R.E.C.A.G.E.D. adds new features to Cayle George's Half-Life: C.A.G.E.D. and globally energizes the gameplay by replacing existing weapons or tweaking them to their limits to fit better with the theme and level design... I was experimenting with Half-Life's code and it gave me the idea to tweak C.A.G.E.D. because I felt like it was missing something, even though it is a masterpiece already.


  • All maps are the same, but with tweaked enemies / entities.
  • Reworked scientists to look like prisoners as well as the player's hands.
  • Reworked Barney so he doesn't look like just another Black Mesa guard.
  • The intro is now skipped.
  • Reworked the whole hud:
    • Replaced the suit icon by a gruel food can,
    • Replaced numbers,
    • Added a scanline filter similar to Opposing Force's.
  • The Soda machine gives 2hp instead of 1. New sounds for it as well.
  • Changed most Half-Life sounds (explosions, breaking objects, footsteps... ).
  • Tweaked some musics to be longer to keep a good timing with level changes and gameplay situations.
    • The new tracks are still by Lazerhawk, from the same album,
    • The first cell song is longer,
    • The cell escape music is replaced by Dangerous After Dark as well as the second encounter,
    • The lobby encounter is replaced by Chaos starting at the drop,
    • The finale song is much longer, it keep-up to the boat if you speed run it. doesn't cut to The King of the Streets anymore.
  • Added Barney guards in some areas and replaced some HGrunts with him.
  • Reworked weapons:
    • General:
      • Reworked animations,
      • Retextured Blue Shift hands,
      • Tweaked weapons so they feel better and more fitting to the theme,
      • Unless the weapon is listed bellow, no changes were made to it,
      • Fixed bugs related to Half-Life weapons.
    • MP5:
      • Shoots faster,
      • Draws faster,
      • Has 30 bullets and can carry up to 90,
      • Is more accurate,
      • Deals a bit less damage,
      • The grenade launcher shoots straight and further,
      • Replaced reload sounds.
    • Shotgun:
      • Reloads faster,
      • Is more accurate,
      • Shoots more bullets,
      • Is the ultimate close quarter weapon,
      • Fixed pumping sound,
      • No more secondary fire.
    • Glock:
      • Is replaced with a Beretta Elite II,
      • Shoots faster by spamming left click,
      • Doesn't have a secondary fire,
      • Is more accurate,
      • Holds 15 bullets and shares ammo with the MP5,
      • Draws and reloads faster,
      • Replaced all the sounds.
    • 357:
      • Shoots faster,
      • Is now semi-auto,
      • Deals a bit less damage,
      • Has the sight from HLDM,
      • Reloads faster,
      • Replaced all the sounds.
    • Grenades:
      • Work in a similar way to Half-Life²:
        • Hold Right click to do a near lobbed throw,
        • Crouch and Right click to make the grenade roll.
      • Added pin pull sound.
    • Snarks:
      • Is replaced by Rats,
      • Only one rat can be carried at the time,
      • Jump lower than the Snarks,
      • Replaces the monster_rat,
      • dem rats ya know ( ͡° ͜ʖ ͡°)


  • No more commentary. Due to the entity limit I had to remove some entities in order to add either Barney, rat weapons, and other entities.
  • Save files aren't really compatible, just start a new game.

Half-Life: C.A.G.E.D. is needed in order to play this tweaking mod

In order to play this mod, extract the caged_fgs_addon folder inside:

C:\Program Files (x86)\Steam\steamapps\common\half_life_caged


Then check the ALLOW CUSTOM ADDON CONTENT in-game:


To disable the mod, simply do the opposite.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
R.E.C.A.G.E.D. [v1.1b]

R.E.C.A.G.E.D. [v1.1b]

Full Version 6 comments

First release of R.E.C.A.G.E.D, be sure to report any issue.

Comments  (0 - 10 of 27)
D-113CR - - 6 comments

Anyone know how to decompile the dlls? I want to get this mod working on platforms like Android and the PlayStation Vita.

Reply Good karma Bad karma+1 vote
HECUmarine108 - - 95 comments

I like how the scientists actually look like prisoners, now we just need the HGrunts to be remodeled to look more like prison guards with riot armor.

Reply Good karma Bad karma+4 votes
Okacha - - 11 comments

I thing HGrunts make it look like a high level prison and we have a new enemy that looks like a normal prison guard

Reply Good karma Bad karma+2 votes
burghard.reinsch - - 29 comments

I noticed that you changed soundtrack a little. But I still feel it's not enough. Could you add this music to your soundtrack?
Waypoint J - Industrial/Action - Royalty Free Music
Further Away - Industrial/Downtempo - Royalty Free Music
Tek's Abomination -- Industrial/Electro -- Royalty Free Music
Wall of Anger -- Industrial/Action/Rock -- Royalty Free Music
Above All the Chaos - Rock/Synthwave - Royalty Free Music
Industrial Rage -- Industrial/Action/Suspense -- Royalty Free Music

Reply Good karma Bad karma0 votes
jindrziszek - - 14 comments

Good job!
I played in CAGED with this mod again, and all changes looks very naturalistic.
That's what CAGED is need.

Reply Good karma Bad karma+1 vote
patrickthelegendary - - 43 comments

did you make the weapons good to use unlike the original C.A.G.E.D mod

Reply Good karma Bad karma-2 votes
Johnnylew - - 23 comments

The pistol has blue sleeves for me. Could you fix this please? GREAT MOD OTHERWISE!

Reply Good karma Bad karma+2 votes
qgfruit - - 3 comments

I have created a fix
link: Gamebanana.com

Reply Good karma Bad karma+1 vote
Johnnylew - - 23 comments

Wow. I am surprised someone got to this issue before the creator. I couldn't find the texture files in both the game directory and the mod directory. Could you explain how you fixed this please? I'd appreciate it. Thank you.

Reply Good karma Bad karma+1 vote
Guest - - 687,512 comments

just go to steam half life caged --> propriety ---> local files
and copy the models folder in caged_fgs_addon

Reply Good karma Bad karma-1 votes
Johnnylew - - 23 comments

I know how to install it. That wasn't what I was asking. Thank you though.

Reply Good karma Bad karma+1 vote
Johnnylew - - 23 comments

I think I know, but I'm not sure. Is the texture bound to the model itself, because that is all you have in this download. I'm more familiar with Source than GoldSource, so I wouldn't be surprised. Thanks again for a wonderful fix.

Reply Good karma Bad karma+1 vote
qgfruit - - 3 comments

To fix the file I use another skin by the author (same hand texture) and with halflife model viewer and mdldec.exeto decompile it. After I decompile the pistol file and I paste the hand from the other skin. And with half life model viewer and studiomdl I compile the file with fixed textures.

Reply Good karma Bad karma+1 vote
Johnnylew - - 23 comments

Got it. Thank you for answering my question.

Reply Good karma Bad karma+1 vote
Johnnylew - - 23 comments

The reason they didn't change the sleeve color is because on the default FOV setting, you wouldn't even see them, so when I change my FOV to 104 (from 90) to compensate for my usage of widescreen it becomes a problem for me.

Reply Good karma Bad karma+1 vote
Johnnylew - - 23 comments

Also, I am having the same mouse problems a lot of other people are having when the mouse filter and raw input are on.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.