Dear Esther is an award-winning, critically acclaimed, experimental first-person game. Built in the Source engine, it abandons traditional gameplay, leaving only a rich world soaked in atmosphere, and an abstract, poetic story to explore. Dear Esther was originally launched in 2008 and is currently being rebuilt by Robert Briscoe - watch this space for updates.
Someone wrote: The engrossing world of "Dear Esteban" was created for a very simple purpose. To blow an existential hole in the players perception of their own realities. We wanted present a story so enriching to the human condition, that years from the initial play through the player will look back and think: "How was I ever that naive child before Dear Esteban pulled the wool off my eyes". We've created an interactive tour de force, so powerful, that society at large will have no choice but to acknowledge video games as mankind ultimate art form and the final stage before the event horizon of the human singularity.Engine & Tools: Unity and a masters degree in Philosophy
Travis Chen @TravisChenNolan Fabricius @ShiftlessHobo
Disclaimer: We love Dear Esther. Dear Esteban was made in good fun & parody. Dear Esteban is not so much 'Fuck This'. It's more a love letter to Dear Esther from the weird kid who doesn't have a shot but you kind of feel bad for.
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Highest Rated (6 agree) 8/10
Hey Dan I finally got around to playing your work. The narration was great. Stellar voice acting and writing, it really got me into the story. It genuinely seemed as though I was watching the last moments of a broken man's life, and that was quite something. However, it seemed that in your attempt to elevate narrative in games you forgot what makes a game, a game. I was constantly being annoyed by the little things. Whenever my character entered an area where you thought I should have my light on…
Feb 18 2011 by AJ_Quick