The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

Post feature Report RSS Episode 68

William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL, Dogfight, Cry of Fear, Prison Island, NNK, and more…

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Episode #68 Cry of Fear

William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL, Dogfight, Cry of Fear, Prison Island, NNK, and more…


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Podcast 17


(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

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Sorbitar
Sorbitar

good as always, but what happened to the episode 67 news post?

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Nic
Nic

I'm not sure, William's been busy with exams so maybe he forgot. I'll ask him about it next time he's on.

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cyoung Creator
cyoung

When is the post show game session?

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Nic
Nic

The post-show play sessions start immediately after recording each week; they last for around 1-3 hours, length varies based on what's being played.

Recording usually starts at 6pm UTC (1pm EST) on Saturdays, then post-show starts around 7:45pm UTC (2:45pm EST) when recording finishes.

A brief summary of information about the live stream can be found at Podcast17.com

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