The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

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Revival

Revival

News 11 comments

A proper start to the Ricochet: Source project....

Porting maps to Ricochet: Source

Porting maps to Ricochet: Source

Mapping/Technical Tutorial 1 comment

This tutorial will teach you how to bring your old maps from Ricochet into Ricochet: Source.

Episode 68

Episode 68

Feature 4 comments

William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL...

Setting up Hammer for Ricochet: Source

Setting up Hammer for Ricochet: Source

Mapping/Technical Tutorial 2 comments

This tutorial will show you how to set up Hammer for this mod.

Ricochet: Source a1.1 Release

Ricochet: Source a1.1 Release

News 19 comments

This is the alpha 1.1 release of Ricochet: Source. It has fixed many bugs of a1 and now includes all the map models skinned.

A New Start and Progress

A New Start and Progress

News 2 comments

Ricochet: Source is off the a nice new start. A decent team has been assembled, and content creation in under way for the next alpha build.

Ricochet: Source - Project Resumed

Ricochet: Source - Project Resumed

News 10 comments

Finally this project will be continued and hopefully worked on until a completed state.