RealRTCW brings some realism to the classic Wolfenstein game. You can expect ruthless AI, new weapons and rebalanced gameplay.

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Some important news about upcoming major RealRTCW 3.0 release.

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Where have you been?


Hello everyone! It's been a while. Wow, actually it was almost two years since the release of RealRTCW 2.2! The lack of any news was caused by my personal life - I was serving in the military for 1 year, yeah it is kinda obligatory in Soviet Un... I mean Russian Federation. Anyway this article is all about upcoming RealRTCW 3.0 release, about what's done and what's need to be done.

Give me a hand over here!


Hands. How often do you look at them? I mean do you remember this ugly blocky thing from vanilla game? They a history now. Replaced by high poly hand\arm models for each and every weapon. Multi-skin system for BJ's hands will be supported by the new models as well.

New MP40 model with the new hands

MP44

GUNS GUNS GUNS


The guns are going high poly as well. You may already noticed the fancy new MP44 above. The thing is - the model of almost every gun in the RealRTCW 3.0 is improved by it's high poly twin. The world models are replaced as well.

BAR

GARAND

But something is still not right. It's not all about high poly, fancy models and textures. What is a point of that if you can't really FEEL your weapon? Well, now you can! TRUE RECOIL mechanic are coming to RealRTCW 3.0. It's still WIP, and there is a lot of balancing ahead, but here is the video showcasing it's current state:

The 5th difficulty level - Realism Mode


The new difficulty mode called Realism mode will be implemented in RealRTCW 3.0. It will go even further than Death Incarnate, not only increasing player's challenge but changing the gameplay itself. This mode is going to feature the new health system, altered player and NPC movement. It will alter classic gameplay and change the whole experience, but this is why I'm making it's separate from the other diffculty levels - it is not represeting classic RTCW gameplay. It's still heavily WIP. I will share more specific details closer to the release date.

Do you hear it? I think it's raining.


Thanks to Berserker (Berserker@WolfSP engine) who shared his source code, we now have atmospheric effects support including rain and snow, ported straight from ET, with some fixes and alterations from Berserker.

rain

Snow

Firing Range


Firing range map - it's something that I wanted to make since early days of RealRTCW, but I didn't really have time for that. Now, thanks to Yo$hik, our very talented mapper, we will have training level in RealRTCW 3.0. Here, players can get familiar with the new weapons, try to handle the new recoil mechanic and so much more.

Training

So, what's the plan?


The major features of RealRTCW 3.0 is going to be:

1. New high poly hands\arms models, with support for multi-textures system.

2. New high poly weapons.

3. New weapon behaviour with the REAL recoil effect.

4. Realism mode difficulty.

5. Firing range map for testing new weapons.

6. Atmospheric effects support for rain and snow.

7. More supported addons.

8. A lot of minor stuff like clean ups, optimization and new CVARs.

WHEN?!!


I don't have specific release date. To be short: when it's tested and ready. I'm aiming for this year. And I think that's all I have for you this time. There will be more media stuff posted separately from this article so stay tuned!

Comments
Ripley
Ripley

Looks fantastic! HD-Space already reserved.

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Wehrmacht_Offizier
Wehrmacht_Offizier

Это невероятно , жду с нетерпением )

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Wehrmacht_Offizier
Wehrmacht_Offizier

А что с рукавом Би Джея ? Он немного странный )

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WolfETPlayer Author
WolfETPlayer

Возможно из за цветовой гаммы, она ещё не окончательная.

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Seaal
Seaal

Really cool. Glad to see more updates for this.

I have a quick question, what do you use to create, edit, and animate the models for RTCW? Sorry if this sounds like a stupid question, but I cannot for the life of me find what the tool(s) would be.

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WolfETPlayer Author
WolfETPlayer

I'm using Blender with .md3 import/export plugin to work with the models and Maverick Model 3D for simple stuff. I don't animate guns, but it's possible in Blender and 3Ds Max.

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Seaal
Seaal

Thanks!

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Legion019
Legion019

Can i wait playing new version on RealRTCW 3.0 to for future.

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selc8881413024450
selc8881413024450

Im wait for try play looking good

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WolfRTCW
WolfRTCW

Terrific work as always, Wolf, I can't wait to try out all these superb new features :) .

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WolfETPlayer Author
WolfETPlayer

Thank you!

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Guest
Guest

Im a huge fan of your mod ! Cant wait for 3.0 version

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William_Faure
William_Faure

Oh! Mein! Gott! 😲

Now I'm thinking of delaying The Dark Army: Uprising Remastered again, and replace RealRTCW 2.21 with RealRTCW 3.0. 😂

I think I'm gonna have to think this through with myself and the community though. Holy moly.

Welcome back, btw. 🔥

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WolfETPlayer Author
WolfETPlayer

Well, I'm releasing 3.0 this year. And the switch from 2.21 to 3.0 should be easy. The most time consuming switch will be 5th difficulty level, but you can choose to ignore it completely, and just not include in TDA. And the other stuff, well it's just models.
So you can still make it in time, depends on my release though.

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William_Faure
William_Faure

I'm not delaying, don't worry! I think I'll just add the 5th difficulty in a patch or something. TDA Remastered is already very hardcore.

I was very disappointed with what I did back in the days, but under its current shape, TDA is now very coherent and stable, and not only thanks to my new level design skills, but also and mainly because of your RealRTCW mod. Just keep doing your magic, and I'll follow the pace! 😉

If you need a tester, feel free to contact me! 😉

P.S. - Forgot to mention it, but the rain and snow effects are very, very good news for Wolfenstein: Enemy Territory Single-Player! 😍

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WolfETPlayer Author
WolfETPlayer

Hell yeah. Radar with the rain and Railgun with the snowflakes. :D

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LazyShady
LazyShady

Ух, дожить бы до релиза с нашим то беспределом в стране.

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lowenz
lowenz

Maybe you're interested in this: Github.com

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hunk22
hunk22

Is possible bring the console Egypt missions into PC version???

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WolfETPlayer Author
WolfETPlayer

Let's just say, it's complicated.
Eugeny, a very talented RTCW modder, somehow extracted basic layout of Egypt levels, but it is really basic, so you need to rebuild and script levels from scratch.
Short answer: Yes, it is possible, but it takes too much time and effort.

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_HellBaron_
_HellBaron_

Waiting for news. Good work!

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Conmiester
Conmiester

It's great to see this mod still alive regarding everybody have their own lifes to deal with. Even then, I still enjoy this mod. I'm really looking forward for this update.

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Yhe1
Yhe1

will there be new enemies in realrtcw 3.0?

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N3rwitZ
N3rwitZ

****, two years have passed since 2.2. What were you doing... eating crackers... I'm watching. I'm watching over the Download secrion *and thinking cheese & crackers*

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ChinaWolfPlayer
ChinaWolfPlayer

Hi,I think Stg44 should has higher damage,In RealRTCW2.2,Its damage is a little low.
And I also want to play more maps or addons by RealRTCW

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