Cthulhu is a single-player modification for Half-Life.
It contains 65 maps, 21 new monsters and 14 new weapons.

Aeons ago, Earth was ruled by The Great Old Ones, beings so alien and terrible that merely seeing them would drive most people mad. Before man's ancestors climbed down from the trees, these being were defeated in a war with The Elder Gods.
But their alien nature meant that they could not be slain in any way that we would understand, so they were imprisoned.
And so they wait, patient and potent until the stars are right and they shall walk forth once again and wipe mankind from the face of the Earth.
You play Ranulf Stafford, an occult investigator in Arkham in the year 1928. Drawn into a nightmare chain of events, you find yourself the only thing standing between mankind and the return of Cthulhu, one of the most dreadful of The Great Old Ones.

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Cthulhu - An Unspeakable Remod 2.0

Can't believe it took me almost one whole year to think of actually tampering with the maps (among other things), but yeah, 2.0 ladies and gents!

I don't really have much to say for this news article, as i already have told everything i know about the mod in the previous one, so i'll just leave you guys with a :

Hope you guys enjoy!

And a changelog for the curious.

2.0 Changelog (full of spoilers, of course, beware travellers!) :

- Added a glow to the generator controls at chpt24c, to ease players in knowing that one particular texture is usable.
- Added a revolver underneath the Starry Wisdom (search the bodies), to those who would rather take the survival horror (avoid enemies) route.
- Added colored crystals/sign posts/"flare" markers to ease maze navigation in The Ghouls Lair, Innsmouth, and Shadow Out of Time.
- Added decorations to chpt17a. Seeing as how barren it is despite taking place in I guess what is supposed to be a woody area, I decided to just make it to look like the damage is already done, trees outside the gates are green while the ones inside are dead, the village is in ruins already, and dead bodies litter the area.
- Added fades to some cameras and map intros for transitioning reasons.
- Added music to most of mod events, straight from the one other Cthulhu FPS game, Call of Cthulhu : Dark Corners of the Earth.
- Added sounds to some doors that severely needs them.
- Removed the flashing lights during the ghoul ambush.
- Altered the skill.cfg, doubling the melee weapons damage and health restores.
- Altered/removed some props in various maps.
- Changed ghouls to cultists in chpt10c, for reason of answering the "who the hell lowered the scientist to his obviously-sacrificial doom?" question.
- Changed how you escape the ghoul ambush at chpt10d, the walkthrough is mostly useless in this part.
- Decided to lock the door at the start of chpt15b, most people camps there and kills the gangsters at the door, causing the door to emit some very uncomfortable sound throughout the map, it's harder to survive, but now you shouldn't hear that insufferable noise (unless you kill enemies at the other doors, but that's a less likely thing).
- Included a config.cfg, 'cause apparently someone thought autoaim was an actual feature in the mod, the looney.
- Made the butler at the end of the credits to immediately activate the scripted_sequence needed to "end" the game right after the credits end, not after the music (that's now an mp3 anyway).
- Modified/altered/reskinned many models, yes, even the feathers.
- Reduced the camera wait in chpt15a, you should be able to do something now before the entire cultist squad takes a shot each at you.
- Removed the camera that shows you a cultist blowing up a part of the bridge in chpt10e, for reasons of "there's a flying creature killing me while you do this and I can't do anything". The actual action still happens, though sometimes you can race through and get to the other side before the bridge collapses, speedrunners reward I guess.
- Removed the crashing cliffs in chpt8a, no more cheap deaths.
- Removed the cultist overlooking the sea at chpt13. If you stealth around him and manage to get to the letter before he moved, Dagon will get stuck on the guy and the game will pretty much just freeze on him there trying to get through.
- Replaced some sounds.
- Reversed snipers in chpt9c, shotgun cultists now are below while revolvers are above, should also make acquiring the shotgun less difficult (no more fading through the void).
- Skipped the cult meeting intro at the start, mod now immediately starts at Chpt2 (The Dream).
- Skybox in some chapters have been altered.
- Some maps have func_walls that allow you to jump over to CLIPs, they have been transformed to func_illusionary. One map however does not have them as actual entities, and cannot be changed.
- Tidied up the credits section.
- xen_plantlight now no longer turns off lights.

Cthulhu - An Unspeakable Remod

Cthulhu - An Unspeakable Remod

News 2 comments

I apologize for the fact that i'm still sort of doing things with "Remod" in the name, but i just can't avoid the pun. Anyway, here it is fellow Cthulhu...

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Cthulhu "N'sane" Pack V.4.6

Cthulhu "N'sane" Pack V.4.6

Skin Pack 7 comments

(UPDATE 4.6) Cthulhu N'sane pack almost replaces all npcs models with A new one, this pack has A few of big changes on the models, most of it was replaced...

Cthulhu Book Remod + Great race reanimated

Cthulhu Book Remod + Great race reanimated

Models Pack 3 comments

Just A change on magic book, and great race with my own animation :D

Cthulhu v1.0 ZIP

Cthulhu v1.0 ZIP

Full Version 4 comments

This is the ZIP file for Cthulhu: An Unspeakable Mod for Half-Life v1.0. Due to the installer not being compatible anymore with Win8 and above, I repacked...

Cthulhu - An Unspeakable Remod 2.0

Cthulhu - An Unspeakable Remod 2.0

Models Pack 12 comments

An addon pack containing HD models, sounds & sprites replacements, map changes and music! This pack only includes the Remod files, and so will require...

Cthulhu v1.0 Installer

Full Version 9 comments

This is the installer for Cthulhu: An Unspeakable Mod for Half-Life v1.0

Cthulhu v1.1 Patch

Patch 4 comments

This is the v1.1 Patch for Cthulhu: An Unspeakable Mod for Half-Life

Comments  (0 - 10 of 117)

jesus christ how horrofying images

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im sorry how the literal hell do i refill my sanity in this mod

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It refills only at set events, mostly after boss fights or doing major objectives.

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This mod deserves a remake for Source

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Dammit Leo.
Well in this case it is/was getting a source sequel. Which looks promising. Hopefully it gets released.

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Cannot get it to work. Opens to main menu, but crashes if I try to start.

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just a quick thing, i know there doesn't seem to be many responses around but i wanted to ask anyway, my game keeps crashing in chpt22b, i had to cheat to the next map but i still haven't figured out why it even crashes to begin with.

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and now when i do the change map to chpt23b i appear dead floating outside of the map, even with godmode on. What's happening?

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If you are interested in cheats, here:

give weapon_revolver
give weapon_shotgun
give weapon_rifle
give weapon_tommygun
give weapon_knife
give weapon_swordcane
give weapon_dynamite
give weapon_molotov
give weapon_eldersign
give weapon_lightninggun
give weapon_serpentstaff
give weapon_powderofibn
give weapon_shrivelling
give weapon_drainlife
give weapon_dread_name

Warning: I strongly suggest DO NOT use the magic books cheat code, you will not be able to progress in the game.

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noclip ftw!

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Highest Rated (5 agree) 10/10

An incredible mod from start to finish.

Among my favorite half-life mods of all time. :)

Jun 7 2011 by flippedoutkyrii

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