While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.
An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...
sins of the fallen: october update
I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...
sins of the fallen: videos i never knew existed
November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.
sins of the fallen: november update
After a short/long break from modding I'm getting back into the swing of things and looking to you to help flesh out some ideas.
rebellion: nephilim update
A quick recap of 2013 and what's coming for 2014 with Sins of the Fallen (Lots of new features).
sins of the fallen: 2013
Quick update on the Plague faction and it's new Rebellion Features.
rebellion: plague
Quick update on Hypercorp/Psicorp factions. I've had a hard time coming up with ideas for Hypercorp, but feel I have something that fits with the factions...
rebellion: hypercorp
Quick update on Rogue Trader/Syndicate factions. Still some work to finish up but getting closer to a release of Rogue.
sins of the fallen: rebellion
Sins of the Fallen R6 for Diplomacy Introduces many new races and features to the Sins of a Solar Empire Universe. See the "read more +" for more information...
sins of the fallen r6
While the Soase AI is very good at fleet management there are several areas that it does not perform well. (Part 2).
improving the ai (part 2)
While the Soase AI is very good at fleet management there are several areas that it does not perform well.
improving the ai
The top ten reasons why you shouldn't vote for this mod.
top 10 reasons not to vote for sotf
Sins of the Fallen: Whats going to be in Release 5 and other nuggets.
sins of the fallen release 5 news
General News on Sins of the Fallen: Sins of the Fallen will include 6 new races. For Sins of the Fallen, the races are Nephilim, Plague and Alliance...
status update
Sins of the Fallen: Fall of Transhumanity: Rogue Traders Overview.
rogue traders overview
Transhumans for Sins of the Fallen adds new races from Earth's post humanity where baseline humans are now an endangered species. Influenced by shadow...
sins of the fallen: transhumans
Sins of the Fallen has recently released several updates.
sins of the fallen updates released
I've been hard at work restructuring the mod to make it easier to support both an Entrenchment and Diplomacy code set going forward. The result of this...
restructuring the mod
Quick update on Sins of the Fallen (D) Alpha 0.2.2 Patch and the Plague demo features included.
the infestation is spreading!
Hi, and welcome to Sins of the Fallen, a mod for Sins of a Solar Empire. This mod has been a personal venture for myself as this is the first of many...
welcome to sins of the fallen
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