it's 0 instead of 1
I pulled main files to Anomaly folder, and, nothing happened. |1.5.1 1920:1080, fullscreen| I am sorry for stupid questions, that's my first try to install an addon for Anomaly
You need to move "gamedata" from the folders into your main Anomaly folder.
Спасибо попробую
все сделал как вы написали , там стоял 0 вместо 1
Can't wait for 21:9 support! ^_^
I'd also like ro help, but i'm not any sort of coder. But if you need someone with 21:9 monitor to test stuff, you can contact me by Telegram or Discord (tg: Renesi; dc: Renesi#5064).
Just thought you'd like to know, the static counter stays visible when you aim with a scope.
how do you make it smaller? it bothers me when i use my PDA and it blocks part of the PDA
It comes with a modding guide....
The "MODDING GUIDE" offers tutorials on how to change the map's transparency, size and position, so do give it a read if you want to modify any of it.
Thanks, I always liked when other people other than the author himself gives an answer to a problem, properly too
:)
21:9 map for 21:9 monitors, seems legit lmao
Some feedback about 21:9 support - Imgur.com
21:9 version is in the works, according to a post above by the author.
hey uhm question since the NPC counter got added back is there a posibility to add the Dots for the Npc's too?
i liked that much because so i managed to find some dead Bodies or NPC near me that could trade with me.
That's being worked on and might be for another mod.
Even then, an item called "PDA 3.1" that appears in Anomaly itself might be what you want, I am not sure if it makes all neutrals & allies appear as dots though.
ah thank you.
Thank you very much i liked that feature in Stalker and without that it feels incomplete i will try to use the "PDA 3.1" and see if it has that :D
I wish you a good day and have fun modding :)
Edit: i've tried the 3.1 PDA and sadly it only shows the Squad and their Leader but not the People themself but thanks for the Help :P
If you moved the clock and the counter to the top, that would be awesome
Can this work for 1920*1080? I tried using this addon and everything looked weird, like the resolution was all stretched out.
This mod is made with 1920x1080 as the base resolution, so of course it works.
I just decided to switch to this minimap mod. I regret not switching earlier.
Amazing mod, thank you so much for your hard work!
Would it be possible to add an option or addon to show enemies as dots on the minimap like in the original CoP? That would be awesome for casuals like me :D
Thank you!
Already on the plans, just not sure when it will be done.
Hello, is there any chance you could make the minimaps compatible for this mod?
Moddb.com
The only problem is the number at the bottom left, which ends up sticking around after the map is toggled off.
It's already being worked on.
Is there any way to adjust the red objective arrow opacity? Its barely there, I have to squint my eye really hard to see it. I hope there's a way to increase its opacity. Keep it up the good work! Best minimap addons ever
I think what you're asking for will be available for another planned addon that replaces Minimap Icons, no idea when that will come.
Can you please share how can we do that on our own, or where to find this arrow texture? I'd really like to have it at least be a different color, it's really hard to see right now which is quite annoying. I did read your guide and I checked the files but I couldn't find a way to change the objective arrow
Edit - just read you were already planning to do this, I hope you succeed, it would look great.
I have a request/suggestion, it would be nice if the detection bars were white vertical columns to the right of the mini-map instead of a circular shape. Being this is a square mini-map and all.
Exactly like Narodnaya Solyanka 2016's mini-map, as seen in this video: