- Uber builds Omegas again
- Changed how orbital threat is assessed when determining what orbital units to build
- Reduce chance of Uber's asteroid fabber assist check triggering due to a false positive
- Uber requires slightly more metal in storage to trigger its excess eco fabber assistance protocol
- Uber will use Advanced Laser Towers to defend Metal Extractors
- Uber will only build Catapults when advanced land units have been seen
- Uber won't consider Catapults when choosing where not to place other surface defences
- Adjusted how Uber considers its ground based anti-orbital defences
- Don't check for land defence locations with naval fabbers
- Uber builds basic radar to support basic artillery
- When alone on a planet only expand the factory count if this is the main eco planet and the system land threat big enough
- Possible fix for orbital anti-ground units sometimes not engaging enemies
- Ensure Gold and above maintain proper mobile AA ratios on multi-planet maps
- Uber makes Stingers to protect base from air even when it can make Spinners
- Attempt to place teleporters in locations which maximise their accessibility
- Better protection at low levels against silly torpedo launcher placements
Version 5.21.0 released
Work done to improve Uber's multi-planet gameplay and performance
Posted by quitchy on