The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This adds various objects that can be bought and crafted, including light sources, stashes, a portable workshop, a radio, and a playable piano, and can be placed in the world through a primitive base-building system.

Preview
Hideout Furniture (HF) v2.2.1
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Cr3pis
Cr3pis - - 295 comments

Holy ****

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Iretuerye
Iretuerye - - 66 comments

Yes, amazing work! Time to illuminate some bases.

Imgur.com

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ShikaRAZR
ShikaRAZR - - 34 comments

beautiful

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Сер-Оругу
Сер-Оругу - - 152 comments

Minecraft x Stalker? Lmao looks amazing, but i don't use MO2 so can i safely install this manually?

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Aoldri Author
Aoldri - - 102 comments

You can certainly try, but manual installs are difficult to debug if something breaks, and are harder to maintain if you plan on having more than a handful of mods, or want to keep them all up to date.

As far as manually installing this, make sure my addon overrides Igi's WTF.

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Сер-Оругу
Сер-Оругу - - 152 comments

i see, so if i don't use Igi's WTF then it's completely fine to try right?

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Aoldri Author
Aoldri - - 102 comments

WTF is a hard requirement for obtaining the workbench and psi light, since I use it for creating the tasks. I haven't tried it without, but I assume it will crash.

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Сер-Оругу
Сер-Оругу - - 152 comments

so i only need to use WTF? other task packs is not require right?

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Aoldri Author
Aoldri - - 102 comments

Yeah, only the framework should be required

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malgin141285
malgin141285 - - 320 comments

а я могу установить через jsgme ?и где скачать это wtf

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Aoldri Author
Aoldri - - 102 comments

JSGME is not recommended, but you can try anyways since this mod can be installed like any other mod.

The text for WTF in the description has a link, but here it is: Moddb.com

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AnAsianNoob
AnAsianNoob - - 70 comments

Haha, nice mod you got there, hope you can finish it

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DesmanMetzger
DesmanMetzger - - 179 comments

This has got to be one of the most ambitious mods I have ever seen! So keen to see what comes next.

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Wang_Laoshi
Wang_Laoshi - - 324 comments

Whoa, that's some real magic stuff here 10/10

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GhenTuong
GhenTuong - - 195 comments

Chernobylite ptsd \o/

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Redroycemac
Redroycemac - - 87 comments

igor would be proud

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ByTheBeardOfBoris
ByTheBeardOfBoris - - 5 comments

"Nice job, I'm proud of you Khiminuk"

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KronQ
KronQ - - 277 comments

Wait, I thought this was a shitpost at first.

What the hell.

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malgin141285
malgin141285 - - 320 comments

а я могу установить через jsgme ?и где скачать это wtf

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Theoden-
Theoden- - - 63 comments

holy ****, nothing truly is impossible in Sdalger.

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Enceladus-117
Enceladus-117 - - 26 comments

Amazing job. Now hideouts can actually feel homey. Goddamn mate, 10/10

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Raito-x-Ray
Raito-x-Ray - - 172 comments

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FIREBREATH1001
FIREBREATH1001 - - 357 comments

Love it!! was legit shocked in awe when i saw the post on discord

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YuriVernadsky
YuriVernadsky - - 424 comments

Awesome! Fantastic work!

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Guest
Guest - - 689,515 comments

Hi, i have an a question, there's anybody else that when launch the game with the main addon of this mod just crash?? it shows an error that says "Can't open section 'tch_junk'." and the file that its seem to be Xr_ini.cpp. im gonna try to fix this for a while if there no one aswering to this. thanks :D

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cshookfung
cshookfung - - 4 comments

let me know if you find a solution! Really want to try this mod out but I'm also encountering this error.

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Aoldri Author
Aoldri - - 102 comments

You need a modified .exe that implements DLTX, see FAQ in description.

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Rubrakul
Rubrakul - - 47 comments

That is amazing work!!! Congrats!

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Mods are getting out of hand lately. Will you keep adding stuff to place? Like for example barricades, tables, chairs and stufff?
This **** can get serious rn

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Aoldri Author
Aoldri - - 102 comments

I have no plans to add decorative objects at the moment, though everyone's free to use the placing system to add their own objects if they want.

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mauquaxd
mauquaxd - - 25 comments

new game required?

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Aoldri Author
Aoldri - - 102 comments

I believe this works with old saves, but make backups just in case.

As a note, this is not safe to remove mid-save since it adds new items and objects until I add a way to remove them.

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mauquaxd
mauquaxd - - 25 comments

ok, thanks!

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Redroycemac
Redroycemac - - 87 comments

that ? seriously ? Sounds great I'll try it right away

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EricSol
EricSol - - 280 comments

Finally i can set up my own Survivalist Crackdungeon while my Companion slaves keep me save while i snort coke and sip some booze in my sleeping bag.

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Drunk_Headcrab
Drunk_Headcrab - - 103 comments

This is awesome! Definitely gonna be following the project as it progresses. Although, I do have one question: is this compatible alongside the "NPC can loot stashes" mod? I'll be doing some testing on my end to figure it out, but it would be nice to have a professional opinion on it as well.

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Aoldri Author
Aoldri - - 102 comments

Skimming through the code, I'd say probably? My stashes inherit the same class as the backpack stashes and the same class looks like it is used by 'NPC can loot stashes' to keep track of stashes for stealing. I haven't tested it or anything though.

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jcyrel09
jcyrel09 - - 37 comments

I knew someone will eventually create this. Amazing job, finally we can make proper hideout almost anywhere.

You know what would also be nice, a personal large bunker/hideout you can teleport into like from EFT and Chernobylite, can access using certain areas or npc but man can only dream.

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EricSol
EricSol - - 280 comments

Just use the Backpack teleport option already implemented in vanilla anomaly to jump to your hideout´s stash mate :D

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Guest
Guest - - 689,515 comments

It's saying Can't open section 'tch_junk' in the logs, any fix?

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mauquaxd
mauquaxd - - 25 comments

btw is it compat. with trader overhaul?

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Aoldri Author
Aoldri - - 102 comments

Yes

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Guest
Guest - - 689,515 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'tch_junk'. Please attach [*.ini_log] file to your bug report

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Aoldri Author
Aoldri - - 102 comments

Cannot replicate on a vanilla install or on my own modlist. Are you using a modpack?

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Guest
Guest - - 689,515 comments

This comment is currently awaiting admin approval, join now to view.

Axl4325
Axl4325 - - 41 comments

You have no clue how much I wanted something like this, thanks a lot mate

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EnyoNomad
EnyoNomad - - 100 comments

Fantastic mod 10/10.

I get an odd crash to desktop bug. When picking up an empty stash and then opening my inventory immediately afterwards:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly 2022/bin/..\gamedata\scripts\ui_inventory.script:717: attempt to index local 'npc' (a nil value)

Could well be a conflict with the ~150 mods I currently have installed, but psoting it just in case it's relevant generally.

As for furniture with functionality; how about a camp bed which could weigh 2-3 kg, but would be more "comfortable" than a regular sleeping bag. Could be deployed and slept in for some minor bonus like a very slight passive heal while sleeping, or perhaps a "well rested" bonus as with the sleeping roll? Perhaps you could even make it a shash object so players can add a sleeping bag and sleeping roll to the deployed bed (like the workbench and toolkits) to increase any bonuses.

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Aoldri Author
Aoldri - - 102 comments

I couldn't replicate this on my end. You might need to check your list for any changes to ui_inventory.script, or any scripts that modify any functions belonging to ui_inventory.script (they'll look like 'function ui_inventory.UIInventory:<FUNCTION NAME HERE>').

The idea of a better camp bed sounds cool, I'll consider it - thanks!

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supremewojak
supremewojak - - 7 comments

This is gonna be so good on a UNISG play through.

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zoust
zoust - - 355 comments

The piano feature on its own deserves its 10/10 :D
This is the kind of stuff that remind you why modding is so awesome, thank you good sir for sharing it with us

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