The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).
This tutorial will teach you how to bring your old maps from Ricochet into Ricochet: Source.
porting maps to ricochet: source
William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL...
episode 68
This tutorial will show you how to set up Hammer for this mod.
setting up hammer for ricochet: source
This is the alpha 1.1 release of Ricochet: Source. It has fixed many bugs of a1 and now includes all the map models skinned.
ricochet: source a1.1 release
Ricochet: Source is off the a nice new start. A decent team has been assembled, and content creation in under way for the next alpha build.
a new start and progress
Finally this project will be continued and hopefully worked on until a completed state.
ricochet: source - project resumed
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