The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Framework to add fancy popup messages about any actions, comes with displaying picked items, Killfeed and Skill System messages

Preview
Anomaly Popup Messages (APM) (UPDATE 2)
Post comment Comments  (0 - 50 of 62)
jakepronto
jakepronto - - 48 comments

the killfeed

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mmoorroo
mmoorroo - - 89 comments

simple and functional!

dynamic news next on teh list perhaps ;D

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Wookienator
Wookienator - - 1,023 comments

Yes please :D That whole dynamic news system is nice, but needs to be streamlined and remastered.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

This is pretty cool

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JusticeSchaffer
JusticeSchaffer - - 28 comments

This comes super helpful in firefights, specially against the monolith.

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intrapersonal
intrapersonal - - 11 comments

vats kill cam WHEN

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Utjan
Utjan - - 303 comments

Don't tempt me. I like Fallout and thought about doing a VATS mod..

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Markuzkiller
Markuzkiller - - 342 comments

JUST DO IT!!!

But honestly, I really hope for this to be a future, heavily considered project.
I think it would be impossible to implement the slo-mo cam without debug enabled, right?

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Markuzkiller
Markuzkiller - - 342 comments

Bro, it conflicts with "demonized_randomizing_functions.script" file from Weapon Cover Tilt (WCT) from TheMrDemonized Moddb.com
Is this ok?

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Utjan
Utjan - - 303 comments

Yeah that's fine. It's the same script for both mods.

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Markuzkiller
Markuzkiller - - 342 comments

Amazing mod brother, It's nice to know what I just picked up after knowing to whom it belonged to ;)

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

You can put APM lower WCT in mo2 for extra measures

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strangerism
strangerism - - 186 comments

tried with just the items option. It works flawlessly and it's subtle and not obtrusive at all as I would have immagined at first. Great job

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Markuzkiller
Markuzkiller - - 342 comments

Thanks for the info friend, that's what I did from the beginning

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Ænima
Ænima - - 41 comments

1.5.1 compatible?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

I haven't tested, but should be ok

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Ænima
Ænima - - 41 comments

Ahh okay, thanks! :)

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Guest
Guest - - 691,218 comments

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drFaus
drFaus - - 123 comments

Is it possible to translate community names into Russian?

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Voideka
Voideka - - 3 comments

CTD when opening inventory after unpacking batteries from a flashlight, with no other mods installed except for STALKER Anomaly Modded EXEs Moddb.com. Reinstalling without "items gained" fixes the issue. Anomaly v1.5.2

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/stalker - anomaly\gamedata\scripts\utils_ui.script:233: attempt to compare number with string

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

This error is unrelated to this mod

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Voideka
Voideka - - 3 comments

Just re-downloaded the game to make a 100% clean install. Anomaly 1.5.2, only your mod installed using MO2, with Anomaly Popup Messages, and APM - Items Gained enabled. Literally nothing else. New game/save. On load, first thing I do is unpack batteries from the flashlight using the right-click menu, then attempt to re-open the inventory. CTD. Unpacked PDA batteries as well, CTD. 100% reproducible.

! [SCRIPT ERROR]: c:/stalker\gamedata\scripts\utils_ui.script:233: attempt to compare number with string

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/stalker\gamedata\scripts\utils_ui.script:233: attempt to compare number with string

stack trace:

-----

I think it may be related to your mod.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

I found the issue, it was a bit complicated to pinpoint. Please test the newest update

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Voideka
Voideka - - 3 comments

Seems like you fixed the issue, as far as I can tell. Awesome stuff!

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Guest
Guest - - 691,218 comments

same thing with me

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BadShankOG
BadShankOG - - 16 comments

Wow! This is pretty amazing tbh. Havent tested it yet but looks great.

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BadaBoom_0325
BadaBoom_0325 - - 573 comments

Awesome menu design, but not enough full russian translate. Yes, I can translate for example killfeed, but the problem is faction names are still english.

A yes, after "translating" I've got only random hieroglyphs.

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SAUBER_KH7
SAUBER_KH7 - - 107 comments

Now this is a QOL mod that is a must have. There have been times in the past where I was in an intense firefight and I think: "Oh crap, did I just kill a friendly stalker?" I don't have to worry about it no more thanks to this.

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Mikagu
Mikagu - - 147 comments

Hey. This is a great mod, as always from you.

Could you add Reputation to the feed? Like when you gain reputation and how much, since its a number?

Love you :)

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

Hi, sounds great, i'll try that

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Mikagu
Mikagu - - 147 comments

Hey! I'm really happy to see that the reputation thing has been added.

Sadly though , it isnt working for me.

Does anyone else have the same problem? Just checking.

Would be really cool if someone can confirm its the mod and not me :)

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Mikagu
Mikagu - - 147 comments

Ahhhh. I seem to have just gotten it wrong!

I thought it will also show the reputation gain when killing enemies. It "only" shows them when completing tasks. :)

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

it did show for me when killing enemies as well, do you have any mods affecthing this?

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Mikagu
Mikagu - - 147 comments

I *shouldn't* have any mods that affect it, your mod is also not conflicting in any way with other mods, except for the "Demonized_randomizing_functions.script", because I also have your weapon cover tilt.

just for good measure, here is my mod list:
Pastebin.com

I don't expect you to go through all of it, since if it works for you it's obviously a problem on my end and I will check further, but maybe it helps you with something, since I'm confused by the fact that nothing is conflicting with popup messages, and it works with tasks, but not with kills.

I will check further!

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zero2468212407
zero2468212407 - - 4 comments

Probably the coolest mod I have ever seen, although I think it would be better if we can adjust the x offset as well, like putting the messages under the crosshair for a better looting or kill-tracking experience.
Also, it seems like the kill feed only takes NPCs but not mutants into account, not sure if it is bugged or intended.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

I can expand the mod for mutants, should be doable

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CaptainBacchus
CaptainBacchus - - 63 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly-1.5.2\gamedata\scripts\ui_popup_messages.script:286: attempt to call a nil value

emm,I don't know how does it happend,someone can tell me=_=?if i know i will fix it,thanks.

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Larrylangosta
Larrylangosta - - 364 comments

sometimes the console shows an APM related error message,It doesn't crash my anomaly and the addon seems to work fine, but can I ignore this error message or is it something serious?

Imgur.com

I use anomaly 1.5.2 with experience framework along with its file for APM (latest version),my MO2 shows me that the only addon that interacts with APM is weapon cover tilt, did I do something wrong or should I let APM overwrite that addon?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

its related to one of deprecated mcm options that got removed and now is never used, but the mod still tries to read it. I'll clean up the code later

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Larrylangosta
Larrylangosta - - 364 comments

okaa,thx for answer

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na1619312656
na1619312656 - - 10 comments

This mod causes "unhandled exception occurred''

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Guest
Guest - - 691,218 comments

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HEBAJI9LLIKA
HEBAJI9LLIKA - - 1 comments

Разбудите когда появится русский язык

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Kommisar_Kyn
Kommisar_Kyn - - 17 comments

Loving the mod, really useful and informative, but is there any way to disable the "Kaching" sound effect every time you gain XP when combined with the skill system?

Or is this added by the skill mod? (I've looked through the scripts in both, but I'm no coder and may be missing something)

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

This mod doesn't add and play any sounds

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p1an2ed
p1an2ed - - 44 comments

I'd be delighted if I can adjust the x offset

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Noodlesmile
Noodlesmile - - 30 comments

Awesome mod!

Is there any way to disable the vanilla item pick up messages that come up bottom of the screen? Would be great so that the only item info that is displayed is from your mod and not simultaneously the vanilla way.

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Guest
Guest - - 691,218 comments

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iicecube
iicecube - - 25 comments

Does this mod conflict with Catspaw_Personal_Adjustable_Waypoint_1.4?
Cause the killfeed doesn't shown when player kill anyone.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

I can't help with that

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iicecube
iicecube - - 25 comments

Hmm but why without those mods, when I kill enemy those pop up will not shown in my game but only "ALL" will shown only.

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