The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).
An overview of the basic game-play that will be available in Ricochet: Source.
Things finished:
- Player movement and additional values to match original Ricochet.
- trigger_fall for player when they are knocked off a platform.
- trigger_jump for jumping between platforms.
- trigger_disc_return to return discs.
- trigger_disc_teleport to teleport the disc.
- item_powerup to give player's disc weapon a powerup.
- Fast Show
- 3x Shot
- Some scorekeeping and additional logic.
Things to do for a2.0:
- Freeze Shot
- Power Shot
- Decapitate
- Ammo (3 discs, etc)
- Additional scoring rules (x points for x bounces, etc)
- VGUI messages, HUD
I think once that list is complete I can release the alpha 2.0 build. After that I'll port back in the models/textures I made 10 years ago for the mod, and replace it as I build more features. I have some fun new ideas for this game. Please share with anyone who still remembers this mod.
Nice.
the great cyoung has returned!
The Great Return.