Hello, i'd like to take the time to present a nice HL1 mod called "Resident Evil Valiant"

Website: Reva.ihostfull.com Icrazyblaze.itch.io
Name: Resident Evil - Valiant
Mode: Singleplayer
Mod: Half Life 1 / Spirit of Half Life
Content: Custom Models/Maps/Textures/Sounds
Levels: 8 so Far as Storyline and 5+ as Defense Maps
Finished: Soon(tm)
Style: Zombies and Grunts
Team: 2 Mapper and a part time coder and many generous help like Modelling and Texturing.

Story: This Modification takes place in the Resident Evil Universe, you're part of the Raccoon City Police Department when hell breaks loose and zombies invade the city. The police helicopter is flying around the city when being hit and forced to land.

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Hello,

Today its Time to Present the First official BETA of Resident Evil Valiant

###~RESIDENT EVIL VALIANT~###

Custom Code

# IFF Hud

# Newspaper/Diary Feature

# 3 Different Healing Weapons

# Minigun

# Flamethrower

# STI Eagle 6.0

# Grenadelauncher

100s of Custom HD Models

Original Resident Evil Sounds

over 1000 HD Textures

Storyline consists of 10 Levels Fully working

5-6 Defense Maps that arent finished yet but should work, just try to Defend maps for 10minutes

City Buildup Map fully functional - Collect items to help rebuild the city and its defense.


Resident Evil Valiant Beta 1.1


Installation:

Drop the Folder /rev/ into /Half-Life/ and restartSteam, simple as it is

Contact? Bugs?

Join Discord to help us solve bugs: Discord.gg


Thanks.

Resident Evil Valiant Devblog and Hireing

Resident Evil Valiant Devblog and Hireing

News 2 comments

Resident Evil Valiant Devblog 2018, hireing mre people...

Resident Evil Valiant closing in for BETA + News

Resident Evil Valiant closing in for BETA + News

News 5 comments

Hello, today well like to present you a few new good things, a Website, New Models, a LARGE new Map and as always Hiring.

Resident Evil Valiant closing Finish, + Hireing Payd Coder

Resident Evil Valiant closing Finish, + Hireing Payd Coder

News 3 comments

Resident Evil Valiant Devblog about Finishing the Mod for Release and the Hireing of a Payd Coder.

REV Devblog 2018

REV Devblog 2018

News 7 comments

The Newest Developer Blog of Resident Evil Valiant closing into Finish.

RSS Files
Resident Evil Valiant Beta 1.1

Resident Evil Valiant Beta 1.1

Demo 8 comments

First Beta Release 1.1 of Resident Evil Valiant, please report any bugs to Discord... Installation ############# Drop the Folder /rev/ into /Half-Life...

Comments  (0 - 10 of 67)
DiamondBorne
DiamondBorne

Bug: no crosshair for shotgun.

Reply Good karma Bad karma+1 vote
Heffernan Creator
Heffernan

no bug, game setting, in real life a shotgun has also no ironsight or any other visible or visual targeting interface.

Reply Good karma+1 vote
DiamondBorne
DiamondBorne

well a grenade launcher also doesn't have ironsight in real life yet it did in this game. :/

I mean the crosshair at the center of the screen, it makes fighting with UBCS an absolute pain.

Also RPD level seems to suffer from mem leak or something as it lag so much whenever I looking at particular direction and the lighting are all weirdly bright-lit.

Overall, really well done for a beta.

My suggestions/Ideas:

-Can you make Hunters use headcrab logic? I saw many RE mods does that and they were able to make Hunters actually leap at you.
-Please make combat knife the main melee weapon and Iron pipe instead of Lucille with the wrench's charging attack.
-Flamer's damage per shot is OP. Maybe make it like a poison weapon where one shot deals low damage but the flame stick around enemy for some times?
-I wish you put some Neptune sequence in flooded areas, make her a big one. We already have water monster in the base Half-Life so this should be easy.
-Nemesis = Alien Grunt but make him shoots a limited amount of rockets instead of hornets.

Keep up the good works! (^_^)9

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Heffernan Creator
Heffernan

oops yes RPD will be fixed
Flame damage is 100000000 for developer test, i know to high :p
i can try for the Hunters but might require coder or modeller wich i neither possess atm.

thanks for the suggestion.

Reply Good karma+1 vote
Iido
Iido

Not sure if it's the end of the current version or a bug, but in the second laboratory (where you have to find all the keycards) I got the main keycard and boarded the tram, but...it leads me nowhere. It takes me to the end of the tunnel, into the blackness a bit, and then stops.

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Heffernan Creator
Heffernan

oops forgot to add a ending there, thanks, but this is where it ends.

Reply Good karma+2 votes
Christsnatcher
Christsnatcher

Hello guys, thanks for your work. I'm getting this error when trying to start the game through steam:

I.gyazo.com

EDIT:

Sorry, seems to be a general new HL problem on my side.
Any ideas, thank you!

Reply Good karma Bad karma+1 vote
Heffernan Creator
Heffernan

id try Reinstalling and validating game files.

Reply Good karma+1 vote
Christsnatcher
Christsnatcher

Thank you, I resolved the issue by changing a few apparently corrupted registry values under [HKEY_CURRENT_USER\Software\Valve], working fine now. ;)

Reply Good karma Bad karma+1 vote
Deoroot
Deoroot

really nice mod, good luck!

Reply Good karma Bad karma+4 votes
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