Coterminus
First Person ShooterWhat would Half-Life 2 have been like if we had gotten the version shown to us in the official promotional materials? Coterminus attempts to answer that...
The main idea of this mod is to create a SMOD version of Half-Life: Source. Which means, that i will write the source code from scratch, that will include Half-Life: Source weapons, monsters, sounds, particles, etc. And it will have SMOD features, such as effects, shaders, particles, blood gore, blood cloud, blood drops, blood squirting. Also, the mod will come with the Bullet Time and Iron Sights and other features, that we loved SMOD for all this things. So, my mod is based on Episode One Engine, i mean Source SDK Base 2006, because it will be more easy way to provide the shaders and other things. As you know, SMOD is based on Episode One Engine, so, i don't need to compile shaders, because they are existed and have been originally compiled by the SMOD author, so, i just need to code them on client side of the mod. Also, I have not delete Half-Life 2 non player characters, weapons, entities, etc. So, you can play both games, you will see it when the game loaded has been loaded.
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What would Half-Life 2 have been like if we had gotten the version shown to us in the official promotional materials? Coterminus attempts to answer that...
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