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Hey Raito, I'm working on a basic patch to get HD models to work with GAMMA. Is there any chance I can get an outline of which characters should have what mesh? For example, which mesh would the character "Hatchet" use?
The whole incompatibility with the GAMMA pack thus far seems to be a simple case of lacking .ogf files with the correct filename for certain characters.
The information you are interested in can be found in the character_desc_darkvalley (and other locations) .xml files in the gamedata\configs\gameplay folder. The line <visual>actors\stalker_bandit\stalker_bandit_3_face_3</visual> will be responsible for the appearance of the character (for example, this is the Sultan from the Bandit Base)
hi i got models packs and etc modern today used in all nations like sf operators and regular army or mercenaries can you tell me how to make them to work in game or i can give you them so you can use them to replace models and equipment on your hd models thnx
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Hey Raito, I'm working on a basic patch to get HD models to work with GAMMA. Is there any chance I can get an outline of which characters should have what mesh? For example, which mesh would the character "Hatchet" use?
The whole incompatibility with the GAMMA pack thus far seems to be a simple case of lacking .ogf files with the correct filename for certain characters.
The information you are interested in can be found in the character_desc_darkvalley (and other locations) .xml files in the gamedata\configs\gameplay folder. The line <visual>actors\stalker_bandit\stalker_bandit_3_face_3</visual> will be responsible for the appearance of the character (for example, this is the Sultan from the Bandit Base)
if you interesting send me a mesage and im gonna give you a link on gdrive
hi i got models packs and etc modern today used in all nations like sf operators and regular army or mercenaries can you tell me how to make them to work in game or i can give you them so you can use them to replace models and equipment on your hd models thnx